Chapter 2
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Be on the Watch Against Pickpocketing


You will never know a good pickpocket has hit you until you count your money the next time you need it. And the real truth is that you could have had it stolen anytime, not just where you are then and there.

As mentioned above, keep your extra money in the bank. Bank often. And do not tarry outside the Bank, it is a known hangout for pickpockets of varying skills.

Perception will help you notice pickpockets. WATCH someone you think may be a pickpocket, it can also help. But if there is no money in your pocket, there is really nothing to worry about when someone reaches in and grabs only a handful of lint.

Be wary even while hunting, it is not just in town that your pockets can be picked. When you do accumulate enough money that you would hate to lose, walk on back to the bank and deposit it.

If you are guarding someone, you will not only guard them against attacks, but also pickpockets -- if you are observant and skilled enough to catch the thief. If you must transport large amounts of money from time to time, you could consider hiring a well qualified guard.

If you catch someone pickpocketing you and you are in town, you can go to the Guard house and accuse them. This puts them on the wanted list, and the guards will then take care of the matter. But even if the pickpocket is arrested by the guards, you will not get your coins back.

As of this writing, pickpockets can grab your coins, and very skilled ones can grab a gem from inside one of your containers. Keep your gem-holding pouch or sack closed if you are worried about thieves. But they cannot steal other things from your backpack. They can NOT take your sword, armor, mortar, or anything else from your backpack/sack.  If you find that you are missing some item, chances are that you misplaced it by putting it away in something on the ground. This is preventable, and just a small bit of planning and getting into a good habit will keep your things in your possession.

Which leads to the next chapter . . .

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Last Revised 2/12/2000