>l[Council House, Assembly Room] The high ceiling is coffer-paneled in oak, polished to such a high gleam that it reflects back light from below. Grey-green tapestries hang from brass poles set at intervals along the white walls. Floor standing candleholders bear thick, yellowed candles that gleam softly, casting a golden glow over the room. Also here: Bonk who is sitting, Warrior Asantewaa who is sitting, Swordswoman Ralenth who is sitting, Blade Master Destrution who is sitting, Thomeus, Goldenmane, Guard Attucus who is sitting, Marauder Graeyson who is sitting, Miakoda who is sitting, Apprentice Effie who is sitting, Phalo who is sitting, Pheobe who is sitting, Nymphette who is sitting, Smith Quinlax who is sitting, Onduty Senior GameMaster Mighty Brude, Vaage, Hunter Ashmael who is sitting, GameMaster Leonius, Senior GameMaster Gypsy Jacinda, Onduty Senior GameMaster Astraea, GameMaster Schism and GameMaster Auntie Amaranth. Obvious exits: out. >Brude says, "All right, so we're not all locked in here together for the next 6 months to life, we'll get started." > >Brude calls the assembly to order. After a moment the crowd quiets down. >Brude says, "Thank you all for coming." >Brude says, "For those who are awake and alert, I'm sorry you'll have to suffer my slowness. The caffeine is only just now starting to sink in." >Brude says, "First, let me say that no, we're not on the verge of yet another new combat system." >Schism snaps his fingers. >Brude says, "Over the last few months, we have been working on some changes and additions that were planned and that we have for the most part indicated were planned." >Brude says, "Such things as fatigue and verbs to allow you to choose which kind of defense (dodge, block, parry) you want to use." >Brude says, "Other changes we're implementing come as a result of feedback, such as changes to to-hit and the to-hit curve." >Brude says, "Rather than springing the changes on everyone, it seemed less likely to incite riots if we gave you some information in advance." Brude says, "I'm going to go through the major changes, and then open up the box for combat-related questions." >Brude says, "One of the most obvious changes is in to-hit." >Brude says, "The to-hit curve will be made much slower, making it more feasible to hit higher level critters." >Brude says, "This should allow a better range for mixed-groups and let folks who want to push themselves to do so without being blocked purely because of level differences." >Brude says, "Along with the to-hit change, comes a change in damage." >Brude says, "Damage increases if you attack a lower-level opponent." >Brude says, "And of course, if you attack a higher level critter, it will do more damage than if it attacked a player at its level." >Brude says, "SO, yes you can probably go smacking on things 10+ levels overhead more easily, but when they hit you it will hurt more." >Brude says, "Evasive defenses (dodge, block, and parry) have changed slightly." >Brude says, "The change being that you will be able to choose, using the verbs DODGE, BLOCK, or PARRY, which of those defenses you want as your primary defense." >Brude says, "Dodge will always be the secondary defense for everyone." >Brude says, "Dodge is the mainstay of defense, and the most reliable." >Brude says, "Block and parry, while generally less effective than dodge, can be augmented by the weapon or shield you are using. Dodge is just dodge." >Brude says, "Though, trained acrobats will gain some benefits to their dodge." >Brude says, "Schism has written us a new HANNG BACK verb." >Schism says, "Hang Back he means." >Brude says, "Err.. HANG BACK." >Brude says, "Using the extra 'n' won't help you." >Schism says, "I set it up so that hanng back kills you, instantly." >Brude chuckles at Schism. >Astraea says, "ooh useful for bow useers - extra E's are always useful." >Brude says, "Much as it sounds, hang back is what you can use to try to avoid being engaged." >Brude says, "That function is being removed from STANCE." >Schism asks, "It is?" >Schism says, "Someone should have told me that." >Brude says, "In fact, the entire function of STANCE is being changed." >Brude says, "STANCE as it is, became rather...well, useless." >Brude says, "Not being able to use it while off-balance meant that virtually noone was using it except on occasion to try to avoid engagement." >Brude says, "Most folks were always at STANCE 25." >Brude says, "Having something useless available made no sense, so we redesigned it." >Brude says, "You can choose one of 5 stances: two offensive, two defensive, and neutral." >Brude says, "Offensive stances will better your damage or to-hit or both, but also make it easier to be hit and increase any damage you take." >Brude says, "Defensive stances work the opposite." >Brude says, "Stance will be useable while off-balance, but not while in roundtime." >Brude says, "Another function of STANCE will be STANCE ." >Brude says, "If you are facing more than one opponent in melee, you can use this to boost your evasive defense in that direction, but at a cost to your defense in all other directions." >Brude says, "So, if you're fighting a critter, and a more dangerous one runs up behind you, STANCE REAR can help pad your dodge against the new critter while you finish off the first." >Brude says, "This may be helpful to folks finding themselves facing multiple opponents because there will be defense modifiers, not just to-hit modifiers, based on engagment position." >Brude says, "And based on the number of opponents." >Brude says, "Being swarmed should mean you get hit a lot more." >Brude says, "This is one of the major reasons that I've not been recommending area owners up gen rates yet." >Brude says, "A small note on armor." >Brude says, "Armor skill will help maximize the effectiveness of magic armors." >Brude says, "The magic skill is obviously the base, but having armor training in addition can be beneficial." >Brude says, "Fatigue is an addition we've been warning about for quite a while." >Brude says, "Engaging in combat will fatigue you." >Brude says, "As you fight and grow fatigued, the damage you do and your ability to avoid being hit will decrease." >Brude says, "You won't hit less often, just not as hard." >Brude says, "Fatigue is based on your strength, coordination, level, and your health skill." >Brude says, "The better those are, the more fatigue you have to burn." >Brude says, "Fatigue is designed such that you can 'catch your breath' during the course of your encounters and hunts." >Brude says, "Catching your breath works along with the healing pulse." >Brude says, "It won't fully replenish you, but it can give you some much-needed oomph." >Brude says, "Finally, the last major addition is targetted hits." >Brude says, "You will be able to SWING HEAD RAT or SWING LEG BANDIT and so forth." >Brude says, "Doing so is more difficult (higher to-hit)." >Brude says, "Depending on the location you hit, there may be stun or knockdown bonuses, and some areas are more vulnerable to critical hits than others." >Brude says, "The primary benefit, however, is when facing armored opponents." >Brude says, "If you come across a critter wearing a heavy breastplate, but no helm, it might be good to strike at its head." >Brude says, "Some attacks are by nature already targetted toward specific locations, and they can't be retargetted." >Schism says, "Upper cut." >Brude says, "Those should be generally easy to figure out since combat messaging should show more consistently the location that you hit." >Brude says, "If you try to attack a critter that doesn't have a body part, such as SWING LEG PYTHON, the system will correct the targetting." >Schism says, "And call you names." >Brude says, "You don't need to worry about their anatomy." >Astraea says, "And laugh at you." >Brude says, "And that pretty much covers the changes we've been working on." >Brude says, "Aside from some last minute details, most is ready to go. Much has been ready for a couple months while other areas were tinkered with." >Brude says, "I won't say when, nor will I say it's soon." >Brude says, "But it is." >Brude takes the lid off the question box. Use ASK to submit a question. >Brude says, "Okay, anyone with questions, may ask. Please keep them combat-related." >Astraea says, "I just want to say that Brude rocks. :)" >Astraea says, "And the others working with him on all this." >Schism says, "He has come a long way for a guy name B-Rude." >Brude says, "Okay, we've got a few in the box. I'll open it up again when we get through these." >Brude closes the question box. >Brude says, "Okay, a question disappeared." >Schism says, "It was the best one of the bunch too." >Brude says, "So, I'll let him ask it again." > Brude nods to Wazza, who stands up to address the assembly. >Wazza says, "Aha" >Schism says, "No." >Schism says, "You can sit down now." >Wazza says, "Just wanted to confirm these all changes will apply to folks in the arena, so we can bash each other silly" >Brude nods to Wazza. >Wazza says, "Yay" >Wazza says, "Exciting changes, thanks folks" >Brude says, "All of this applies to PvP, even though PvP will be getting a good sound overhauling." >Schism says, "He means kick in the pants." >Brude says, "Okay." > Having finished addressing the assembly Wazza sits back down. >Brude says, "Bonk asks, 'will there be a verb to check our fatigue pool?'" >Brude nods to Bonk, who stands up to address the assembly. >Schism says, "Yes, hanng back." >Brude says, "Yes, you'll be able to check your fatigue with, I believe, the HEALTH verb." >Bonk says, "cool beans" >Brude says, "It won't be a numeric value, but it will let you know when you've worn yourself out." >Brude asks, "Anything else?" >Bonk asks, "Well let you know when you are getting close?" >Brude says, "It will let you know if you're fully rested, slightly fatigued, really fatigued, worn out, etc." >Bonk says, "ok on the fatigue, will different attacks have different costs of fatigue? and is Fatigue across the board for all attacks" >Brude says, "Different attacks have different fatigue costs." >Bonk says, "such as traps, spells, warstaffs, etc." >Brude says, "Direct attacks that use combat will burn fatigue. Things like spells and traps don't." >Amaranth asks, "I believe we lowered some fatigue costs that also drain other pools such as impudence and voice stamina, yes?" >Brude nods to Amaranth. >Bonk says, "thats all Bonk has" >Brude says, "Okay, thanks." > Having finished addressing the assembly Bonk sits back down. >Brude says, "Ralenth asks, 'Is block exclusively used for shields or can you block with other things?'" > >Brude nods to Ralenth, who stands up to address the assembly. >Brude says, "Blocking is only for shields." >Ralenth asks, "So it's useless if you're not holding a shield in one hand?" >Brude says, "You can't block without a shield in hand." >Ralenth says, "And do different shields have different uhm" >Ralenth asks, "block percentages?" >Schism says, "No, yes, maybe." >Schism asks, "That about right?" >Brude says, "Some shields are better than others." >Ralenth asks, "Erm, and do shields still count on your armor bogged-down-ness?" >Schism asks, "Encumberance?" >Ralenth says, "That's it." >Brude says, "For dodging, yes I think we left that in." >Brude says, "However, for blocking, no." >Schism says, "So again, no, yes, maybe." >Brude says, "Armor does not penalize your blocking DS, and it has a reduced penalty for your parry DS, if any." >Brude says, "Or, it won't, rather." >Brude says, "Does now, won't when the changes go live." >Brude says, "That reminds me." >Schism asks, "Kill all the players?" >Brude says, "The [AS DS roll] messaging line has a new addition." >Brude says, "Not yet.." >Brude says, "There is a new value that shows a cumulative total of some direct bonuses/penalties to your defense percentage." >Brude says, "So, for number-crunching types, you'll be able to get an idea of how much being attacked from the left affects your dodge, or how much better a rapier parries than a flail, and so forth." >Brude asks, "Okay, did you have anything else?" Having finished addressing the assembly Ralenth sits back down. >Brude says, "Destrution asks, 'What about fatigue already given to BC users?'" >Brude nods to Destrution, who stands up to address the assembly. >Destrution says, "Arent we already given fatigue for that are we going to have 2x" >Schism says, "No." >Amaranth asks, "I suppose I should handle this one?" >Brude says, "Sounds good to me." >Amaranth says, "Tests have shown that your use of BC moves should not drastically affect your combat fatigue more than other attacks. This is in part due to the change in the size of your fatigue pools. Also (as you should know) the Battlecraft system is being re-worked anyway but I will be monitoring fatigue costs for BC users on the current moves until the new BC system is in and adjusting accordingly." >Amaranth asks, "Does that answer the question thoroughly then?" >Destrution says, "I just didnt want twice the penality twice since BC is a main skill for me" >Destrution says, "Yes thank you" >Schism asks, "What happened to your accent?" >Amaranth says, "Yeah, I was on top of the issue" >Destrution says, "Figured id drop it for this" >Brude asks, "Anything else?" >Brude says, "All right." Having finished addressing the assembly Destrution sits back down. >Brude says, "In large part what the fatigue system does is to make using a lot of higher-powered attacks more costly. If you fight fast and hard, you'll run out of steam faster. If you are more methodical and prudent, you might take longer but won't tire out as fast." >Schism says, "And it makes us laugh." >Brude says, "Quinlax asks, 'Will Battle craft retain it's own fatigue system like it has now or will it be taken off when everything else gets it?'" >Brude asks, "Okay, I think this one's already been answered?" >Brude asks, "Did you have another question or want more clarification?" >Amaranth says, "It's like the guy racing down the highway at 120 mph who you pass refilling at gas stations 5 times doing 60 mph during your 200+ mile drive." Brude nods to Quinlax, who stands up to address the assembly. >Brude says, "oops." >Quinlax says, "I do have another question" >Quinlax asks, "Will targetted attacks have any other effects such as raising RT or lowering damage?" >Brude asks, "Do you mean raising your RT, or the victim's?" >Quinlax says, "Victim's" >Brude says, "No, not initially at least." >Brude says, "Having a wider array of results from hits and especially critical hits would be good, and using location as part of the determiner in what those are makes sense." >Brude says, "For now, location will mainly mean stun, knockdown, and differing odds of crits." >Quinlax says, "Okies" >Brude says, "And getting past their armor." >Schism says, "And making us laugh." >Brude says, "Okay." Having finished addressing the assembly Quinlax sits back down. >Brude says, "Next." >Brude says, "Pheobe asks, 'can you use dodge as the primary defense?'" >Brude says, "Pheobe appears to be gone." >Brude says, "But the answer is yes." >Schism says, "No and maybe." >Brude says, "You can choose dodge, block, or parry, any of the three at any time outside of RT, to be your primary defense." >Brude says, "Llorien asks, 'Will stance be unuseable whilst in round-time, or unusable whilst in non-reduced roundtime, i.e. draught users?'" Brude nods to Llorien, who stands up to address the assembly. >Llorien says, "That is actually from an old friend." >Llorien says, "Xanthian." >Schism asks, "Will it what?" >Llorien asks, "You get what he means Brude?" >Brude says, "While in roundtime, you won't be able to use stance." >Brude says, "I think so." >Llorien says, "Period." >Brude says, "Right." >Schism says, "Roundtime is roundtime is roundtime." >Brude says, "If your RT is 4 seconds, but reduced to 3 by Hermes, then for 3 seconds, you can't change stance." >Brude asks, "Does that answer it well enough?" >Llorien says, "For now." >Brude says, "Okay." Having finished addressing the assembly Llorien sits back down. >Brude says, "Cervesus asks, 'is there any update on bonding/balancing yet?'" Brude calls on you to stand up and address the assembly, so you rise to speak. >Amaranth says, "I can answer this one." >Amaranth says, "Bonding and balancing isn't directly related to these combat changes, but the revamping of those features on weapons is next on my to-do list after the new BC moves are complete." >You sigh. >You say, "always the bridesmaid" >You say, "thanks, Auntie" >Amaranth says, "I gotta prioritize, but start posting ideas on what you'd like to see since they're nearling the planning stages" >You say, "think lots o'folks'll have ideas" >Amaranth says, "As do I, but I'm still listening for players' thoughts" >Amaranth asks, "Any other questions on the combat changes then?" >You say, "oh, lots, but I reckon they can wait til I get to play with this stuff some" Brude says, "Okay, then we'll move on." Having finished addressing the assembly you sit back down. >Brude says, "Goldenmane asks, 'Will the combos be affected in any way by this? What about sonic attacks? They are not targetted. And magical attacks? Some magical attacks are not targetted either.'" >Brude nods to Goldenmane, who stands up to address the assembly. >Amaranth says, "As is discussed in COMBO HELP, the use of combos will cost fatigue. The second and third moves in a combo cost less than the fourth move which in turn costs less than the fifth move." >Amaranth says, "So if you're getting too fatigued too quickly by using them, use COMBO STOP to stop using them and save your fatigue" >Amaranth says, "Even sonic attacks will cost some fatigue but since they also draw from the voice stamina pool, it won't be as significant as other melee attacks" >Goldenmane asks, "Are combos already targetted? I'm sure some of the moves must be simply by their nature, but what about SWING and such?" >Schism says, "I think she means are some of the combos hardwired for a target like upper cut." >Amaranth says, "The combos themselves don't change the targetted location of an attack so whatever the attack (or you) targets, that is where the attack will be targetted for that move in the combo" >Amaranth says, "They can change it, but I haven't built any that make a specific target area yet." >Amaranth says, "I can't say if the sonics and/or magical attacks will choose default targets or not. brude will be able to tell you if they can be targetted specifically" >Goldenmane asks, "Okay. And sonics and magic? Can they be targetted in some way? For instance, would striking an opponent where it is not armored do more damage?" >Brude says, "You can target strikes." >Brude says, "And sonics, too, as I don't think any of them are hard-coded for specific target locations." >Amaranth says, "I'm fairly sure you can target sonics as well." >Goldenmane asks, "May I ask something about fatigue?" >Goldenmane asks, "One gain regain one's health more quickly using elixirs and certain spells. Will it be possible to re-energize onesself also? Will there be a new elixir or spell? Or will the honey-ginseng elixirs and the current health improvement spells work on fatigue also?" >Brude says, "For the time being, no, there should not be any ways to replenish fatigue." >Goldenmane asks, "So the spells, potions and songs that improve strength and co-ordination won't be factored in either?" >Brude says, "No, it's your natural strength and coordination that matter." >Brude says, "The only way to boost fatigue is to train, and the only way to recover it is rest/time." >Brude says, "I don't expect that after every hunt you'll have to crawl back to town exhausted and wait an hour to be refreshed. It's not that extreme." >Goldenmane asks, "So one could totally regain one's health and still be too tired to continue?" >Goldenmane says, "Okay. Thank you." >Brude says, "Hit points and fatigue are handled and used separately." >Having finished addressing the assembly Goldenmane sits back down. >Brude says, "Okay, I'll open it up for just a few more questions if there are folks with questions." >Brude takes the lid off the question box. Use ASK to submit a question. >Brude closes the question box. >Brude says, "Okay." >Brude says, "Ashmael asks, 'Will different weapon types vary the effects of fatigue, particularly within ambush.'" >Brude nods to Ashmael, who stands up to address the assembly. >Brude says, "Yes, the weapon affects the fatigue cost." >Ashmael says, "Right now, there's no real benefit for using light one-handers for ambushing.. " >Ashmael asks, "Will there be different fatigue costs for the different weapon types n such? As well as different ambushing moves?" >Brude says, "The fatigue-cost differences for weapon are the same for all types of attacks." >Ashmael says, "So less fatiguing to use a light one-hander.. I'd get more ambushes per fatigue pool." >Brude says, "Using a greatsword to ambush will be as more fatiguing than a dagger as it would be swinging a greatsword vs. a dagger." >Ashmael says, "Sweet." >Brude says, "The greater the potential power, the greater the cost." >Ashmael asks, "Will that be a noticable difference?" >Brude says, "Over the course of a hunt, it should be." >Brude says, "Individually per each critter, no, it's not likely you'll see much of a difference." >Brude says, "Unfortunately fatigue won't, at this time, cause you to fall over and lapse into unconsciousness." >Ashmael says, "Shame that." >Brude asks, "Okay, did you have anything else?" >Ashmael asks, "Yup.. is there an update on traps?" >Brude says, "Not yet." >Ashmael says, "Bugger." >Brude grins. >Ashmael says, "being the technical term." >Ashmael says, "Mmkay, I'm done." >Having finished addressing the assembly Ashmael sits back down. >Brude says, "Quinlax asks, 'How much armor skill will be needed before you can see the effects on magic armor.'" Brude nods to Quinlax, who stands up to address the assembly. >Brude says, "It depends on the armor, really." >Brude says, "Every little bit helps." >Brude says, "Maxing in both would be best, but taking armor in 4th tier will yield some benefits." >Quinlax says, "Ahhh so having it in tier 1 would be better than having it in tier 3" >Quinlax says, "I didn't know if it was capped at a certain tier or not" >Brude says, "It's not a necessity to have both skills. Using just the magic skill, you'll have good protection." >Having finished addressing the assembly Quinlax sits back down. >Brude says, "Koie asks, 'Will the size and weight of a weapon have any impact on the fatique'" >Brude nods to Koie, who stands up to address the assembly. >Koie says, "Well since that was answered " >Koie says, "go on to the next person and give me my pony" >Schism says, "No pony for you." Having finished addressing the assembly Koie sits back down. >Brude says, "Wazza asks, 'Is the rate of recovery from being fatigued a flat rate, or does it accelerate the longer you rest? Is the amount of fatigue recovered the same for all or dependent on the same factors that determine the size of your pool?'" >Brude nods to Wazza, who stands up to address the assembly. >Brude says, "It's entirely random, inversely proportional to how many ranks of alchemy you have. High alchemy trainers won't recover it at all." >Amaranth says, "And it depends on what phase the moon is in" >Brude says, "Okay, we'll change it." >Astraea says, "No I like it that way. " >Schism says, "And the number of times you request a pony." >Brude says, "There is a flat recovery rate based based on level." >Wazza says, "Cool" >Brude says, "And there is a bonus for health training on top of that." >Wazza says, "Darn my 0 Tier3 health" >Brude says, "Health is a handy skill." >Wazza says, "I have it handy, just empty right now" >Wazza says, "Thanks" >Brude says, "The difference in recovery isn't HUGE, but it can be helpful, especially if you're a very aggressive type who likes to charge into massive mobs of innocent forest-dwellers." >Wazza says, "You mean satyrs" >Brude says, "Or anything else." >Wazza says, "I want to see how badly they can do a number on someone now in a swarm" >Wazza says, "I'm done" >Brude says, "Hopefully as bad as I've been pummelled in swarms while testing." >Brude says, "Or worse." >Astraea says, "You can always add to it in the future." >Brude says, "I could always use seeing more names flicker by in the death window." >Wanderstar says, "I just use the cheat codes" >Schism says, "If player equals Wazza, add top and bottom engagement fields." >Having finished addressing the assembly Wazza sits back down. >Brude says, "Okay, and that, finally is about all of it." >** Brude opens the floor back up for general discussion. ** >Brude says, "Thank you all for coming." >Wazza says, "Awesome" >Ashmael says, "Thanks for that." >Bonk says, "Thanks for the update" >Attucus says, "Since the box was too full for my question" >Wanderstar says, "I knew id manage to get here at just the right time" >Attucus asks, "How tiring will it be for ambushing and hiding together?" >Brude says, "Ambush + hide is always the most fatiguing." >Goldenmane asks, "You said strength, coordination, health skill and level considered in the fatigue equation. Are any values weighted more than others?" >Brude says, "Actually ambush from hiding then hide, is the most fatiguing." >Attucus says, "Hmm okay, thanks." >Miakoda asks, "Can we post questions we couldn't ask here somewhere on the boards for answers?" >Brude nods to Miakoda. >Miakoda says, "Ok, thanks." >Bonk says, "Bonk finally lucked out in something, Going to be a Fatigued ocean" >Brude says, "Sure, post any questions you have on the bbs. If they can be answered, we'll get to them." >You ask, "say, Brude, if fatigue recovery is at a flat rate based on level, isn't there some disadvantage to having a large fatigue pool?" >Quinlax says, "I have one last question" >Schism says, "It will be modified by health skill." >Schism says, "So like Wazza, with high stats and no skill, will take longer than say Bonk with higher skill." >Quinlax asks, "Will the to-hit on BC and things like webs be equaled out to match melee attacks or will they remain insanely high?" >Brude says, "Having a large fatigue pool won't be a disadvantage." >Wazza says, "So I'll start hitting like a pansy, oh well" >Wanderstar says, "save when your wife tells you to take out the garbage you cant say but im too tired" >Brude says, "Even if you recover more slowly, you will still have a bigger reserve to use than someone witha small pool" >Wazza says, "I still got a warstaff" >You say, "seems like if ya have more reserves, though, ya should recover faster, too" >Attucus says, "Seni has a quesition." >Quinlax says, "well it is like that kinda" >Brude says, "Level is a large component in the fatigue pool, specifically because fatigue is important to everyone and we can't kill everyone for being weak, clumsy, and unhealthy." >Wanderstar asks, "we cant?" >Brude says, "Not overtly." >Seni asks, "what if we train all the things needed which one will be used more?" >Wanderstar says, "oh oks" Wazza says, "But the critters can" >Brude says, "At lower levels, strength and coordination are probably the largest factors." >Quinlax says, "The only way to raise your pool is to train so in effect your raising the amount you heal" >Attucus says, "Sure, ask me to ask that for you, then do it yourself. I see how you are." >Seni says, "ya said i had a question" >Brude says, "After a while, health training becomes a more effective component of the fatigue pool." >Seni asks, "so say at like level 40 which would be good?" >Wanderstar says, "all the above" Seni says, "coolies" >Seni says, "see putting that health in first was a good thing" >Brude says, "Yes, having high health is very helpful." >Amaranth says, "Oh, the THT for the new BC moves will be using combat's calculations. So THT for the new moves will be comparable to other types of attacks" >Seni says, "thank ya very much" >Goldenmane asks, "So at 138 with 279 in health, 547 in strength and 563 in co-ordination, what should I concentrate on?" >Miakoda asks, "But you said, in essence, that the fact that magic users have less points to train with in strength and coordination because they have to use them in piety and luck to hit with magic, and the additonal penalty of impudence have been factored into the effects of fatigue for them, correct?" >You say, "findin' somethin' that don't run off before ya can swat it" >Seni says, "now i wanna be her when i grow up" >You grin at Goldenmane. >Goldenmane grins at you. >Wazza says, "Don't need luck training Mia, you got magic for that" >Miakoda asks, "Didn't Kordudon change that a while back and say luck was now necessary for magic to work?" >Brude says, "All of those are about average, Goldenmane, so increasing any of them will help roughly equally." >Wazza says, "It just helps like most things I'm sure" >Quinlax says, "I was just finding my to-hit with any BC move was around 50 while my swing was at 2" >Brude says, "Luck and piety are both important in spellcasting." >Miakoda says, "Actually, I know he did cause he and I had a specific discussion about it and he told me to start training in luck after that change, cause I couldn't hit with magic anymore" >Brude says, "And in resisting." >Astraea says, "magical attacks arent going to use the fatigue... so the magic users should be fine too I think, the fatigue will be used for normal attacks and defenses so a magical user who attacks primarily magically won't need as much fatigue as a fighter who swings his greatsword time and time again." >Bonk asks, "know don't liking giving time, but talking 75% chance sometime this year for all of this?" >Brude says, "At least that." >Amaranth says, "Remember that the non-direct-damage BC attacks use a different THT system than the direct-damage BC attacks." >Seni asks, "how about 80%?" >Miakoda says, "Ok, good...cause we get the same number of training points as everyone, but if we now have to spread them out more to strength and coordination and still keep up luck and piety then we're weaker overall no matter." >Quinlax says, "Ahhh I forgot about that" >Brude says, "Probably higher than 80." >Seni asks, "95?" >Amaranth says, "That's part of the reason I wanted to re-do the BC moves... to correct that issue" >Goldenmane asks, "So before the end of this year?" >Brude says, "The odds of it not coming out this year are roughly the same as the odds against all of us getting hit by lightning." >Quinlax says, "I like using it, just I can actually kill things faster if I don't" >Brude says, "Most of it is already completel. We're just cleaning up final details, and picking a very inconvenient moment." >You ask, "oh, like when I got 6 blue wolves comin' at me, eh?" >Brude grins at you. >Brude says, "That would work." >You say, "figgered as much" >Miakoda says, "I think right before a big auction and when the server is flukey is a good time." >Quinlax says, "Must revise training plan to include armor" >Miakoda asks, "Hey, can I ask if Korudon is coming back any time this decade, or, if not, if we're gonna get a new magic guru eventually?" >Astraea says, "Magic will be addressed. Soon wether or not Korudon is coming back soon or not. " Quinlax says, "Goodie goodie" >Miakoda says, "Thanks. Its getting really yucky to be a magic user around here anymore." >Seni asks, "speaking of magic is the trainer fixed yet?" >Astraea says, "I hate the soon word. But It will not languish. It is a topic the gms are currently discussing." >Brude says, "The commonality issue for the trainer and hermit is being worked out." >Wazza says, "Wonder if he'll lose his job" >Miakoda says, "Ok, maybe not then for you old folks...but for us youngsters it is." >Seni says, "ok thanks" >Wazza says, "Then we'd have to wander the lands to find another ritual trainer" >Wazza asks, "Could someone enlighten as to when you can strike all your engagement positions with STRIKE ALL?" >Wazza says, "I can't get the rear yet" >Brude says, "I don't remember." >Brude says, "It may be buggy unless the skill requirement was set pretty high." >Wazza says, "I just figure it's set pretty high, maybe I should ask Goldenmane - but nothing will swarm her unless they're on steriods" >Astraea says, "Good Forum Brude. Thank you." >Miakoda says, "Thanks Brude" >Brude says, "Thanks for coming, folks. It won't be as bad as it sounds." >You wave at Brude. >Brude lets loose a wild howl and takes a running leap at Wazza! Before Wazza has a moment to react, Brude dives straight into Wazza's canvas haversack. The haversack shakes briefly, then is still. >Wazza says, "Thanks GM Astraea" >Astraea says, "I didn't do anything they did all the hard work."