6. Guild Basics

Barbarians
Bards
Clerics
Empaths
Moon Mages
Paladins
Rangers
Thieves
Traders
Warrior Mages


BARBARIANS

Masters of combat and resistance to magic, Barbarians have weaponry as their primary skill, with survival and armor as secondary skills.

WEAPONS

Required: Knowledge of two weapons.
Most preferred: Heavy edged and two-handed edged weapons.
Alternates: Medium edged weapons.

ARMOR

Required: Shield skill. No specific body armor is required.
Most Preferred: Leather is the armor of choice for most Barbarians.
Training soley in non-leather armor can hinder certain guild specific abilities they may wish to use later on. Some Barbarians choose to train in another armor type later on, though they are only able to train off all hinderance in leather armor.

MAGIC

Barbarians do not use magic and have a contrary philosophy which resists it.

LORE

Mechanical lore is a required skill for Barbarians (see Learning Lore).


BARDS

Bards are storytellers and warriors who make lore their primary skill
with magic and weaponry as secondary skills.

WEAPONS

Required: Knowledge of two weapons.
Most preferred: Novices are taught some skill in Medium Edged weapons and Light Crossbow when they join the guild.

ARMOR

Required: There is no required armor for Bards.

MAGIC

Bards' magic is summoned through music. Novices in the guild are required to learn sing and play stringed instruments.
Most Preferred: Vocal skill is gained by singing songs from SONG SCROLLS or form singing original songs. It is not generally suggested that Novices buy song scrolls as they are very expensive, but often they can be gotten second hand from an elder Bard. The Novice will need to STUDY the SCROLL a few times before they can then SING it.

The preferred stringed instrument is a LYRE. The Novice should also have a CLOTH to clean it with. You may wish to warn Novices not to have their instruments out in bad weather or to DROP it (they should rather PUT their instrument ON THE GROUND. The resulting damage can be corrected with repair kit by a skilled Bard, but is quite expensive. The Novice Bard should also be aware they will need to TUNE their instruments.

LORE

Mechanical lore is a very important skill for Bards (see Learning Lore).


CLERICS

Following the holy path, clerics primarily use magic skill to do their work, but have lore and weaponry as secondary skills.

WEAPONS

Required: Skill in a weapon is required for Clerics.
Most Preferred: Novice Clerics are taught some skill in Medium Blunt when they join the guild.
Alternate: Medium Blunt can be a tough starter weapon for any Novice because they generally lack the agility and stamina necessary to wield such weapons. Medium Edged or Heavy Edged is a common choice.

ARMOR

Required: Shield skill is required. No specific body armor is required.
Preferred: Novice Clerics are taught some skill in light chain upon joining the guild.

MAGIC

Clerics are Holy Magic users and are required to lean about Magical Devices (see Magical Devices).

LORE

Clerics are not required to learn mechanical lore.


EMPATHS

Lore is the primary skill of healers, with magic and survival as secondary skills.

WEAPON

Required: It is required that Empaths -not- use weapons if they wish to retain their ability to heal.

ARMOR

Required: No armor skill is required for Empaths.
Most Preferred: If a Novice knows they want to spend any time in hunting areas, it is suggested they get armor of some type, leather being the most common choice.

MAGIC

Empaths are Life Magic users are are requied to learn to use magical devices (see Magical Devices).

LORE

Empaths are required to learn mechanical lore (see Learning Lore).


MOON MAGES

These scholars are masters of foresight, using magic as their primary skill. Lore and survival are secondary skills for Moon Mages.

WEAPONS

Required: Moon Mages are not required to learn any weapon skills.
Most Preferred: Though they are not required to learn skill with weapons, many Moon Mages learn Medium Edged. This is because it enhances the Moon Blade spell they may choose to learn later on since Moon Blades are Medium Edged weapons.

ARMOR

Required: No armor skill required.
Most Preferred: Leather armor or light chain armor is most common among Moon Mages who tend to favor a lighter fighting style.

MAGIC

Moon Mages are Moon Magic users and are required to learn to use magical devices (see Magical Devices).

LORE

Skill in mechanical lore is required for Moon Mages (see Learning Lore).

OTHER ITEMS

Divination Bones: Novice Moon Mages are required to learn the skill of Divination.  Both of these skills require them to use other items. Divination can be learned using a set of Divination Bones which should be purchased as soon as possible.


PALADINS

As holy warriors and leaders in the charge, Paladins are masters of armor, using weapons and lore as secondary skills.

WEAPON

Required: Paladins are required to be proficient in a weapon of choice.
Most Preferred: Novices are taught some in in using Heavy Edged and Two-Handed Edged weapons upon joining the guild.
Alternate: Medium Edged.

ARMOR

Required: Paladins are required to be very proficient at any armor class.
Preferred: Novices are taught some skill in Heavy Plate and Light Plate upon joining the guild.
Alternate: Though most Paladins choose Heavy or Light Plate because of their ability to enjoy it's excellent protection while being able to train off all of it's hinderances, plate armor is both very encumbering and very expensive to the Novice. Most Novice Paladins wear leather and switch to plate later on.

MAGIC

Paladins are Holy Magic users and are not required to learn skill in Magical devices.

LORE

Skill in mechanical lore is required for Paladins (see Learning Lore).


RANGERS

Survival skills are prime to the Ranger, who is most at home in the wilderness. Weapons and armor are secondary skills for the ranger.

WEAPON

Required: Rangers must be skilled at one weapon, but no particular weapon is required.
Most Preferred: Novices are taught some skill in Longbow when they join the guild, but it is suggested they also have a melee weapon.

ARMOR

Required: No specific body armor is required.
Most Preferred: The armor of choice for Rangers is leather. Though some Rangers choose to use non-leather armor, the lack of skill in using leather armor may hinder them in other guild-specific abilities later on.

MAGIC

Rangers are Life Magic users and are not required to learn how to use magical devices.

LORE

Rangers are required to learn mechanical lore (see Learning Lore).

OTHER ITEMS

Chest/Trunk/Coffer/Strongbox: Rangers must learn how to disarm traps. Trapped boxes can be donated or taken from a dead creature.


THIEVES

Often called the Rangers of the Urban Shadows, Thieves primarily use survival skills with weapons and armor as secondary skills.

WEAPON

Required: Thieves are required to be proficient in two weapon classes.
Most Preferred: Novices are taught some skill in Light Edged and
Light Crossbow when they join the shadow guild, however, because of the higher agility required to use Light edged weapons, they are not recommended for the Novice. Most thieves prefer Medium and Light Edged weapons as their melee weapon for their stealth and their ability to be used to backstab. Most Theives also use a ranged weapon, and prefer Light Crossbow.

ARMOR

Required: No specific body armor is required.
Most Preferred: Those who stalk the shadows prefer the stealth afforded by leather armor.

MAGIC

Thieves are not required to learn any of the magical arts.

LORE

Required: Skill in mechanical lore is required (see Learning Lore).

OTHER ITEMS

Chest/Trunk/Coffer/Strongbox: Thieves must learn how to disarm traps. Trapped boxes can be donated or taken from a dead creature.

Lockpick: Thives are required to learn to pick locks. Inexpensive lockpicks can be purchased, donated, or taken from dead creatures.


TRADERS

For these travellers and movers of the Elanthian economy, lore is a primary skill, with survival and armor as secondary skills.

WEAPON

Required: Traders are not required to learn any weapon skill.
Most Preferred: Many trade routes will take Novice Traders through
dangerous areas in which skill with a weapon would be desireable. Most traders learn at least one weapon, and heavy edged is preferred.

ARMOR

Required: Traders are required to be skilled in one armor class.
Most Preferred: Novices are taught some skill in leather armor upon joining the guild. Because of evasion requirements, leather armor is the armor of choice among Traders.

MAGIC

Traders are not required to learn any of the magical arts.

LORE

Traders are required to learn mechanical lore (see Learning Lore).

OTHER ITEMS

Ledger - Available from the minister in their guildhall, this is the most crucial tool for every Trader.


WARRIOR MAGES

Magic is the primary skill used by a Warrior Mage, but weapons and lore are close secondary skills.

WEAPON

Required: Warrior Mages are required to be skilled in one weapon class.
Most Preferred: Upon joining the guild, Novices are taught some skill in Medium Edged weapons.

ARMOR

Required: Shield skill required. No body armor required.

MAGIC

Warrior Mages are Elemental Magic users and are required to be skilled in using magical devices (see Magical Devices).

LORE

Skill in mechanical lore is required for Warrior Mages (see Learning Lore).

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Last Revised 2/12/2000