I. Getting Started
D. What do I need to start? - Supplies every Ranger needs
1. Weapon types
There are scores of most every different type of weapons in the game
that any one could want. For a Ranger, there is no one weapon we are
required to use. Try as many as you want until you find the one that
works best for you.
a) Edged weapons. There are many types of Edged weapons out
there in the Realms. They fall into a few different categories:
Light Edged (LE), Medium Edged (ME), Heavy Edged (HE), and
Two-Handed (2HE). Some common LE's include: Knives, Katars, and
Short swords. Some common ME's include: Cutlass, Rapier, and
Scimitar. Some common HE's include: Broadswords, and Long
swords. Some common 2HE's include: Great swords, Bastard Swords,
and Two-Handed Swords. The best manner to use edged weapons is
by parrying and jabbing for position and balance, then parrying
and slicing until your balance or position gets shaky.
b) Blunt weapons. Some common blunt type weapons include War
Hammers, Maces, and Flails. To use blunt weapons best draw and
bash them at your opponent. Some people us the draw/swing
method. Do not parry or dodge before an attack, if you parry or
dodge before attacking you will hurt your position and/or
balance.
c) Ranged weapons. Some common ranged weapons include: Long,
composite and short bows, as well as Heavy and Light Crossbows.
To use a Ranged weapon you aim at your target, wait a little
until your targeting is the best it can be, and then shoot at
them. The closer you are to your opponent the more dangerous
your shot can be. Although, at the same time, firing from
melee has its disadvantages: your defenses are hindered when
you use ranged weapons at melee, meaning you can get hit more
often and there is a risk of breaking your weapon.
d) Thrown weapons. Some common thrown weapons include: bolas and
throwing knives and daggers. You need to dodge before you use a
thrown weapon, then advance to melee, then throw the weapon at
the opponent. Many thrown weapons can be used as a melee weapon
thereby doubling the number of weapon types you can learn from
one weapon. A nice tip to remember, when you throw a weapon at
your prey, and it lodges in them, you can then attempt to get it
back if you are in melee.
e) Quarterstaffs. Some common staff type weapons include:
Halberds, Two-pronged Halberds, and Pikes. A note here, staffs
can break easily if used wrong. Most people start with a
draw/bash combination. Ask other staff users what combinations
work for them and experiment.
2. Different armor types
When you think about armor you need to realize that not all armor is
alike, and each guild wears some armor better than others. Rangers are
least hindered in Leather, but many rangers wear other sorts. Below is
the hindrance list for Rangers and Armor.
a) Armor Hindrances: L=Leather C=Chain
P=Plate (#'s are minimum penalties in
%.)
Rangers L-5% C-20% P-50%
(The skill used in reducing evasion penalties is
based on your main armor (the one you wear like a shirt).)
b) If you wear leather armor, a plate helm, a chain greave, each
of the armor types will be figured separately for minimum
penalties. IE, if wearing leather armor, a great helm and a
chain aventail, you reduce the leather armor down to 0%, the
great helm to 50%, and the chain to 20%.
3. Here are some of the various armor types and a little bit about them:
a) Leather Armor - Leather armor is generally the least
expensive of armor's available. It's light, flexible but doesn't
protect as well. Training hindrance down in leather is much
easier than other armors.
b) Light Chain - Light chain armor is not as flexible as
leather, but it offers more protection.
c) Heavy Chain - Heavy chain armor is much more rigid than
leather or light chain armors, but offers more protection.
d) Light Plate - Light plate armor isn't so much designed for
flexibility as protection. Nonetheless, it's more flexible than
its heavy counterpart. It also weighs considerably more than its
chain or leather counterparts.
e) Heavy Plate - Heavy plate armor is the ultimate in
protection, but also the most hindering. Heavy plate is usually
more expensive than most other armors and weighs more than its
counterparts in other armor groups.
4. General Supplies
a) A good place to start buying general supplies is the General
Store (DIR General Store).
b) Some things you might want to make sure you have as you start
are: A Backpack, one or two Weapons, Armour (That covers you
from head to foot), A pouch of some sort (You can get gem
pouches free at the Gem Sellers and are great for when you begin
to hunt critters with gems), a quiver (if you plan on being an
archer), and Weapons storage ( a quiver can hold things other
than arrows, or a harness, a sheath)
|