| XI. Advancing in the Guild
Although your life will be busy assisting those in need. You will find that through accomplishing the tasks Tallis assigns you, she will allow you promotions. With promotions you will be able to learn new spells and experience parts of life you were limited from before. First, the skills you have learned are your experience. If you forget them, experience will show you what they all are again. If you desire to know what you are currently learning, experience will tell you your field experience, which is what you are currently learning or have recently learned. Learning is on a scale of sorts. The more you know and the faster you learn it at, you will see that rate change. If you are dazed in a skill, you should stop training in it until it settles a bit, then train some more in it. If you are clear in that skill, it means you've stopped learning it for the time being. Although practice is important you should not devote your life to all work and no play. Not only will you miss out on the experiences life can bring you, but if you study too long you will reach a point where what you attempt to learn will not teach you. If you study too long, it will affect your state of mind, and if your state of mind reaches Mind Lock, you are unable to learn anything. It's rather like sitting in a black and white checkered room and attempting to count the squares. After a while they all look the same and trying to remember where you started is impossible. Be careful not to do too much. Should you find yourself unable to understand further teachings, the best thing to do is find a quiet place (I prefer under a shady tree) and let your mind relax. That said, let me explain a few details about gaining promotions. First you need to seek out Tallis and ask her about the training you need. She will recite what she wishes you to accomplish before she will promote you. It will be up to you to keep checking with her as you accomplish your lessons. Once she has explained what you need, you may seek these lessons either by listening to the teachings of people more educated, or by practicing them on your own. I recommend personal practice because you will learn first hand about the world we live in. (Use commands EXP ALL to see all your experience, EXP to see your field experience and ASK TALLIS ABOUT TRAINING to see what you need to study to advance.) There are however a few basic lessons she will require. I have included my notes on these for better understanding. Power Perception - Our ability to perceive the amount of Holy Power surrounding us through concentrating upon it. This helps with effective spell casting as more power equals better success. (Use Command: CONC to check the power of the room) Primary Magic - Our ability to use, and the knowledge we have of Holy Magic. This we learn through preparing and casting spells we are taught. Casting can be on ourselves or others, depending on the spell. (Use Commands: PREP {name of spell} {Amount of mana in numbers} to prepare your spell and CAST to cast the spell) Harness - Our ability to channel Holy Power into Holy Spells. As we increase our harnessing ability the more we are able to use. We accomplish this through practicing our spells predominantly. (Commands to Use: HARN to check your total harness and HARN {Amount of Mana} to hold mana to contribute to a spell) Magical Devices - Our ability to discover, read and use magical items. If we focus intently on these items their properties will be revealed. (Use Commands: FOC {Object} to see the magical properties of a device) Parry - Our ability to successfully block an attacking opponent. When we parry we attempt to block a blow with the weapon we hold. (Use Command: PARRY to parry an opponent) Primary Weapon - Our ability to successfully use our weapon against a foe. The more we know the better fighter we become. Armor - Our ability to use our armor effectively and survive attacks from our foes. We must allow ourselves some bruises and scratches when hunting to fully understand our armor's effectiveness. Shield - Our ability to block an attacker by using our shield to cover our targeted area. For practice we must hold it while in combat. (Use command REMOVE SHIELD to hold your shield) Mechanical Lore - Our understanding of mechanics. This includes studying how to crush things in mortars, how to carve things from wood and learning which substances can be combined to form more of one, or to create a new substance through simple alchemy. (Use commands: CRUSH {item} WITH PEST to crush the item in the mortar, and COMB {item} WITH {item} to combine items) Teaching - Our ability to instruct a class
on subjects we know. When we offer to teach a skill to a student our
teaching ability improves. (Use command: TEACH {skill} TO Scholarship - Our overall knowledge. We improve our scholarship through listening to more learned teachers. Swimming - Our ability to pass through bodies of water. Climbing - Our ability to climb objects that block our way. First Aid - Our ability to bandage the bleeding wounds of ourselves or others by tending to them promptly. (Use Commands: TEND MY {wounded part} or TEND {person} {wounded part}) |
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Last Revised 2/12/2000 |