6. Guild Basics
Masters of combat and resistance to magic,
Barbarians have weaponry as their primary skill, with survival and armor
as secondary skills. Required: Knowledge of two weapons. Required: Shield skill. No specific body
armor is required. Barbarians do not use magic and have a
contrary philosophy which resists it. Mechanical lore is a required skill for Barbarians (see Learning Lore). Bards are storytellers and warriors who
make lore their primary skill Required: Knowledge of two weapons. Required: There is no required armor for
Bards. Bards' magic is summoned through music.
Novices in the guild are required to learn sing and play stringed instruments.
Mechanical lore is a very important skill for Bards (see Learning Lore). Following the holy path, clerics primarily
use magic skill to do their work, but have lore and weaponry as secondary
skills. Required: Skill in a weapon is required
for Clerics. Required: Shield skill is required. No
specific body armor is required. Clerics are Holy Magic users and are required
to lean about Magical Devices (see Magical Devices). Clerics are not required to learn mechanical lore. Lore is the primary skill of healers, with
magic and survival as secondary skills. Required: It is required that Empaths -not-
use weapons if they wish to retain their ability to heal. Required: No armor skill is required for
Empaths. Empaths are Life Magic users are are requied
to learn to use magical devices (see Magical Devices). Empaths are required to learn mechanical lore (see Learning Lore). These scholars are masters of foresight,
using magic as their primary skill. Lore and survival are secondary
skills for Moon Mages. Required: Moon Mages are not required to
learn any weapon skills. Required: No armor skill required. Moon Mages are Moon Magic users and are
required to learn to use magical devices (see Magical Devices). Skill in mechanical lore is required for
Moon Mages (see Learning Lore). Divination Bones: Novice Moon Mages are required to learn the skill of Divination. Both of these skills require them to use other items. Divination can be learned using a set of Divination Bones which should be purchased as soon as possible. As holy warriors and leaders in the charge,
Paladins are masters of armor, using weapons and lore as secondary skills. Required: Paladins are required to be proficient
in a weapon of choice. Required: Paladins are required to be very
proficient at any armor class. Paladins are Holy Magic users and are not
required to learn skill in Magical devices. Skill in mechanical lore is required for Paladins (see Learning Lore). Survival skills are prime to the Ranger,
who is most at home in the wilderness. Weapons and armor are secondary
skills for the ranger. Required: Rangers must be skilled at one
weapon, but no particular weapon is required. Required: No specific body armor is required. Rangers are Life Magic users and are not
required to learn how to use magical devices. Rangers are required to learn mechanical
lore (see Learning Lore). Chest/Trunk/Coffer/Strongbox: Rangers must learn how to disarm traps. Trapped boxes can be donated or taken from a dead creature. Often called the Rangers of the Urban Shadows,
Thieves primarily use survival skills with weapons and armor as secondary
skills. Required: Thieves are required to be proficient
in two weapon classes. Required: No specific body armor is required. Thieves are not required to learn any of
the magical arts. Required: Skill in mechanical lore is required
(see Learning Lore). Chest/Trunk/Coffer/Strongbox: Thieves must
learn how to disarm traps. Trapped boxes can be donated or taken from
a dead creature. For these travellers and movers of the
Elanthian economy, lore is a primary skill, with survival and armor
as secondary skills. Required: Traders are not required to learn
any weapon skill. Required: Traders are required to be skilled
in one armor class. Traders are not required to learn any of
the magical arts. Traders are required to learn mechanical
lore (see Learning Lore). Ledger - Available from the minister in their guildhall, this is the most crucial tool for every Trader. Magic is the primary skill used by a Warrior
Mage, but weapons and lore are close secondary skills. Required: Warrior Mages are required to
be skilled in one weapon class. Required: Shield skill required. No body
armor required. Warrior Mages are Elemental Magic users
and are required to be skilled in using magical devices (see Magical
Devices). Skill in mechanical lore is required for Warrior Mages (see Learning Lore). |
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