A (More or Less) Comprehensive
Guide to Elanthian Wildlife
Look past the list for an explanation of the layout, if you need it. I make no claims as to the complete and utter accuracy of everything on this list, but it should all be pretty close. Anything marked with a * is probably something I couldn't find out, for one reason or another. Some critters will have more detailed information than others; those are the ones that I personally hunt, and have gotten to know a lot better than the other critters. Also, please remember, this is a work constantly in progress.
A
Giant Ant
Level: 1(2)
AS: 5(10)
DS: 3(8)
CS: n/a
TD: 3(6)
Crittable: 2
Spells: n/a
Abilities: Note: A few ants (roughly 1 in 10, I think) randomly gen as second level critters, with the stats in parentheses.
Skinnable: Ant pincer/25
Treasure: Ant larva (sold at furrier, but randomly found by searching, not skinning)/40
Location: Wehnimer's, Dark Cavern, Tunnels
Arachne Acolyte
Level: 23
AS: 170
DS: 180
CS: n/a
TD: 91
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Spider Temple, inside
Arachne Priest/Priestess
Level: 27
AS: 200
DS: 195
CS: 117
TD: 112 (vs. spirit/sorc), 100 (vs. elemental)
Crittable: 2
Spells: Stun, Guidance, Flare
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Spider Temple, inside
Arachne Servant
Level: 21
AS: 165
DS: 170
CS: n/a
TD: 63
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Spider Temple, outside
Arachnid, Mammoth
Level: 30
AS: 235 (bite), 220 (ensnare)
DS: 130
CS: n/a
TD: 125 (vs. spirit), 128 (vs. sorc), 105 (vs. elemental)
Crittable: 2
Spells: n/a
Abilities: Web, Immune to stun
Skinnable: No
Treasure: No
Location: Wehnimer's, Spider Temple, onyx door
B
Banshee
Level: 55U
AS: 330
DS: 210
CS: 250
TD: 203
Crittable: N
Spells: n/a
Abilities: Banshees can scream, simultaneously warding every person in the room, including those hidden or invisible. Failing by a little results in a light stun, while failing by more than 20 or so causes you to drop what you are carrying, and fall prone and stunned, while the banshee instantly attacks you. Hidden/invisible characters who successfully make the warding roll will remain hidden or invisible, and if someone fails badly enough that they stop, drop, an' roll, the banshee will cease screaming. In addition, they will sometimes instantly go invisible when swung at, and will sometimes instantly raise their TD and elemental DS by 100 when cast at. This defense can be dispelled with 417.
Skinnable: No
Treasure: No
Location: Darkstone Castle, Dungeons; Teras Isle, Mausoleum
Bear, Black
Level: 11
AS: 119 (claw), 104 (bite), 94 (ensnare)
DS: 65
CS: n/a
TD: 39 (vs. spirit/elemental), 44 (vs. sorc)
Crittable: 2
Spells: n/a
Abilities: Tackle of some sort, can be turned against them, leaving them prone and stunned.
Skinnable: Bear Hide/100
Treasure: No
Location: Wehnimer's, Lyserian Hills
Bear, Cave
Level: 21
AS: 140
DS: 170
CS: n/a
TD: 63
Crittable: 2
Spells: n/a
Abilities: Tackle of some sort, can be turned against them, leaving them prone and stunned.
Skinnable: No
Treasure: No
Location: River's Rest, Troll Lair
Bear, Great Brown
Level: 8
AS: 79 (claw), 70 (bite)
DS: 53
CS: n/a
TD: 28 (vs spirit/elemental), 32 (vs sorc)
Crittable: 2
Spells: n/a
Abilities: Tackle of some sort; can be turned against them, leaving them prone and stunned.
Skinnable: Bear Skin/100
Treasure: No
Location: Wehnimer's, Dangirland
Bear, Grizzly
Level: 38
AS: 237 (charge), 252 (bite), 277 (claw)
DS: 173
CS: n/a
TD: 133 (vs. spirit/elemental), 152 (vs. sorc)
Crittable: 2
Spells: n/a
Abilities: +25 AS by growling, Bear hug
Skinnable: Grizzly bear hide/250
Treasure: n/a
Location: Icemule Trace, Northern Slopes
Bear, Polar
Level: 44
AS: 261 (charge), 276 (bite), 301 (claw)
DS: 197
CS: n/a
TD: 154 (vs spirit/elemental), 176 (vs sorc)
Crittable: 2
Spells: n/a
Abilities: Tackle thing that all bears do now
Skinnable: Polar bear skin/475
Treasure: N
Location: Pinefar, Tundra
Bear, Red
Level: 16
AS: 133 (claw), 123 (bite)
DS: 54
CS: n/a
TD: 56 (vs. spirit/elemental), 64 (vs. sorc)
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Bear Paw/250
Treasure: No
Location: Wehnimer's, Stone Valley
Boar, Great
Level: 10
AS: 100 (bite), 110 (charge)
DS: 45
CS: n/a
TD: 30
Crittable: 2
Spells: n/a
Abilities: Immune to Stun
Skinnable: Boar Snout/75
Treasure: No
Location: Wehnimer's, Lyserian Hills
C
Carceris
Level: 25U
AS: 152 (bite), 173 (bolts)
DS: 141
CS: 125
TD: 125
Crittable: 2
Spells: Boil Earth, Stun, Guards II, Mass Blur, Gas Cloud, Elemental Refraction, Fear, Major Shock, Major Fire
Abilities: Immune to cold
Skinnable: No
Treasure: Y
Location: Wehnimer's, Castle Anwyn
Caribou
Level: 24
AS: 177 (kick), 192 (charge)
DS: 117
CS: n/a
TD: 84 (vs spirit/elemental), 96 (vs. sorc)
Crittable: 1
Spells: n/a
Abilities: n/a
Skinnable: Set of caribou antlers/190
Treasure: n/a
Location: Icemule Trace, Northern slopes
Cat, Fire
Level: 18
AS: 165 (claw)
DS: 90
CS: -
TD: 63 (vs spirit/elemental), 72 (vs sorc)
Crittable: 2
Spells: n/a
Abilities: Fire Crits, Disease, Pounce
Skinnable: Fire cat claw/600
Treasure: No
Location: Wehnimer's, Lyserian Hills, Smokey Cave
Centaur
Level: 23
AS: 200
DS: 66
CS: n/a
TD: 69
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Centaur hide/825
Treasure: Yes
Location: Wehnimer's, Spider Temple, outside; Darkstone Castle
Cobra
Level: 4
AS: 60
DS: 50
CS: n/a
TD: 12
Crittable: 2
Spells: n/a
Abilities: Poison
Skinnable: Cobra skin/25
Treasure: No
Location: Wehnimer's, Graveyard, creek
Cockatrice/Snowy Cockatrice
Level: 6
AS: 50 (claw), 40 (charge)
DS: 34
CS: n/a
TD: 18
Crittable: 2
Spells: n/a
Abilities: Paralyzing Gaze
Skinnable: Cockatrice feather/35
Treasure: Yes
Location: Wehnimer's, Upper Trollfang; Icemule Trace, Snowflake Vale
Cook's Assistant
Level: 27?
AS: 186
DS:
CS: n/a
TD: 84
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: n/a
Treasure: Yes
Location: Broken Lands, Sheruvian Monestary
Corpse, Frozen
Level: 45U
AS: 272
DS: 209
CS: n/a
TD: 225
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Frozen scalp/250
Treasure: Y
Location: Icemule Trace, Nightmare Gorge; Pinefar, Tundra
Coyote
Level: 31
AS: 224 (bite), 209 (charge)
DS: 145
CS: n/a
TD: 124
Crittable: 2
Spells: n/a
Abilities: Lunge can take off your hand and make you drop weapons
Skinnable: Coyote tail/190
Treasure: n/a
Location: Icemule Trace, Northern Slopes
Crab, Pale
Level: 2
AS: 15
DS: 24
CS: n/a
TD: 6
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Pale Crab Pincer/25
Treasure: Yes (no boxes, I think?)
Location: River's Rest, sea tunnels
Crocodile
Level: 6
AS: 80 (bite), 70 (charge)
DS: 40
CS: n/a
TD: 18
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Crocodile snout/75
Treasure: No
Location: River's Rest, Zoo
D
Dark Apparition
Level: 5
AS: 60 (claw), 45 (bite),
DS: 30
CS: 16
TD: 15
Crittable: 2
Spells: Blur
Abilities: n/a
Skinnable: No
Treasure: Yes(R)
Location: Icemule Trace, Mausoleum
Darkwoode
Level: 13U
AS: 100 (claw), 90 (ensnare), 90 (spell)
DS: 46
CS: n/a
TD: 39
Crittable: Y
Spells: Call Wind, Minor Water, Tremors
Abilities: n/a
Skinnable: No
Treasure: Yes(R)
Location: Wehnimer's, Sentoph
Dirge, Death
Level: 9U
AS: 60
DS: 75
CS: 36/41
TD: 31
Crittable: 2
Spells: Fear, Calm, Vibration Chant
Abilities: n/a
Skinnable: Dirge Skin/35
Treasure: Yes
Location: Wehnimer's, Graveyard, bog; Slither Creek
E
Eagle, Blood
Level: 3
AS: 26 (claw)
DS: 40
CS: n/a
TD: 69 (vs sorc)
Crittable: 2
Spells: n/a
Abilities: Blood Eagles have a maneuver attack where they can pick you up and drop you in a ravine, where you go splat. :P
Skinnable: Blood red eagle feather/90
Treasure: No
Location: River's Rest, Citadel, outside
Elemental, Fire
Level: 85
AS: 403 (Major and Minor Fire)
DS: 291
CS: n/a
TD: 340 (vs. spirit), 383 (vs elemental/sorc)
Crittable: N
Spells: Major Fire, Minor Fire
Abilities: Firewave (e-wave with fire crits), mass Boil Earth, immune to heat and electricity, vulnerable to water/cold, mass Major Fire (similar to Cone of Lightning)
Skinnable: No
Treasure: No
Location: Teras Isle, Eye of V'Tull, Inner Circle; Lower Eye
F
Figure, Hooded
Level: 30-35
AS: 178
DS: 140-225
CS: 150/175
TD: 150-205
Crittable: 1 (depending on armor)
Spells: Figures are high level wizards and sorcerers, and as such, I would imagine they have access to any of the spells available to these professions. They are not hybrids of the professions, mind you, so you won't see a hooded figure casting Spirit Fog followed by Cone of Lightning. The most common offensive spells they use are Elemental Blast, Elemental Wave, Elemental Strike, Mana Disrupt, Cone of Lightning, and the various single target Elemental aimed spells available to Wizards. They appear already spelled up with all the defensive spells available to their profession.
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Broken Lands
Firephantom
Level: 6U
AS: 60 (swing), 60 (spells)
DS: 20
CS: n/a
TD: 18
Crittable: N
Spells: Fire Cloud, Firebolt
Abilities: n/a
Skinnable: No
Treasure: Yes(R)
Location: Wehnimer's, Glatoph; River's Rest, Citadel, outside
Firethorn Shoot
Level: 52
AS: 220 (stinger), 240 (ensnare)
DS: 194
CS: n/a
TD: 199
Crittable: 2
Spells: n/a
Abilities: Spikethorn(!), stingers can explode yer head if they hit
Skinnable: Pulsating firethorn/350 (pulsating firethorns are one bite of unpoison)
Treasure: Gems only
Location: Teras Isle, Fhorian Village
Fisherman, Spectral
Level: 6U
AS: 60
DS: 45
CS: n/a
TD: 18
HP: 100
Crittable: N
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Rocky Shore
Fog Beetle, Giant
Level: 32
AS: 207
DS: 145
CS: n/a
TD: 96
Crittable: 2
Spells: n/a
Abilities: Fog Cloud
Skinnable: Giant Beetle Carapace/1000
Treasure: No
Location: Broken Lands, Jagged Plains
G
Gargoyle, Lesser Stone
Level: 27
AS: 200 (claw), 190 (bite)
DS: 142
CS: n/a
TD: 81
HP: 450
Crittable: 3
Spells: n/a
Abilities: Gargoyles will sometimes leap at you, trying to crush you under their weight. A maneuver roll is required to dodge, and whether dodged or not, the gargoyle suffers a -50 DS for a round or two following its leap. In addition, if a gargoyle is not prone when killed, another maneuver roll will be required to dodge the falling body. Gargoyles are, of course, made of solid rock, which means that they sometimes break weapons and shields, will deflect many spells, and are immune to stun.
Skinnable: No
Treasure: Yes
Location: Darkstone Castle
Gargoyle, Stone
Level: 39
AS: 253 (claw), 255 (bite)
DS: 169
CS: n/a
TD: 117
HP: 650
Crittable: 3
Spells: n/a
Abilities: See Gargoyle, Lesser Stone
Skinnable: No
Treasure: Yes
Location: Darkstone Castle
Ghost
Level: 2U
AS: 30
DS: 24
CS: n/a
TD: 6
HP: 50
Crittable: N
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: Yes(R)
Location: Wehnimer's, Cemetary
Ghoul, Greater
Level: 3U
AS: 40
DS: 10
CS: n/a
TD: 9
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Ghoul Scraping/45
Treasure: Yes
Location: Wehnimer's, Graveyard, bog, under crypt; River's Rest, Citadel, outside
Ghoul, Lesser
Level: 1U
AS: 10
DS: 5
CS: n/a
TD: 3
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Ghoul Nail/45
Treasure: Yes
Location: Wehnimer's, Graveyard, outside crypt
Ghoul Master
Level: 16U
AS: 120 (claw), 125 (bite), 90 (pound)
DS: 72
CS: 75
TD: 52 (vs elemental), 56 (vs spirit/sorc)
HP: 160
Crittable: 2
Spells: Lesser Shroud, Fear, Drain
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Graveyard, burial mound
Giant, Frost
Level: 20
AS: 125 (swing), 140 (weapon), 140 (ensnare), 155 (pound), 133 (spells)
DS: 101 (80 with a weapon or shield)
CS: 90
TD: 76
Crittable: 1
Spells: Major Cold, Spirit Defense, Spirit Warding I and II, Gas cloud, Limb Disrupt, Elemental Defense II
Abilities: Stomp, Spits ice chunks at whole room, Occasional AS booster (eyes glow with a ice blue light, adds +35 to AS), Shakes off stun, Weakness to fire
Skinnable: Giant Toe/100
Treasure: Yes
Location: Wehnimer's, Glatoph; Icemule Trace, Icy Ravine; White Ice Lake; Northward Trail
Giant, Greater Ice
Level: 27
AS: 195 (weapon), 195 (spells)
DS: 137
CS: n/a
TD: 109 (vs elemental)
Crittable: 2
Spells: Elemental Deflection, Spirit Warding I, Elemental Dispel, Spirit Defense
Abilities: Shakes off stun
Skinnable: Ice giant scalp/
Treasure: Y
Location: Icemule Trace, Southern Slopes; Olbin Pass
Giant, Lesser Ice
Level: 19
AS: 183 (weapon)
DS: 109
CS: n/a
TD: 83
Crittable: 2
Spells: n/a
Abilities: Stomp
Skinnable: Ice giant scalp/
Treasure: Y
Location: Icemule Trace, Southern Slopes; Foothills
Giant, Skeletal
Level: 12U
AS: 110
DS: 40
CS: n/a
TD: 36
Crittable: 1
Spells: n/a
Abilities: n/a
Skinnable: Giant Bone/45
Treasure: Yes
Location: Wehnimer's, Sentoph
Giant, Stone
Level: 26/27
AS: 163 (weapon)
DS: 97
CS: 109
TD: 78/81 (vs spirit), 90/93 (vs elemental), 75/78 (vs sorc)
Crittable: 3
Spells: Natural Colors, Self Control, Phoen's Strength, Spirit Defense, Resist Elements
Abilities: Boil Earth, Quake, Small rage attack which seems to boost AS by 50 while dropping DS by 65; Can slap the ground, sending up a spray of rock which can damage and stun if not avoided
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Stone Valley
Giant, Storm
Level: 18
AS: 147 (weapon), 140 (spells)
DS: 54
CS: n/a
TD: 67 (vs sorc), 72 (vs spirit), 77 (vs elemental)
Crittable: 1
Spells: Call Wind, Minor Water, Major Shock, Spirit Defense, Spirit Warding I, Stun Cloud
Abilities: Stomp, Gale force breath which can knock you into the next room.
Skinnable: Giant Skin/100
Treasure: Yes
Location: Wehnimer's, Sentoph; Icemule Trace, Abbey
Glacei, Major
Level: 47
AS: 251 (ensnare), 266 (claw), 261 (spells)
DS: 188
CS: n/a
TD: 188 (vs. spirit/elemental), 212 (vs. sorc)
Crittable: N
Spells: Spirit defense, Spirit Warding I, Major Cold
Abilities: Ice chunks, Mass major cold, "Flash" adds +47 AS
Skinnable: N
Treasure: Clear blue gem, worth varies
Location: Icemule Trace, Nightmare Gorge; Pinefar, Tundra
Glacei, Minor
Level: 42
AS: 226 (ensnare), 241 (claw), 256 (spells)
DS: 168
CS: n/a
TD: 168 (vs. elemental), 189 (vs. sorc)
Crittable: N
Spells: Spirit defense, Spirit Warding I, Major Cold
Abilities: Ice chunks,
Skinnable: N
Treasure: Clear blue gem, worth varies
Location: Icemule Trace, Nightmare Gorge; Pinefar, Tundra
Gnoll, Cave
Level: 3
AS: 60
DS: 55
CS: n/a
TD: 9
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Hobland; Stonehold
Gnoll, Ranger
Level: 5
AS: 60
DS: 40
CS: n/a
TD: 15
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Stonehold
Gnoll, Thief
Level: 7
AS: 80
DS: 30
CS: n/a
TD: 21
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Stonehold; Underground Ruins
Gnome, Cave
Level: 2
AS: 20
DS: 20
CS: n/a
TD: 6
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Gnome scalp/35
Treasure: Yes
Location: Wehnimer's, Catacombs; Hobland; Icemule Trace, Twisting Tunnels
Goblin
Level: 2
AS: 20
DS: 20
CS: n/a
TD: 6
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Goblin Skin/35
Treasure: Yes
Location: Wehnimer's, Graveyard, outside crypt; Upper Trollfang; Sea Caves; Lower Trollfang
Golem, Bone
Level: 8U
AS: 100 (swing), 90 (pound), 60 (ensnare)
DS: 30
CS: n/a
TD: 24
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Golem Bone/35
Treasure: Yes
Location: Wehnimer's, Dangirland; River's Rest, Citadel, outside
Golem, Crystal
Level: 12
AS: 80 (swing), 90(stomp), 100 (ensnare)
DS: 44
CS: n/a
TD: 36
Crittable: 2
Spells: n/a
Abilities: Stomp
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Manticore Valley, Mine, Crystal Caves
Golem, Huge Mein
Level: 37
AS: 245 (pound), 220 (ensnare)
DS: 130
CS: n/a
TD: 136
Crittable: 2
Spells: n/a
Abilities: Mein golems get two simultaneous attacks, and the fact that they are made of solid mein means hitting them can knock your weapon from your hand, or occasionally break it altogether. In addition, when killed, they cannot be searched, but rather, explode, flinging deadly shards of mein in all directions. Don't be there.
Skinnable: No
Treasure: No, unless you like heavy mein shards
Location: Darkstone Castle
Golem, Lava
Level: 80
AS: 380 (pound), 395 (stomp)
DS: 281
CS: n/a
TD: 320 (vs. spirit), 360 (vs. elemental/sorc)
Crittable: Yes, but reform each round
Spells: n/a
Abilities: Immune to heat and electricity, vulnerable to cold and water.
Toss lava blobs which, if not dodged, will first knock down Guards True (if present), then WoF (if present and GT is not), then do dual fire crits (If neither GT nor WoF is up) on successive hits.
If they hit you with the fist pound, they do a lava/fire crit and immediately hit again, with a +25 higher AS, either until they miss, or a total of three times, I think.
Will suck an e-blade off of a weapon. Weapons which are not ebladed or possessing of natural cold crits will heat up as you attack, until you are eventually faced with a weapon that is both too hot to hold, and will not fit in a normal container.
If either the fist pound or lava blobs hit an area covered by armor, that armor will begin to heat up. Successive hits will cause your armor to superheat, damaging you quite badly.
Skinnable: No (but they leave this neato golem husk behind, if not searched)
Treasure: Firey red gems, worth varies
Location: Teras Isle, Eye of V'Tull, Inner Circle; Lower Eye
Golem, Night
Level: 5
AS: 75 (swing), 50 (pound), 85 (ensnare)
DS: 40
CS: n/a
TD: 15
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Golem Finger/55
Treasure: Yes
Location: River's Rest, Citadel, outside
Golem, Soul
Level: 65
AS: 415 (fist pound), 346 (ensnare)
DS: 330
CS: n/a
TD: 267 (vs. spirit spells)
Crittable: 2
Spells: n/a
Abilities: Can rush you, knocking you into a steam column. You take damage and land above wraiths on the cliff.
Skinnable: No
Treasure: Glaes dust (worth 200 coins as a gem), glowing soulstones (waveable LK), flawless soulstones (imbeddable), or boxes.
Location: Teras Isle, Temple of Luukos, Steam Chamber
Golem, Steel
Level: 20
AS: 130 (pound), 105 (swing), 115 (ensnare)
DS: 60
CS: n/a
TD: 60
Crittable: 2
Spells: n/a
Abilities: Stomp
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Glatoph, ruins
Gremlin, Nasty Little
Level: 6
AS: 50
DS: 90/45
CS: n/a
TD: 10
Crittable: 2
Spells: n/a
Abilities: Gremlins will jump up on you, and try to knock you down before attacking. They also like to rummage through yer stuff and steal goodies. Stealing causes their DS to drop, and if you kill the gremlin, you get the item back.
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Twin Canyons
Grub, Slimy Little
Level: 1
AS: 10
DS: 10
CS: n/a
TD: 3
Crittable: 2
Spells: n/a
Abilities: Poison. These are gremlin food. That's about it.
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Twin Canyons
Guardian, Cold
Level: 15
AS: 75 (swing), 100 (spells)
DS: 50
CS: n/a
TD: 45
Crittable: N
Spells: Major Cold
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Glatoph; Icemule Trace, Cave of Ice; East Gate
Guardian, Fire
Level: 16
AS: 85 (swing), 110 (spells)
DS: 12
CS: n/a
TD: 48
Crittable: N
Spells: Fire Cloud, Major Fire
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Glatoph
H
Hobgoblin
Level: 3
AS: 50
DS: 25
CS: n/a
TD: 9
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Hobgoblin Scalp/35
Treasure: Yes
Location: Wehnimer's, Hobland (not the official name, but it might as well be); Graveyard; Icemule Trace, Snowflake Vale
Hornet, Goldwing*
Level:
AS:
DS:
CS: n/a
TD:
Crittable: 2
Spells: n/a
Abilities: Sting poisons, causing slow and eventual paralysis.
Skinnable: No
Treasure: No
Location: Wehnimer's, Castle Anwyn
Hornet, Greenwing
Level: 18
AS: 85
DS: 120
CS: n/a
TD: 54
Crittable: 2
Spells: n/a
Abilities: Sting poisons, causing slow and eventual paralysis.
Skinnable: No
Treasure: No
Location: Wehnimer's, Castle Anwyn
Hound, Fire
Level: 24
AS: 185 (claw), 195 (claw), 185 (breath weapon)
DS: 68
CS: n/a
TD: 72
Crittable: 1
Spells: n/a
Abilities: Immune to heat/fire
Skinnable: No
Treasure: No
Location: Wehnimer's, Spider Temple, trail
Hound, Ice
Level: 24
AS: 190 (claw), 195 (bite), 185 (breath weapon)
DS: 68
CS: n/a
TD: 72
Crittable: 1
Spells: n/a
Abilities: Immune to cold
Skinnable: No
Treasure: No
Location: Wehnimer's, Spider Temple, trail; Icemule Trace, Icy Ravine; Foothills
Hound, Night
Level: 24U
AS: 185 (claw), 195 (bite)
DS: 68
CS: n/a
TD: 122
Crittable: 1
Spells: n/a
Abilities: Cloud Breath. Stuns, and attacks nervous system.
Skinnable: No
Treasure: No
Location: Wehnimer's, Spider Temple, trail; Graveyard, under crypt
Hound, Storm
Level: 24
AS: 185 (claw), 195 (bite), 185 (breath weapon)
DS: 68
CS: n/a
TD: 72
Crittable: 1
Spells: n/a
Abilities: Immune to lightning/electricity
Skinnable: No
Treasure: No
Location: Wehnimer's, Spider Temple, trail
Hound, Vapor
Level: 24U
AS: 185 (claw), 195 (bite)
DS: 68
CS: n/a
TD: 122
Crittable: 1
Spells: n/a
Abilities: Poison Cloud Breath
Skinnable: No
Treasure: No
Location: Wehnimer's, Spider Temple, trail
Hound, Water
Level: 24
AS: 185 (claw), 195 (bite), 185 (breath weapon)
DS: 68
CS: n/a
TD: 72
Crittable: 1
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: No
Location: Wehnimer's, Spider Temple, trail
I
J
K
Kappa, Greater
Level: 7
AS: 65
DS: 34
CS: n/a
TD: 21
Crittable: 2
Spells: n/a
Abilities: Immune to stun
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Rocky Shore, Black Sands
Ki-Lin
Level: 28
AS: 230 (charge), 205 (bite), 211 (stomp)
DS: 137
CS: n/a
TD: 84
Crittable: 2
Spells: Boil Earth, Mana Disrupt
Abilities: Ki-Lin have very irritatingly avoided me, no matter what lengths I go to to find one. It's enough to make a young rogue cry. Thanks to Khaazan for the info I have on 'em.
Skinnable: Ki-Lin Horn
Treasure: Yes
Location: Wehnimer's, Monestary
Kiramon Defender
Level: 46
AS: 266 (claw), 256 (charge), 315 (tongue)
DS: 225
CS: n/a
TD: 216
Crittable: 3
Spells: n/a
Abilities: Poison. Really nasty poison.
Skinnable: Kiramon Mandible/875
Treasure: Gems only
Location: Darkstone Castle; Teras Isle, Abandoned Mine
Kiramon Worker
Level: 40
AS: 258 (claw), 246 (charge)
DS: 190
CS: n/a
TD: 179
Crittable: 3
Spells: n/a
Abilities: Poison, electrical crits.
Skinnable: Kiramon Mandible/875
Treasure: Gems only
Location: Darkstone Castle; Teras Isle, Abandoned Mine
Note: The AS, DS, and TD of both types of Kiramon seems to occasionally fluctuate slightly from bug to bug, so the numbers listed are the highest I saw.
Kobold
Level: 1
AS: 10
DS: 10
CS: n/a
TD: 3
Crittable: 2
Spells: n/a
Abilities: Uniquely unintelligent, kobolds have been known to run into each other, fight each other, fight themselves, trip adventurers, and a myriad of other enviable activities. Stump obviously taught them well.
Skinnable: Kobold Skin/25
Treasure: Yes
Location: Wehnimer's, Lower Dragonsclaw, Forest; Kobold village; Mine Road; Icemule Trace, South Gate
Kobold, Mongrel
Level: 4
AS: 50
DS: 30
CS: n/a
TD: 12
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Rotting Kobold Scalp/45
Treasure: Yes
Location: River's Rest, Citadel, Alchemist
Krag Dweller
Level: 8
AS: n/a
DS: 25
CS: n/a
TD: 24 (vs spirit), 49 (vs sorc)
Crittable: No
Spells: n/a
Abilities: Rolling charge attack, Immune to elemental spells and slash crits
Skinnable: Bright purple opal
Treasure: No
Location: Wehnimer's, Wehntoph, Krag slopes
Krag Yeti
Level: 10
AS: 100
DS: 76
CS: n/a
TD: 30
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Wehntoph, Krag slopes
Krolvin Mercenary
Level: 17
AS: 139
DS: 90
CS: n/a
TD: 51
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Lyserian Hills, Ruined Village; River's Rest, Sea Caves
Krolvin Warfarer
Level: 25
AS: 155
DS: 140
CS: 125
TD: 125
Crittable: 2
Spells: Elemental Defense I, II; Spirit Warding I, II; Spirit Defense, E-Wave, E-Blast, Spirit Fog, Presence, Major Fire
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Lyserian Hills, Abandoned Mine; River's Rest, Krolvin Ship
Krolvin Warrior
Level: 19
AS: 145
DS: 96
CS: n/a
TD: 57
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Lyserian Hills, Ruined Village, Abandoned Mine; River's Rest, Krolvin Ship; Sea Caves
L
Leaper
Level: 4
AS: 45 (claw), 55 (bite)
DS: 28
CS: n/a
TD: 12
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Leaper Hide/90
Treasure: No
Location: Wehnimer's, Coastal Cliffs, Wrecked Village; Old Noralgar Road (spotted leapers)
Lich, Monastic
Level: 27U
AS: 247 (weapon), 148 (spells)
DS: 129
CS: 108/122/135
TD: 87 (vs. spirit/elemental), 108 (vs sorc)
Crittable: 2
Spells: Blind, Elemental Refraction, Blur, Spirit Shield, Warding I, Bravery, Major Cold
Abilities: Summon Ki-Lin, supposedly. Andelas knows they've never brought me one, no matter how much I've begged. :P
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Monestary
Lion, Mountain
Level: 18
AS: 155 (bite), 140 (claw)
DS: 75
CS: n/a
TD: 54 (vs. spirit/elem), 74 (vs. sorc)
Crittable: 2
Spells: n/a
Abilities: Disease(?)
Skinnable: Mountain Lion Skin/350
Treasure: No
Location: Wehnimer's, Stone Valley
M
Mage, Fire
Level: 95
AS: 338 (fist), 433 (bolt spells)
DS: 391
CS: 475 (525 w/true strike)
TD: 333 (vs minor spirit), 475 (vs sorc/elemental)
Crittable: 2
Spells: Firestorm, Boil Earth, Major fire, Sleep True, Elemental Defense I, II, III, Mass Elemental Defense, Mass Blur, Blur, Elemental Bias, Elemental Refraction, Elemental Deflection, Elemental Targetting (max bonus, +50), Elemental Barrier (+50), Wizard Shield, Strength
Abilities: Immune to fire; vulnerable to cold/water; shoots fire from eyes when killed
Skinnable: No
Treasure: Yes
Location: Teras Isle, Lower Eye, V'tull
Magru
Level: 37
AS: 225 (pound)
DS: 210
CS: n/a
TD: 111
Crittable: N
Spells: n/a
Abilities: Acid Stream, Immune to all weaponry except magical blunt weapons.
Skinnable: No
Treasure: Gems Only
Location: Broken Lands
Mammoth, Wooly
Level: 51
AS: 304 (stomp), 329 (tusk)
DS: 222
CS: n/a
TD: 179 (vs spirit/elemental), 204 (vs. sorc)
Crittable: 2
Spells: n/a
Abilities: Stomp, +51 to AS by trumpeting, tusk maneuver attack
Skinnable: Mammoth tusk/425
Treasure: N
Location: Pinefar, Tundra
Manticore
Level: 9
AS: 75
DS: 38
CS: n/a
TD: 32 (vs. spirit/elemental), 36 (vs. sorc)
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Manticore Tail/35
Treasure: Yes
Location: Wehnimer's, Manticore Valley; Aillidh Brae
Manticore, Arctic
Level: 15
AS: 135 (claw), 140 (bite)
DS: 75
CS: n/a
TD: 45
Crittable: 2
Spells: n/a
Abilities: Cold Crits
Skinnable: Manticore Scalp
Treasure: Yes
Location: Icemule Trace, through rolaren gate
Mare, Night
Level: 43U
AS: 223 (stomp), 165 (charge), 160 (bite)
DS: 186
CS: 226
TD: 129
Crittable: 2
Spells: Elemental Defense I, II, III; Spirit Warding I, II; Spirit Defense, Lesser Shroud, Dark Catalyst, Dispel, Maelstrom,
Abilities: Shimmering haze can raise warding by up to 115 or so.
Skinnable: Silvery Tail
Treasure: Yes
Location: Wehnimer's, Graveyard, Shadow valley, Shadow Plain
Mare, Shadow
Level: 37U
AS: 223 (bite), 210 (stomp), 215 (charge)
DS: 164
CS: 186
TD: 123 (vs. spirit), 136 (vs. elemental), 142 (vs. sorc)
Crittable: N
Spells: Sounds, Hues, Fear, Inner Wall
Abilities: n/a
Skinnable: Silver-tipped Horseshoe
Treasure: No
Location: Wehnimer's, Graveyard, Shadow valley
Marmot, Giant
Level: 10
AS: 85 (bite), 65 (claw)
DS: 30
CS: n/a
TD: 30
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Marmot Pelt/45
Treasure: No
Location: Wehnimer's, Abandoned Inn
Miner, Spectral
Level: 40U
AS: 232
DS: 151
CS: 180/200
TD: 125 (vs. spirit), 125 (vs. elemental), 145 (vs. sorc)
Crittable: N
Spells: Guidance, Quake (will only affect those who are joined in a group), Curse, Torment
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Graveyard, Shadow Valley
Minotaur, Lesser
Level: 12
AS: 127
DS: 57
CS: n/a
TD: 36
Crittable: 2
Spells: n/a
Abilities: Nasty, nasty charging maneuver attack
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Wehntoph, Labrynth
Minotaur Warrior
Level: 19
AS: 155
DS: 110/160
CS: n/a
TD: 57
Crittable: 2
Spells: n/a
Abilities: Even nastier charging maneuver attack
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Wehntoph, Labrynth
Minotaur Magess/Magi
Level: 25
AS: 155
DS: 125
CS: 75
TD: 75
Crittable: 2
Spells: Spirit and cleric circles
Abilities: Minor sanct rooms, raise dead minotaurs
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Wehntoph, Labrynth
Monk, Spectral
Level: 25U
AS: 250
DS: 121
CS: 113/125
TD: 80 (vs. spirit/elemental), 100 (vs sorc)
Crittable: N
Spells: Spirit Shield, Living Rune, Spirit Warding I, Bravery, Warding I
Abilities: Regeneration, +35 AS booster
Skinnable: No
Treasure: Yes(R)
Location: Wehnimer's, Monestary
Monkey
Level: 6
AS: 75 (bite), 70 (swing)
DS: 60
CS: n/a
TD: 18
Crittable: 2
Spells: n/a
Abilities: Hiding, General monkey silliness
Skinnable: Monkey Paw/90
Treasure: Yes
Location: River's Rest, Citadel, zoo
Mummy, Lesser
Level: 6U
AS: 40 (claw), 10 (ensnare)
DS: 30
CS: n/a
TD: 18
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Mummy Shroud/75
Treasure: Yes
Location: Wehnimer's, Graveyard, Crypt
Myklian
Level: 40+-
AS: 240 (claw), 210 (stomp)
DS: 220
CS: n/a
TD: 121-215
Crittable: 2
Spells: n/a
Abilities: Myklians have bony ridges and spines all over them which will occasionally knock your weapon from your grasp, and skinning and searching them will cut your hands. Myklians vary in colors, and to some extent, in age and other statistics as well. Stats do not appear to be consistent even among Myklians of the same color, so values listed are just what I saw.
Skinnable: Myklian Scale
Treasure: No
Location: Broken Lands
N
Nedum Vereri
Level: 18U
AS: 120
DS: 150
CS: 88
TD: 63 (vs spirit/elemental), 67 (vs sorc)
Crittable: 1
Spells: Bind, Fear, Calm
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Sentoph, Temple of Love; Icemule Trace, Abbey
Nipper, Cave
Level: 3
AS: 45 (claw), 35 (bite), 25 (charge)
DS: 20
CS: n/a
TD: 9
Crittable: 2
Spells: n/a
Abilities: Poison
Skinnable: No
Treasure: No
Location: Wehnimer's, Manticore Valley, Mine
Nonomino
Level: 23U
AS: 148 (bite), 138 (ensnare), 163 (claw)
DS: 113
CS: 115
TD: 115
Crittable: 2
Spells: Boil Earth, Stun, Gas Cloud, Elemental Refraction, Fear, Spirit Warding I, II; Warding I (303)
Abilities: n/a
Skinnable: No
Treasure: Y
Location: Wehnimer's, Castle Anwyn
Description: A creature of sublime beauty, the nonomino floats just above the ground in a pulsing sphere of unearthly light. As you watch, it abruptly turns its head to stare, as cracks distend across its visage and the glorious mantle peels away to reveal disease and decay. The incarnation constantly molts its epidermis, regenerating it moments later in a hideous parody of the struggle between life and death. Frozen by the hypnotic horror of its appearance, you almost fail to notice the nonomino's fluid movement, and the adept dance of its hands as it summons its theurgical arsenal.
Nymph, Sea
Level: 2
AS: 15
DS: 10
CS: 6/7
TD: 6
Crittable: 2
Spells: Calm
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Coastal Cliffs
O
Ogre, Large
Level: 8
AS: 80 (claw), 100 (swing)
DS: 20
CS: n/a
TD: 24
Crittable: 1
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Dangirland; River's Rest, Citadel, Garrison
Ogre, Mountain
Level: 14
AS: 140
DS: 48
CS: n/a
TD: 42
Crittable: 1
Spells: n/a
Abilities: n/a
Skinnable: Ogre Nose/75
Treasure: Yes
Location: Wehnimer's, Dangirland; Liath Bheinn
Orc, Burrow
Level: 5
AS: 80
DS: 70
CS: n/a
TD: 15
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Orc Claw/45
Treasure: Yes
Location: Wehnimer's, Melgorehn's Valley, Burrows
Orc, Lesser Burrow
Level: 4
AS: 60
DS: 50
CS: n/a
TD: 12
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Orc Claw/45
Treasure: Yes
Location: Wehnimer's, Melgorehn's Valley
Orc, Dark
Level: 12
AS: 105
DS: 75
CS: n/a
TD: 36
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Orc Ear/55
Treasure: Yes
Location: Wehnimer's, Abandoned Inn
Orc, Greater
Level: 5
AS: 80
DS: 50
CS: n/a
TD: 15
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Orc Scalp/45
Treasure: Yes
Location: Wehnimer's, Upper Trollfang; River's Rest, Citadel, Garrison
Orc, Grey
Level: 10
AS: 90 (swing), 50 (spells)
DS: 110
CS: n/a
TD: 30
Crittable: 2
Spells: Gas Cloud, Firebolt
Abilities: n/a
Skinnable: Orc Beard/45
Treasure: Yes
Location: Wehnimer's, Sentoph, Dangirland; Allidh Brae; River's Rest, Citadel
Orc, Lesser
Level: 4
AS: 60
DS: 30
CS: n/a
TD: 12
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Orc Hide/35
Treasure: Yes
Location: Wehnimer's, Upper Trollfang, Mine Road
Orc, Lesser Red
Level: 4
AS: 60
DS: 50
CS: n/a
TD: 12
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Coastal Cliffs, Underground Ruins
Orc, Silverback
Level: 12
AS: 105
DS: 65
CS: n/a
TD: 36
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Orc Knuckle/
Treasure: Yes
Location: Icemule Trace, outside east gate
P
Phantom
Level: 2U
AS: 20 (swing), 20 (spells)
DS: 10
CS: n/a
TD: 6
Crittable: N
Spells: Minor Shock, Spirit Defense
Abilities: n/a
Skinnable: No
Treasure: Yes(R)
Location: Wehnimer's, Graveyard; Icemule Trace, Cemetary
Ghostly Pooka
Level: 33U
AS: 211 (bite)
DS: 134
CS: 149/165
TD: 106 (vs. spirit/cleric), 122 (vs. elemental), 132 (vs. sorc),
Crittable: N
Spells: Spirit Fog, Spirit Warding I, Forget, Fear, Spirit Shield, Slow I
Abilities: Immobilizing Gaze, the closer your stance to defensive, the more likely you are to be immobilized.
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Graveyard, Shadow Valley
Pyrothag, Massive
Level: 72 (68-76)
AS: 377
DS: 309
CS: n/a
TD: 288 (vs spirit/elemental), 324 (vs sorc)
Crittable: 2
Spells: n/a
Abilities: Will often slam their clubs into the ground sending out glaes shards or lava sprays (depending on where you are) when they miss. If they hit you hard enough, they'll literally knock you into the next room. Nothing like being on your back in offensive, stunned for anywhere from 5 to 25 rounds. I haven't figured out yet how hard they have to hit you to achieve this, and frankly, I'm loathe to test it, but I might eventually decide on a range.
Skinnable: Pyrothag hide/350
Treasure: Yes
Location: Teras Isle, V'Tull, Lava Flows
Puma/Arctic Puma/Humpbacked Puma
Level: 15
AS: 135 (claw), 150 (bite)
DS: 81
CS: n/a
TD: 53 (vs. spirit/elemental), 60 (vs. sorc)
Crittable: 2
Spells: n/a
Abilities: Disease, Pouncing attack (successful pounce will damage and stun)
Skinnable: Puma hide/290
Treasure: No
Location: Wehnimer's, Lyserian Hills; Allidh Brae; Icemule Trace, near Abbey
Q
R
Rat, Fire
Level: 16
AS: 140 (claw), 155 (bite)
DS: 75
CS: n/a
TD: 48
Crittable: 2
Spells: n/a
Abilities: Fire crits, Disease
Skinnable: Fire Rat Tail/350
Treasure: No
Location: Wehnimer's, Lyserian Hills, Smokey Cave
Rat, Giant
Level: 1
AS: 5
DS: -10
CS: n/a
TD: 3
HP: 18
Crittable: 2
Spells: n/a
Abilities: Disease
Skinnable: Rat Pelt/25
Treasure: No
Location: Catacombs; River's Rest, sea tunnels; Icemule Trace, Catacombs
Reiver
Level: 24
AS: 225
DS: 185
CS: n/a
TD: 72
Crittable: 2
Spells: n/a
Abilities: Occasionally break bind/stuns/etc
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Luinne Bheinn, Reiver Settlement
Reiver, Burly
Level: 24
AS: 232
DS: 192
CS: n/a
TD: 72
Crittable: 2
Spells: n/a
Abilities: Occasionally break bind/stuns/etc
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Luinne Bheinn, Reiver Settlement
Reiver, Tall
Level: 24
AS: 225
DS: 185
CS: n/a
TD: 72
Crittable: 2
Spells: n/a
Abilities: Occasionally break bind/stuns/etc
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Luinne Bheinn, Reiver Settlement
Reiver, Veteran
Level: 24
AS: 213
DS: 172
CS: n/a
TD: 72
Crittable: 2
Spells: n/a
Abilities: Occasionally break bind/stuns/etc
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Luinne Bheinn, Reiver Settlement
Relnak
Level: 3
AS: 26
DS: 46
CS: n/a
TD: 9
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: No
Location: Wehnimer's, Catacombs
Revenant
Level: 4U
AS: 60
DS: 45
CS: 12
TD: 12
Crittable: N
Spells: Blur, something sorcerous
Abilities: n/a
Skinnable: No
Treasure: Yes(R)
Location: Wehnimer's, Graveyard; River's Rest, Citadel, Garrison
Roa'ter
Level: 41
AS: 253
DS: 160
CS: n/a
TD: 123
Crittable: 3
Spells: n/a
Abilities: Roa'ters burrow under the ground, and then burst up underneath you, showering you with rocks and debris. Count on lost limbs or death if you fail the maneuver roll. They're also fast.
Skinnable: No
Treasure: Yes
Location: Darkstone Castle
Rolton
Level: 1
AS: 15
DS: 0
CS: n/a
TD: 3
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Rolton Pelt/25
Treasure: No
Location: Wehnimer's, Exterior; Lower Dragonsclaw, grasslands; Icemule Trace, South Gate; River's Rest, exterior
Rolton, Mountain
Level: 1
AS: 25
DS: 15
CS: n/a
TD: 3
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Rolton Eye/45
Treasure: No
Location: Wehnimer's, Luinne Bheinn, Reiver Settlement
Rolton, Zombie
Level: 1U
AS: 15
DS: 5
CS: n/a
TD: 3
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Rotting Rolton Pelt/25
Treasure: Yes
Location: River's Rest, Citadel, stables; Icemule Trace, near Cemetary
S
Sabre-tooth
TigerLevel: 59 +/- 2 years
AS: 343 (bite), 328 (charge)
DS: 228
CS: n/a
TD: 228 (vs. spirit/elemental), 285 (vs. sorc)
Crittable: 2
Spells: n/a
Abilities: Pounce
Skinnable: Saber-tooth tiger mandible/
Treasure: No
Location: Pinefar, Tundra, Top of the World, Aenatumgana
Salamander, Fire
Level: 3
AS: 22 (claw), 22 (charge)
DS: 38
CS: n/a
TD: 9
Crittable: 2
Spells: n/a
Abilities: Fire crits
Skinnable: Salamander Skin/75
Treasure: No
Location: Wehnimer's, Catacombs
Sand Devil
Level: 56
AS: 0 when they gen, goes up roughly 30 to 50 each attack thereafter. No known maximum. In addition, they've started using the wands that they have always carried, and from what I understand, they aren't messing around with those. Their aimed spell AS seems to start at 275, and go up 20 points each successive wand attack.
DS: 320 when fresh and unspelled. Goes down each round by however much AS raises, to a minimum of 130. This does not include spells.
CS:
TD: 230 (unspelled vs. sorc spells)
Crittable: 2
Spells: Lots. Mostly defensive spells that a sorcerer would cast, such as Elemental Barrier, Elemental Defense II and III, Spirit Warding, Lesser Shroud, and Spirit Defense. Many cast Mobility, and I've known at least one to cast Warding Sphere. The most common offensive spells they use are web, unbalance, ewave, maelstrom, and implosion. They've been known to cast spikethorn as well. Note that devils' maelstroms, implosions, and ewaves will affect lizards, shoots, and wasps in the area, but not other devils.
Abilities: Sandstorms which swirl around devils can damage, stun, or kill, and will typically knock you out of hiding.
Skinnable: No
Treasure: Yes
Location: Teras Isle, Fhorian Village
A few notes about the 'storms.
Storms automatically start when a devil is in a room, but there will not be more than one storm per room, no matter how many devils are present.
Each sandstorm is 'owned' by a particular devil. If that devil leaves the room or is killed, the sandstorm will dissipate on its next cycle, to be replaced if another devil is present. The new storm in this case would start over at the first cycle.
Storms operate on their own 'timer', slightly slower than that governing a devil's movement, and they cause damage at the beginning of each cycle, provided the devil who owns it is still present.
Storms do not cause damage until their third round of existence, needing time to build up.
Once they are going, they will generally cause a -15 AS penalty after they hit you.
Typically, the last devil in the list, i.e. the first devil that entered the room, is the owner of the current storm, but this is not infalliable.
Age and encumberance were the main factors in avoiding the storms, and CM and armor padding helped to a lesser degree, but they have recently been tweaked to be <b>much</b> stronger, and injure people much older than devils. CM appears to play a large factor, now.
Sandstorms only affect people, not other critters that might be present.
Seeker
Level: 60U+-
AS: 176 (walking stick), 329 (bolts)
DS: 234
CS: n/a
TD: 183
Crittable: 2
Spells: Elemental Defense I, II; Elemental Refraction, Mass Blur, Cone of Lightning, Elemental Dispel, Stun Cloud, Major Shock
Abilities: +33 AS booster
Skinnable: Seeker eye/
Treasure: No
Location: Pinefar, Aenatumgana
Sentinel, Stone
Level: 57
AS: 355 (pound)
DS: 175
CS: 266
TD: 173
Crittable: 3
Spells: Sentinels seem to be large man-made constructs with the powers of either rangers, sorcerers, or wizards. As such, they each have the spells available to one of these classes.
Abilities: Regardless of type, all sentinels spit showers of rocks and send rocks flying when they die, both requiring maneuver rolls to avoid. In addition, they trace circles in the air, which they can touch to heal themselves. The circles themselves are dangerous for anything but a sentinel to touch, or cast at, and will on occasion explode. In addition, sentinels seem to be immune to flame/heat based attacks, although major shock seems quite effective.
Skinnable: No
Treasure: Yes
Location: Darkstone Castle
Shade, Lesser/Lesser Frost
Level: 2U
AS: 15
DS: 10
CS: 6/7
TD: 6
Crittable: N
Spells: Spirit Warding I, Minor Shock, Calm, Fear
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Catacombs; Icemule Trace, frozen village outside North Gate
Shambler, Dark
Level: 17
AS: 165
DS: 54
CS: n/a
TD: 51
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Sentoph; Icemule Trace, Abbey
Shelfae Chieftan
Level: 11
AS: 95
DS: 65
CS: n/a
TD: 33
Crittable: 2
Spells: n/a
Abilities: Tremors
Skinnable: Shelfae Crest/75
Treasure: Yes
Location: Wehnimer's, Rocky Shore
Shelfae Soldier
Level: 7
AS: 80
DS: 40
CS: n/a
TD: 21
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Rocky Shore
Sheruvian Harbinger
Level: 60
AS: 320
DS: 245
CS: 270/320
TD: 215
Crittable: 3
Spells: Lots of defensive and offensive spells. They seem to be most fond of Bind, Blind, Stun, and Guidance for offensive purposes.
Abilities: Harbingers, to my knowledge, are high level clerics in the service of Sheru. They are immune to cold, and will occasionally heal lost concussion points.
Skinnable: No
Treasure: Yes
Location: Darkstone Castle; Broken lands, Sheruvian Monestary
Sheruvian Initiate
Level: 42
AS: 240/290 (weapon)
DS: 195
CS: 222
TD: 171
Crittable: 2
Spells: Disease, Living Rune, Stun, Curse
Abilities: Spirit Draining maneuver attack, able to add +50 to AS and TD, Heal other Sheruvian minions
Skinnable: No
Treasure: Yes
Location: Broken Lands, Sheruvian Monestary
Sheruvian Monk
Level: 46
AS: 255/285/330/405
DS: 225
CS: 230-330
TD: 184 (vs. spirit/elemental), 230 (vs. sorc)
Crittable: 2
Spells: Major spirit and sorcerer circle
Abilities: Spirit Drain maneuver attack, able to add +75 to AS, DS and TD
Skinnable: No
Treasure: Yes
Location: Broken Lands, Sheruvian Monestary
Sheruvian Warlock/Priest
Level: 45
AS: 255
DS: 225
CS: 227
TD: 181 (vs. spirit)
Crittable: 2
Spells: Major/minor spirit, sorcerer
Abilities: Spirit draining maneuver attack
Skinnable: No
Treasure: Yes
Location: Broken Lands, Sheruvian Monestary
Note: These appear to be the same critter, more or less. If anyone notices different, I'd appreciate hearing about it.
Siren Lizard
Level: 60
AS: 325 (claw), 370 (tail)
DS: 213
CS: n/a
TD: 231
Crittable: 2
Spells: n/a
Abilities: Tail sweep can knock you down; poisonous to touch, skin, or hit with a blade
Skinnable: Multicolored siren lizard skin/375
Treasure: Gems and coins only
Location: Teras Isle, Fhorian Village
Skayl
Level: 76
AS: 366
DS: 325
CS: 304
TD: 266 (vs spirit), 435 (vs sorc), 303 (vs elemental)
Crittable: 2
Spells: Slow I, Boil Earth, Blur
Abilities: Only crittable with damage weighted weapon, immune to fire, vulnerable to water/cold
Skinnable: No
Treasure: Heart of smooth black glaes; worth varies, dangerous to acquire
Location: Teras Isle, Lava Flows, V'tull
Skeleton
Level: 1U
AS: 10
DS: 0
CS: n/a
TD: 3
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Skeleton Bone/10
Treasure: Yes
Location: Wehnimer's, Graveyard; Icemule Trace, Cemetary
Skeleton, Ice
Level: 4U
AS: 40
DS: 35
CS: n/a
TD: 12
Crittable: N
Spells: n/a
Abilities: Freezing Grasp, which automatically hits, I believe, against a prone target.
Skinnable: Skeleton Skull/25
Treasure: Yes
Location: Wehnimer's, Dangirland; Glatoph
Snowcat, Mountain
Level: 3
AS: 35 (claw), 45 (bite)
DS: 20
CS: n/a
TD: 9
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Mountain Snowcat Pelt/45
Treasure: No
Location: Wehnimer's, Hobland; Icemule Trace, Snowflake Vale
Snow Crone
Level: 19
AS: 144 (weapon), 151 (spells)
DS: 107
CS: 86
TD: 86
Crittable: 3
Spells: Gas Cloud, Mana Disrupt, Elemental Defense II, Spirit Defense, Limb Disrupt
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Glatoph; Icemule Trace, Southern Slopes; Olbin Pass
Specter
Level: 14U
AS: 85 (swing), 90 (spells)
DS: 48
CS: 42
TD: 42
Crittable: N
Spells: Minor Shock, Major Cold, Call Wind, Gas Cloud, Stun
Abilities: n/a
Skinnable: Specter Skin
Treasure: Yes
Location: Wehnimer's, Wolve's Den
Specter, Snow
Level: 9U
AS: 60
DS: 75
CS: 36/41
TD: 31
Crittable: N
Spells: Calm, Fear, Vibration Chant
Abilities: n/a
Skinnable:
Treasure: Yes
Location: Icemule Trace, Snow Fort
Spider, Albino Tomb
Level: 8
AS: 75 (claw), 70 (pincer)
DS: 40
CS: n/a
TD: 24
Crittable: 1
Spells: n/a
Abilities: Web
Skinnable: n/a
Treasure: No
Location: Wehnimer's, Under Crypt, Graveyard
Spider, Giant Albino Tomb
Level: 30
AS: 235 (bite), 220 (ensnare)
DS: 130
CS: n/a
TD: 125 (vs. spirit), 128 (vs. sorc), 105 (vs. elemental)
Crittable: 2
Spells: n/a
Abilities: Web, Immune to stun
Skinnable: No
Treasure: No
Location: Wehnimer's, Graveyard, Under crypt
Spider, Greater
Level: 8
AS: 75 (claw), 70 (pincer)
DS: 40
CS: n/a
TD: 24
Crittable: 1
Spells: n/a
Abilities: Web
Skinnable: Spider Leg
Treasure: No
Location: Wehnimer's, Manticore Valley, Mine; Sea Caves, Spider Lair
Spider, Greater Ice
Level: 3
AS: 40
DS: 30
CS: n/a
TD: 9
Crittable: 2
Spells: n/a
Abilities: Web, Immune to stun
Skinnable: No
Treasure: No
Location: Icemule Trace, Snowflake Vale
Spinner, Brown
Level: 8
AS: 80 (claw), 85 (pincer)
DS: 50
CS: n/a
TD: 24
Crittable: 1
Spells: n/a
Abilities: Web
Skinnable: Spinner Leg/75
Treasure: No
Location: River's Rest, Citadel, inside
Spirit, Moaning
Level: 28U
AS: 230 (claw), 225 (swing), 200 (spells)
DS: 149
CS: 140 (spirit)/196 (elemental)
TD: 112 (vs spirit), 119 (vs elemental) 133 (vs. sorc)
Crittable: N
Spells: Minor Shock, Fear, Elemental Defense I, Blur, Strength, Call Wind
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Graveyard, under crypt
Spirit, Tree
Level: 29U
AS: 190 (ensnare)
DS: 130
CS: 112
TD: 87
Crittable: N
Spells: Boil Earth, Spirit Warding II, Call Wind, Death Cloud
Abilities: n/a
Skinnable: No
Treasure: Yes(R)
Location: Wehnimer's, Dangirland, Winding Trees; IceMule Trace, Abandoned Farm, orchard
Sprite, Fire
Level: 88
AS: 309 (fist), 408 (bolts)
DS: 363
CS: 440
TD: 308 (vs spirit), 352 (vs sorc), 440 (vs elemental)
Crittable: 2
Spells: Elemental Defense 1, 2, 3, Elemental Focus, Blur, Wizard Shield, Weapon Deflection, Elemental Dispel, Sleep True, Major fire, Minor fire, Firestorm
Abilities: Annoyingly fast, only crittable with damage weighted weapon, immune to fire, vulnerable to water/cold
Skinnable: No
Treasure: Fiery red gem
Location: Teras Isle, V'Tull, Lower Eye
Squirrel, Rabid
Level: 2
AS: 15
DS: 25
CS: n/a
TD: 6
Crittable: 2
Spells: n/a
Abilities: Disease
Skinnable: Squirrel Tail
Treasure: No
Location: Wehnimer's, Kobold Village; Icemule Trace, South Gate
Steed, Nightmare
Level: 48U
AS: 275 (bite), 270 (stomp), 283 (charge)
DS: 110
CS: n/a
TD: 154
Crittable: 1
Spells: Ewave, Dispel, Forget, Life Leech, probably others.
Abilities: n/a
Skinnable: Silver Mane/760
Treasure: No
Location: Darkstone Castle; Broken Lands, Sheruvian Monestary
Steed, Shadow
Level: 39U (range +- 4 or 5 levels)
AS: 238 (stomp), 208 (bite), 223 (charge), 231 (spells)
DS: 180
CS: 195
TD: 125 (vs. elemental/spirit/cleric)
Crittable: 2
Spells: Elemental Defense I, II, III, Strength, Gas Cloud, Ewave, Dispel, Major Shock, Eblast
Abilities: Guidance of a sort, from rearing back on it's hind legs; can disappear into the shadows when you strike
Skinnable: Silvery Hoof
Treasure: Yes
Location: Wehnimer's, Shadow Valley, Shadow Plain
T
Thrak
Level: 8
AS: 100 (charge), 70 (bite), 50 (claw)
DS: 36
CS: n/a
TD: 28 (vs. spirit/elemental), 31 (vs. sorc)
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Thrak Hide/45
Treasure: No
Location: Wehnimer's, Manticore Valley; Allidh Brae
Thrak, Red-scaled
Level: 65
AS: 310 (claw), 330 (bite)
DS: 227
CS: n/a
TD: 275
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Thrak tail/375
Treasure: No
Location: Teras Isle, V'Tull, Lava Flows
Thyril
Level: 2
AS: 20
DS: 55
CS: n/a
TD: 6
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Catacombs; Icemule Trace, South Gate
Titan/Titan, Arctic
Level: 13
AS: 105 (swing), 80 (spells)
DS: 66
CS: n/a
TD: 39
Crittable: 2
Spells: Lesser Shroud, Major Shock
Abilities: Stomp
Skinnable: Titan Scalp/75 (Arctic titans cannot be skinned)
Treasure: Yes
Location: Wehnimer's, Glatoph
Troglodyte
Level: 3
AS: 50
DS: 30
CS: n/a
TD: 9
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Manticore Valley, Mine
Troll, Cave
Level: 12
AS: 150 (claw), 127 (weapon)
DS: 37
CS: n/a
TD: 36 (41 vs sorc)
Crittable: 2
Spells: n/a
Abilities: Regeneration, Occasional AS booster by advancing (+24 AS, several swings), or howling (+10 AS, one swing)
Skinnable: Troll Skin/55
Treasure: Yes
Location: Wehnimer's, Manticore Valley, Mine; Dangirland
Troll Chieftain
Level: 27
AS: 196 (claw), 181 (bite), 166 (ensnare)
DS: 124
CS: n/a
TD: 81, 86 (vs sorc)
Crittable: 2
Spells: n/a
Abilities: Regeneration, Occasional AS booster (+54 AS, several swings)
Skinnable: Troll fang
Treasure: Yes
Location: River's Rest, Troll Lair
Troll, Forest
Level: 6
AS: 60 (bite), 70 (claw)
DS: 25
CS: n/a
TD: 18 (23 vs sorc)
Crittable: 2
Spells: n/a
Abilities: Regeneration, Occasional AS booster by advancing (+12 AS, several swings), or bellowing (+10 AS, one swing)
Skinnable: Troll Hide/55
Treasure: Yes
Location: Wehnimer's, Upper Trollfang; Dangirland
Troll, Hill
Level: 11
AS: 90
DS: 45
CS: n/a
TD: 33 (38 vs sorc)
Crittable: 2
Spells: n/a
Abilities: Regeneration, Occasional AS booster by advancing (+22 AS, several swings), or bellowing (+10 AS, one swing)
Skinnable: Troll Beard/55
Treasure: Yes
Location: Wehnimer's, Abandoned Inn, Exterior; Badlands; Allidh Brae, Slope; River's Rest, Hidden Vale
Troll, Ice
Level: 18
AS: 117 (fist), 132 (weapon, ensnare), 147 (pound), 125 (spells)
DS: 56
CS: n/a
TD: 64
Crittable: 2
Spells: Spirit Defense, Elemental Defense II, Stun Cloud
Abilities: Regeneration, sledding on bodies, Immune to stun
Skinnable: Ice Troll Scalp/375
Treasure: Yes
Location: Wehnimer's, Glatoph; Icemule Trace, Southern Slopes
Troll King, Massive
Level: 60
AS: 340 (claw), 375 (pound)
DS: 170
CS: n/a
TD: 215
HP: 1300
Crittable: 2 (will not die from death crits)
Spells: n/a
Abilities: Troll Kings will sometimes go into a raging fury that raises AS by (I think) up to 179 points for a few swings. Note that this drops the Troll King's DS by several 100 points, as well, making them an easy target for anyone who can survive the attack. They can also completely regenerate any damage they sustain, including blood loss (starting at 2 hp per round, increasing as they lose more blood), and severed limbs will crawl away to form new Troll Kings, going quickly through a cycle of being a Severed Troll Arm or Leg (level 8), to a Pulsing Mass, to a Quickly Growing Troll King, to a Massive Troll King (Level 40), with its own regenerative powers, but with no treasure and worth less experience, being 'younger'.
Skinnable: Massive Troll King Hide/Value varies a lot, anywhere from 100 to 1200
Treasure: Yes
Location: Darkstone Castle
Troll, Mountain
Level: 17
AS: 160 (claw), 145 (bite)
DS: 91
CS: n/a
TD: 51 (vs. spirit/elemental), 56 (vs. sorc)
HP: 500
Crittable: 2
Spells: n/a
Abilities: Regeneration, Occasional AS booster by advancing (+34 AS, several swings)
Skinnable: Troll Toe/100
Treasure: Yes
Location: Wehnimer's, Old Noralgor Road; River's Rest, Hidden Vale; Troll Lair
Troll, Stone
Level: 22
AS: 169 (weapon), 169 (claw), 139 (ensnare), 154 (stomp)
DS: 109
CS: 93
TD: 94 (vs. spirit/elem), 79 (vs sorc)
Crittable: 2
Spells: Phoen's Strength, Quake, Resist Elements, Unbalance
Abilities: Regeneration, Body dragging, Immune to stun
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Stone Valley
Troll, War
Level: 10
AS: 120
DS: 70
CS: n/a
TD: 30 (35 vs sorc)
Crittable: 2
Spells: n/a
Abilities: Regeneration, Occasional AS booster by advancing (+20 AS, several swings), or bellowing (+15 AS, one swing)
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Dangirland; Allidh Brae, Slope
Tsark, Flaming/Red
Level: 93
AS: 431 (claw), 426 (bite), 421 (leap?), 473 (fireball)
DS: 373
CS: n/a
TD: 538 (vs. cleric), 550 (vs elemental), 414 (vs sorc)
Crittable: 2
Spells: n/a
Abilities: Breathe fire, Only crittable with a damage weighted weapon, immune to fire, vulnerable to water/cold
Skinnable: No
Treasure: No
Location: Teras Isle, V'Tull, Inner Circle; Lower Eye
U
V
Velnalian
Level: 3
AS: 36 (bite), 33 (charge), 27 (stomp)
DS: 26
CS: n/a
TD: 9
Crittable: 2
Spells: n/a
Abilities: Disease
Skinnable: Velnalian Hide/25
Treasure: No
Location: Wehnimer's, Lower Dragonsclaw, Wooded Hills
Vortece, Dark
Level: 42
AS: n/a
DS: 230
CS: 152
TD: 136 (vs. elemental), 146 (vs. sorc)
HP: 550
Crittable: N
Spells: n/a
Abilities: Immune to all weaponry (unless you know the trick ;), the Dark vortece attacks with two simultaneous warding rolls, the first draining mana, if failed, and the second similar to Elemental Strike (415), but with Cold-Based criticals.
Skinnable: No
Treasure: No
Location: Broken Lands, Stairway; Broken Lands, Dark Temple
Vruul, Greater
Level: 75U
AS: 355 (395 fully spelled)
DS: 295 (unspelled, no shield) - 340 (fully spelled)
CS: 292/295
TD: 275 (vs spirit), 250 (vs. elemental), 280 (vs. sorc)
Crittable: 2
Spells: Major/Minor Spirit circles
Abilities: Immune to Heat, and directed Elemental Magic, including aimed bolt spells and those that require a warding roll. They aren't completely immune to the effects of elemental magic, as they can be Ewaved, if you do not direct the spell right at them. Wands supposedly work against them.
Skinnable: No
Treasure: Yes
Location: Broken Lands, Sheruvian Monestary; Dark Temple
Vruul, Lesser
Level: 45U
AS: 240
DS: 230 (unspelled, no shield) - 295 (fully spelled with shield)
CS: 202/205
TD: 185 (vs. spirit), 190 (vs. sorc), 160 (vs. elemental)
HP: 725-765
Crittable: 2
Spells: Lots. To my knowledge, they have both entire spirit circles at their command.
Abilities: Immune to Heat, and directed Elemental Magic, including aimed bolt spells and those that require a warding roll. They aren't completely immune to the effects of elemental magic, as they can be Ewaved, if you do not direct the spell right at them. Wands supposedly work against them.
Skinnable: Vruul Skin/1000
Treasure: Yes
Location: Broken Lands, Dark Temple
Vysan, Dark/White
Level: 3
AS: 35 (pound), 45 (ensnare), 40 (charge)
DS: 26
CS: n/a
TD: 9
Crittable: 2
Spells: n/a
Abilities: Cold crits, immune to heat/fire. (go figure)
Skinnable: No
Treasure: Yes
Location: (dark) Wehnimer's, Coastal Cliffs, Underground Ruins; (white) Icemule Trace, Cemetary
W
Warcat, Striped
Level: 20
AS: 175
DS: 110
CS: n/a
TD: 70 (vs spirit/elemental), 80 (vs sorc)
Crittable: 2
Spells: n/a
Abilities: Fire crits, Disease, Pounce
Skinnable: Warcat Whisker/630
Treasure: No
Location: Wehnimer's, Lyserian Hills, Smokey Cave; Dubh Brugh
Wasp, Cinder
Level: 58
AS: 200
DS: 300
CS: n/a
TD: 229
Crittable: 2
Spells: n/a
Abilities: Sting is poisonous, and can lead to paralyzation
Skinnable: No
Treasure: No
Location: Teras Isle, V'Tull, Lava Flows
Wasp, Mud
Level: 50
AS: 200
DS: 270
CS: n/a
TD: 194
Crittable: 2
Spells: n/a
Abilities: Sting is poisonous, and can lead to paralyzation
Skinnable: No
Treasure: No
Location: Teras Isle, Fhorian Village
Water Moccasin
Level: 4
AS: 60
DS: 50
CS: n/a
TD: 12
Crittable: 2
Spells: n/a
Abilities: Poison
Skinnable: Moccasin Skin/35
Treasure: No
Location: Wehnimer's, Graveyard, Slither Creek
Werebear
Level: 10U
AS: 85 (bite), 90 (charge), 96 (claw)
DS: 40
CS: n/a
TD: 30
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Werebear Paw/45
Treasure: Yes
Location: Wehnimer's, Sentoph
Wight, Arch
Level: 20U
AS: 155
DS: 70
CS: 65
TD: 75
Crittable: 2
Spells: Boil Earth, Stun, Gas Cloud, Elemental Refraction
Abilities: n/a
Skinnable: Wight Skin/100
Treasure: Yes
Location: Wehnimer's, Graveyard, under crypt; Castle Anwyn
Wight, Tomb
Level: 15U
AS: 165
DS: 135
CS: n/a
TD: 50 (vs spirit/elemental), 55 (vs sorc)
Crittable: 2
Spells: n/a
Abilities: Drain
Skinnable: Wight Claw/75
Treasure: Yes
Location: Wehnimer's, Graveyard, under crypt; Burial Mound
Wolf, Ghost
Level: 11U
AS: 100 (bite), 75 (claw)
DS: 42
CS: n/a
TD: 33
Crittable: N
Spells: n/a
Abilities: Disease
Skinnable: No
Treasure: No
Location: Wehnimer's, Dangirland; Icemule Trace, Mountain Pass
Wolfshade
Level: 15U
AS: 140 (bite), 115 (claw)
DS: 65
CS: n/a
TD: 45
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: No
Treasure: No
Location: Wehnimer's, Sentoph, Temple of Love area
Wolverine
Level: 5
AS: 50 (bite), 45 (claw)
DS: 50
CS: n/a
TD: 15
Crittable: 2
Spells: n/a
Abilities: Disease
Skinnable: Wolverine Pelt/35
Treasure: No
Location: Wehnimer's, Upper Trollfang; Allidh Brae, Grove;
Wolverine, Arctic
Level: 33
AS: 232 (bite), 247 (claw)
DS: 153
CS: 132 (disease CS)
TD: 116 (vs spirit/elemental), 132 (vs sorc)
Crittable: 2
Spells: n/a
Abilities: Disease, Growl adds +33 AS
Skinnable: Wolverine tail/250
Treasure: n/a
Location: Icemule Trace, Northern Slopes
Description: n/a
Worm, Carrion
Level: 1
AS: 22 (bite), 26 (charge)
DS: 12
CS: n/a
TD: 3
Crittable: 2
Spells: n/a
Abilities: Disease
Skinnable: Worm Skin/35
Treasure: No
Location: Wehnimer's, Coastal Cliffs; Icemule Trace, Great Cavern
Worm, Cave
Level: 10
AS: 110 (charge), 88 (bite), 80 (ensnare)
DS: 40
CS: n/a
TD: 30
Crittable: 2
Spells: n/a
Abilities: Disease
Skinnable: No
Treasure: No
Location: Wehnimer's, Manticore Valley, Mine; Sea Caves
Wraith
Level: 15U
AS: 110 (swing), 115 (spells)
DS: 75
CS: 60/76
TD: 55
Crittable: N
Spells: Forget, Fear, Stun, Firebolt, Major Shock
Abilities: Drain, create a wind which scatters clouds when they gen
Skinnable: Wraith Talon/55
Treasure: Yes
Location: Wehnimer's, Abandoned Inn; Wolve's Den; Graveyard, under crypt; Icemule, Abandoned Farm
Wraith, Ice
Level: 49U
AS: 257 (bite), 272 (claw), 292 (spells)
DS: 217
CS: 245
TD: 172 (vs elemental), 196 (vs sorc)
Crittable: N
Spells: Fear, Elemental Defense I, II, Wizard Shield, Elemental Bias, Blur, Boil Earth, Ewave, Major Cold
Abilities: n/a
Skinnable: N
Treasure: Y
Location: Pinefar, Tundra
Wraith, Mist
Level: 5U
AS: 65 (swing), 50 (claw)
DS: 50
CS: n/a
TD: 15
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Mist Wraith Eye/35
Treasure: Yes
Location: River's Rest, Citadel, outside
Wind Wraith
Level: 60
AS: 350
DS: 250
CS: 300
TD: 260 (vs. elemental), 230 (vs. spirit, repel)
Crittable: 1
Spells: n/a
Abilities: Scream identical to banshees; call wind; some sort of e-blast type attack; drain
Skinnable: No
Treasure: For each 3 - 4 wraiths killed, a small glowing vial (indentical to pure potions, 2 doses) is placed in the basin in the niche to the west end of the tunnel.
Location: Teras Isle, Wind Tunnel
X
Y
Z
Zombie
Level: 23U
AS: 195 (bite), 201 (claw), 197 (weapon)
DS: 105
CS: n/a
TD: 76
Crittable: 2
Spells: n/a
Abilities: Drain
Skinnable: No
Treasure: Yes
Location: Wehnimer's, Potter's Field; Icemule Trace, Abandoned Farm, Cellar
Terms Explained
Name
Level
AS
DS
CS
TD
HP
Crittable
Spells
Abilities
Skinnable
Treasure
Location
Name: The underlined word is what the parser wants to see to attack the critter. For instance, to attack a giant fog beetle, you would <attack beetle>.
Level: The level of the critter, obviously. A 'U' indicates Undead.
Attack Strength: Some critters are smart, and stance dance just like we do. This represents the highest number I saw for a critter's attack. Keep in mind that some attack styles are worse than others. Ensnares do little damage in my experience, while a fist pound (often marked by 'pnd') tends to do lots of damage, and has a much higher AvD. And a spell AS will not be parryable with your blade.
Defensive Strength: This is a critter's DS against a blade, not necessarily against an aimed spell. It represents the lowest number I saw for a critter's defense, and does not usually take into account the use of a shield, especially where there is a variety of the critter that uses a two handed weapon. If the critter is carrying a shield, it will add +20. A turtled critter (one that is in full defensive stance) is likely to have a much higher defense.
Casting Strength: This is usually a critter's casting strength with warding spells. It represents the highest number I've seen for said critter.
Target Defense: This is a critter's normal defense against warding spells. It represents in most cases the lowest number I saw, not taking into account certain things that lower TD, like Dark Catalyst, Elemental Saturation, Curses, etc., and was probably tested with Elemental Blast (409), the only warding spell I have.
Health Points: Not listed for most critters, as I only slowly but surely put them in. This is usually either a working range, or an approximation that is +/- 10 hp, unless an exact number is given (i.e., 18 hp for giant rats).
Crittable: Whether the critter can be killed by crit-wounds. A simple, made-it-myself scale of 1 - 3, where 1 means the critter is easy to crit, 2 is average, and 3 is difficult. Most crittable beasts will fall into the 2 range, and again, this is my opinion. N indicates that the critter cannot be killed by crit wounds, to my knowledge. Bear in mind, also, that how easily a critter is critted is affected highly by its armor. Animals will often always be easier to crit, as they rarely wear armor.
Spells: Anything a critter did that I could recognize as a particular spell, went here.
Abilities: This is kind of a catch all for important info about a critter. Maneuver attacks, immunities, poison, breath weapons, etc., all fit here.
Skinnable: Kind of skin/approximate value, or No.
Treasure: Yes means normal kind of treasure (silvers, gems, items, boxes, etc), Yes(R) means treasure can only be gotten by repelling the critter, and No means absolutely no treasure, besides possibly skins. Anything else will have an explanation.
Hope someone, somewhere, finds all this useful. ;>
~ Amerlise Vinsaile
Priestess of Andelas
(andelas@boone.net)
The newest version of this guide is generally downloadable at:
http://users.boone.net/andelas/index.htm
Last Update: September 9, 1998