| 3. Racial Differences & Fighting
Styles
Elanthia's population is a varied one, each race having its own strengths and weaknesses, and each individual having their own preferences. In helping Novices get equipped, such elements as race, profession and personal preference must be considered carefully. Elanthia's races include Dwarves, Elves, Elotheans, Gor'Togs, Halflings, Humans, and Skra'Mur. DWARVES - Short, stocky, and a bit furrier than most others, Dwarves are sturdy folk. In exchange for their tremendous stamina, Dwarves move slower and are less agile. ELVES - Tall and quiet, elves are known for their reflexes and their charisma, but tend to be weaker than most other races. ELOTHEANS - Thought by some to be created of the Immortals, Eloths are known for their excellent reflexes and great intelligence. Like Elves, they are not very strong and suffer more under burden than any other race. GOR'TOGS - This towering race was once enslaved for their tremendous strength and stamina and lesser intelligence, now many seek professions using heavy weapons and armor. HALFLINGS - Though generally a frolicsome race, halflings are small wonders known for good reflexes, agility and stamina. Thier folly is thier weakness, however, as they have a harder time focusing their attentions. HUMANS - While there is tremendous variation within this race, humans have no particular strength or weaknesses. SKRA'MUR - The serpentine Skra' are very
quick and strong, though not terribly smart or wise. Light fighters use their quick reflexes,
low burden, and a well developed evasion skill to avoid attacks. The
sacrafice for being light and quick is protection and power of attack.
If a light fighter gets hit, they will incur more damage than heavy
or medium fighters. When they hit, they will hit with less damage, but
are able to attack quicker. While light fighters are trained and equipped to avoid getting hit when under attack, the heavy fighter is designed to absorb damage from attacks. The greater degree of protection afforded
by heavier armor is offset by a greater burden and decreased ability
to evade attacks. The medium fighter obviously lays at the
center of the spectrum, training more evenly to be able to take hits,
though not the hard hits absorbed by heavy fighters, and to evade attack,
but with less ability than the light fighter. Most fighters pick and choose from among the three main styles to find what works best for them given their race and professional factors. Few fall exactly on the points of the spectrum that are light, heavy and medium. They may choose light armor and heavy weapons, medium weapons and heavy armor, light weapons and medium armor or any concievable combination. To guide Novices in their selections, Mentors should understand the pros and cons of the major fighting styles and their components to help find what will work best with the individual's race and guild. |
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| Guides | > Last Revised 2/12/2000 |