Quantum says, "What we are going to do tonite is discuss the concepts of new combat."
>Quantum says, "And give you all a chance to know what is in store."
>The white glow fades from around Goldenmane.
>Quantum says, "Then I will provide a demo of combat, to give you a bit of a taste."
>Quantum says, "The demo will be rather limited, only 3 functioning combat moves."
>Quantum says, "It's not a complete system, but we wanted to show you our progress."
>Quantum takes the lid off the question box. Use ASK to submit a question.
>Quantum says, "Let me start with a brief discussion of new combat."
>Quantum says, "Here's the basics of how it will work."
>Quantum says, "With our current combat, all the skills were inputs into calculation the THT."
>Quantum says, "That's to-hit for people who don't love abbreviations like I do."
>Quantum says, "Damage is determined by the weapon largely."
>Quantum says, "And profession, in the case of the patch we applied a while back to give warriors and rogues and tellers more damage."
>Quantum says, "What I'm doing with new combat is a flip flop of that."
>Quantum says, "Profession and level will govern the to-hits."
>Quantum says, "Skills will govern the damage."
>Quantum says, "Poorly trained people will hit just as often, but for dramatically less damage."
>Quantum says, "Another concept for new combat."
>Quantum says, "Critical hits, though a far more simplified system than you might think of, if you've played DR or GS3."
>Quantum says, "A critical hit in the HX sense simply means an extra special hit."
>Quantum says, "Which will do either double, triple, quadruple, or quintuple damage."
>Quantum says, "And because damage is already going up with level, because the skills are raising with level, there is some potentially for truly huge hits in new combat."
>A small spider went out.
>Quantum says, "No one shot kills though, combat caps the damage out to prevent that from happening to someone with full hit points, no matter how bad their luck."
>Quantum says, "The last concept I should mention is stance."
>Graeyson just left.
>Quantum says, "Again, we will be doing this differently than other Simutronics games have in the past."
>Quantum says, "Stance will be an automatic feature in HX, you can check your stance with the STANCE verb, but you have no manual control over it."
>Quantum says, "What it will mean is this."
>Quantum says, "If you SWING or JAB or THRUST or whatnot at a critter."
>Quantum says, "Your defense will be down, while you are in the Roundtime for that move."
>Quantum says, "At the end of that Roundtime, your defense will return to normal."
>Quantum says, "This represents the fact that you must open yourself up a little bit."
>Quantum says, "Every time you attack."
>Quantum says, "The exact amount of the defense reduction depends on the aggresiveness of the move you chose to do."
>Quantum says, "THRUST will lower your defense more than SWING."
>Quantum says, "But then, THRUST also has a much nicer bonus to hit."
>Quantum says, "Keep in mind that this will all be fairly applied."
>Quantum says, "Creatures will have these same limitations."
>Quantum says, "So striking a creature right after it's swung at you means it will have little to no defense."
>Amaranth says, "Or bonuses"
>Amaranth smiles at Quantum.
>Quantum grins at Amaranth.
>Shanaira just left.
>Quantum says, "Timing will be important, because one important feature of new combat will be Roundtime for creatures."
>Quantum says, "On the exact same rules that players get them."
>Quantum says, "Creatures will strike slowly with heavy weapons, quite quickly with brawl."
>Quantum says, "That concludes my basic description."
>Quantum says, "Now let's try and move through some questions."
>Quantum says, "And I can clarify anything that was screwy."
>Quantum says, "Arkturus asks, 'How soon is the new combat system going to be implemented and will we be able to reallocate when its brought into play?'"
>
Quantum nods to Arkturus, who stands up to address the assembly.

>Quantum says, "I can field that to some degree."
>Quantum grins.
>Quantum says, "I can't give a date on new combat."
>Arkturus nods.
>Arkturus asks, "What about reallocation?"
>Quantum says, "You may make your own estimates based on the completion you see from the combat system I show off tonite."
>Quantum says, "Reallocation will follow new combat."
>Arkturus nods.
>Quantum says, "It has to, because new combat changes some skills."
>Arkturus nods.
>Quantum says, "For example, all brawling will be collapsed down into one skill."
>Arkturus nods.
>Quantum says, "And other skills will gain imporartance."
>Quantum says, "Such as athletics, which will become our armor use skill."
>Zephyra says, "Heh..I thought he said scale."
>Zephyra snickers.
>A tiny brown sparrow lifts its head and nuzzles Hawkeye's ear before warbling a heart-rending melody.
>Quantum grins at Zephyra.
>Amaranth grins at Zephyra.
>Arkturus asks, "Just out of curiosity, how long have you been working on this system?"
>A small brown finch hops on Gimli's shoulder, ruffling its feathers quickly before settling down.
>Quantum says, "Me personally? less that 90 days."
>Arkturus nods.
>Quantum says, "Other GM's though have been working on it quite some time."
>Arkturus grins.
>Quantum says, "I should clarify I am not the combat guru, that is GameMaster Astraea."
>Calitis just left.
>Quantum says, "I'm only lead programmer for this project."
>Arkturus asks, "Would you say you'll have the new combat before new years, or is that just a dream?"
>Quantum says, "I really can't say."
>Quantum asks, "It would be nice wouldn't it?"
>Arkturus nods.
>Quantum says, "But I won't release an unpolished system, I have rather high standards."
>Quantum chuckles.
>Arkturus asks, "Will ranged weapons be made better with new combat?"
>Quantum says, "I only accept small swarms of bugs, not hordes."
>Logos takes a drink from his wine tonic.
Logos squints momentarily.
>Quantum says, "Hmmm, you've already asked your question, but I'll field that since I wanted to talk about ranged anyway."
>Arkturus nods.
>Quantum says, "Ranged combat will be largely the same as melee combat."
>Quantum says, "But you don't have to be engaged."
>A golden snake shifts its position on Llorien's shoulders. Flicking its tongue against her cheek, it slides down to coil about her finger.
>Quantum says, "can pick any target in the room."
>Quantum says, "And the targets defense penalty for stance won't apply."
>Arkturus nods.
>Quantum says, "If someone does manage to get close to you and bash you while you are firing a ranged weapon, the stance defense penalty for firing a ranged weapon is LARGE."
Shanaira's fur large sack begins to shake and twist of its own volition. Suddenly, Brude comes hurtling out of the sack with a demented cackle. Turning a few summersaults in the air, he lands nimbly.
>Gloomthryn squints momentarily.
>Quantum says, "So I don't recommend letting it happen."
>Quantum winks.
>Arkturus nods.
>Arkturus says, "Which is one of the reasons I use tripwires"
>Arkturus grins.
>Quantum says, "Alright, let's move on, thanks Arkturus."
>
Having finished addressing the assembly Arkturus sits back down.

>Quantum says, "Gimli asks, 'Will the new combat make use of each and every weapon? Such as certain moves and abilities with some, and different ones with others?'"
>
Quantum nods to Gimli, who stands up to address the assembly.

>Gimli says, "I could add, but you get the point."
>Gimli seems to be waiting for Quantum to do something.
>Quantum says, "New combat diversifies weapons a lot from what we currently have."
>Gimli nods to Quantum.
>Quantum says, "This leads to one feature of new combat I love the most, so I want to talk about it."
>Quantum says, "I call it "damage typing" but then I'm weird like that."
>Gimli blinks.
>Quantum says, "What it means is that the combat system evaluations all damage based on what type of damage it is."
>Quantum asks, "Is it slashing damage? piercing damage? fire damage?"
>Gimli nods to Quantum.
>Quantum says, "Different defenses for each."
>Quantum says, "I should add that players will mostly have the same defenses for all of those, barring magic."
>Quantum says, "But monsters we can vary."
>Quantum asks, "Also, remember the critical hits I spoke about earlier?"
>Gimli nods to Quantum.
>Quantum says, "Bashing weapons, piercing weapons, and slashing weapons all have different formulas for what constitutes a critical hits."
>Quantum says, "And it depends on the attributes of the defender to some extent also."
>Quantum says, "Some monsters will obviously be vulnerable to blunt weapons, some to piercing, etc."
>Gimli nods to Quantum.
>Gimli asks, "Same with armor?"
>Quantum says, "You'll have to vary your arsenal a bit depending on what you hunt."
>Arcrest just left.
Gimli asks, "And the types thereof?"
>Quantum looks over at Gimli and shakes his head.
>Quantum says, "Nope, we wanted to preserve the flexibility of players who don't wish to wear armor."
>Quantum says, "So, in new combat, armor will work a tad differently than you might expect."
>Quantum says, "Basically, if you are wearing a lot of armor, instead of using your dodge skill for defense, the combat will use the value of your armor instead."
>Gimli asks, "Nixin' the dodge skill?"
>Quantum says, "You can use either your dodge, or the value of your armor, but not both."
>Gimli nods.
>Quantum says, "You automatically get whichever is better."
>Gimli asks, "But, will not certain armor protect better against certain attacks?"
>Quantum says, "Remember that wearing armor will require athletics skill, unless you want to be encumbered."
>Gimli asks, "Or no armor at all?"
>Quantum says, "Depends on the damage type."
>Quantum says, "And that's all I'm going to say about that."
>Quantum winks at Gimli.
>Gimli says, "That's what I was askin' earlier."
>Gimli mutters something under his breath.
>Gimli asks, "So, with ranged weapons. They will remain the same? Fire, fire and fire some more?"
>Gimli raises an eyebrow.
>Quantum says, "Largely."
>Gimli grumbles.
>Quantum says, "There will be several variations on the "fire" command."
>Quantum says, "For different bonuses and purposes."
>Gimli asks, "Such as?"
>Quantum says, "A leg shot type thing to have a better chance of knocking creatures down is planned."
>Gimli nods.
>Quantum says, "Obviously requiring high skill."
Gimli says, "Aimin' you mean."
>Gimli says, "Of course."
>Quantum says, "It won't be body part specific aiming though."
>Gimli says, "I've other questions, but I'd rather see combat then ask question."
>Quantum grins at Gimli.
>Gimli nods to Quantum.
>Quantum says, "We shall move along then."
>
Having finished addressing the assembly Gimli sits back down.

>Quantum says, "Liye asks, 'what does new combat entail'"
>
Quantum nods to Liye, who stands up to address the assembly.

>Liye says, "Sorry for such a general question first of"
>Quantum says, "Hmmm, I think I've talked about most of it."
>Quantum grins at Liye.
>Liye nods to Quantum.
>Quantum asks, "Anything specific you want me to elaborate on?"
>Liye asks, "Will warriors be able to train spefically in brawling and still be effective in combat?"
>Quantum says, "Absolutely."
>Quantum leaps in front of Paradigm.
>Quantum begins advancing on Paradigm.
>Liye says, "And will profession based attacks be impleneted with new comabt.."
>Liye blinks at Quantum.
>Quantum advances to melee range in front of Paradigm.
>Quantum ducks low and then launches a vicious uppercut at Paradigm.
[To-hit:2 Roll(1d100):1]
...Quantum gestures wildly with his fist, but Paradigm appears unaffected by the breeze.

>Quantum ducks low and then launches a vicious uppercut at Paradigm.
[To-hit:2 Roll(1d100):28]
...Quantum's fist pulverizes into Paradigm!
...Paradigm takes 455 points of damage.
...Paradigm is stunned!
>Quantum ducks low and then launches a vicious uppercut at Paradigm.
[To-hit:2 Roll(1d100):30]
...Quantum's fist pulverizes into Paradigm!
...Paradigm takes 455 points of damage.

Paradigm just fell dead at your feet!

>Liye says, "Oooooh Nice"
>Quantum asks, "Look good?"
>Zephyra shakes her head at Quantum and clucks her tongue.
>Liye applauds Quantum!
>Liye says, "Very good"
>Paradigm appears in a flash of light, looking slightly disoriented.
>Zephyra says, "There he goes, affecting the Paradigms again."
>Paradigm mutters something under his breath.
>Liye giggles at Zephyra.
>Quantum says, "Brawling damage will not weaker in new combat."
>Liye nods to Quantum.
Astraea looks on as Quantum explands and nods sagely.
>Quantum says, "Instead brawling RT's will be in line with regular melee."
>Quantum says, "So brawlers and melee fighters will have roughly equal damage and RT."
>Liye nods to Quantum.
>Liye beams at Quantum!
>Quantum says, "Melee fighters will have the advantage of superior weapons."
>Quantum says, "Brawlers will have the advantages of some special moves, with better chances to knockdown/stun,etc."
>Liye nods to Quantum.
>Quantum asks, "Did I cover your question will enough Liye?"
>Quantum grins.
>Liye says, "What about profession based attacks? will anything like be implemented.."
>Liye nods to Quantum.
>Liye says, "Thanks for the demonstration to.."
>Astraea says, "mmm"
>Quantum says, "Not necessarily profession."
>Quantum says, "Race specific definitely."
>Liye asks, "Taurs get special attacks?"
>Quantum asks, "Wanna see a giant move I invented?"
>Quantum begins advancing on Logos.
>Logos cowers in fear.
>Quantum whistles tunelessly to himself.
>Zephyra says, "Remember, this is a family game."
>Liye says, "I'd rather see a Taur move..but yeah.."
>Quantum advances to melee range in front of Logos.
Zephyra pokes Quantum in the ribs.
>Liye grins at Quantum.
>Paradigm begins advancing on Quantum.
>Aljahar just left.
>Paradigm advances to melee range to the left of Quantum.
>Quantum picks up Logos and swings Logos through the air at Paradigm.
[To-hit:2 Roll(1d100):9]
...Logos pulverizes into Paradigm!
...Paradigm takes 690 points of damage.

Paradigm just fell dead at your feet!

>Elliara just left.
>Astraea picks up Quantum and turns him upside down shaking all the change from his pockets.
>Liye says, "Oooh"
>A cloud of golden sparks suddenly appears in the air, forming the outline of a male Giant before resolving into Paradigm himself.
>Liye exclaims, "That's just fabulous!!"
>Paradigm mutters something under his breath.
>Logos stumbles.
>Astraea says, "That had to hurt."
>Quantum says, "Man, Logos is heavy."
>Liye says, "Using other players as weapons! that's perfect! I thought of that.."
>Quantum says, "That was a big RT."
>Quantum says, "Lose some weight man."
>Quantum pokes Logos in the ribs.
>Quantum grins at Liye.
>Logos exclaims, "I'm a light as a cloud!"
>Liye lets out a howl for Quantum!
>Liye lets out a hearty cheer for Quantum!
>Quantum grins.
>Liye says, "Thats it for me..thank you"
>Quantum says, "Okay, let's give someone else a chance to ask some questions."
>Quantum nods to Liye.
>
Having finished addressing the assembly Liye sits back down.

>Quantum says, "Maker asks, 'will the new system be done by next soltice?'"
>
Quantum nods to Maker, who stands up to address the assembly.

>Maker babbles incoherently.
>Quantum says, "I answered this already, as best I could."
>Quantum asks, "Got anything else you want to ask quick?"
>Quantum grins at Maker.
>Maker says, "i have acouple other question"
>Quantum says, "Oh folks, there'"
>Quantum says, "Oh folks, there's room in that question box again . . ."
>Quantum says, "No there isn't, that was fast."
>Quantum chuckles.
>Maker asks, "will the gods have the same bonus and negatvies?"
>Quantum says, "Hmmm, I'm only designing combat, not reallocation."
>Maker nods.
>Quantum says, "So that's not really our topic."
>Quantum says, "And I honestly don't know."
>Astraea says, "Thats probably doubtful however."
>Quantum nods to Astraea.
>Quantum says, "Let's move on, that box is staying full."
>Maker asks, "will the strength requires on any weapons change?"
>Maker says, "oh ok "
>Quantum says, "Strength required will go down, especially for two handers."
>Quantum winks at Maker.
Rhena just left.
>
Having finished addressing the assembly Maker sits back down.

>Quantum says, "Invictus asks, 'are there going to be blocks that will raise your defense for a roundtime?'"
>
Quantum nods to Invictus, who stands up to address the assembly.

>Quantum says, "Hadn't planned any."
>Invictus says, "ok, I'm done then"
>Destrution just left.
>Invictus grins.
>Quantum says, "It's assumed a person in full defensive stance will be doing their utmost to defend themselves."
>A small golden snake uncurls from about Llorien's finger and coils about her right wrist, where it goes still.
>Quantum says, "which includes blocking, staying at the edge of the creatures reach, dodging around blows, etc."
>Quantum grins.
>Quantum asks, "Got anything else quick?"
>Invictus says, "I'm not quick enough to ask quickly"
>Invictus grins.
>Invictus says, "sit me down"
>
Having finished addressing the assembly Invictus sits back down.

>Quantum says, "Cervesus asks, ''what's the effect of relative positions in melee?'"
>
Quantum nods to Cervesus, who stands up to address the assembly.

>Quantum says, "Good question."
>Quantum says, "It will modify THT."
>Cervesus nods.
>Quantum says, "There will be small modifiers THT for both facing on an opponent, and of course number of oponents engaged."
>Quantum says, "Those modifiers stack up quick."
>Cervesus asks, "will it have any effect on damage as well?"
>Quantum says, "Surrounded is not a good place to be."
>Cervesus laughs!
>Cervesus says, "don't I know it"
>Quantum says, "Yes, it will, because the amount you roll over the THT threshold is one of the modifiers to criticality."
>Cervesus nods.
>Cervesus says, "thanks"
>Quantum says, "rolling a 3 when you need a 2 and rolling a 99 when you need a 2 will be VERY different hits."
>Quantum says, "The creature probably won't get up from the 99."
>Cervesus exclaims, "excellent!"
>Quantum says, "Skills play a part in that also, but the die roll is one modifier."
>Quantum grins.
>Cervesus nods.
>Quantum asks, "Did I cover your question?"
>Cervesus says, "thanks, I'm done"
>Cervesus nods.
>Quantum nods to Cervesus.
>
Having finished addressing the assembly Cervesus sits back down.

>Quantum says, "Goldenmane asks, 'This is all very well for those who use weapons, but what about Harpy Claws and other attack spells?'"
>
Quantum nods to Goldenmane, who stands up to address the assembly.

>Quantum says, "Harpy claws requires a melee to-hit roll I believe."
>Quantum says, "So that will change with new combat."
>Zanzibar just left.
>Quantum says, "In that it will use the new combat THT mechanics."
>Quantum says, "Other attack spells I can't say."
>Azgar just left.
>Quantum says, "That's largely up to the priest gurus."
>You see a small spider crawl across the floor.
>Quantum says, "I should add this."
>Quantum says, "I know yuo've all been hearing "we can't fix that till new combat" for a long long time."
>Astraea stomps on a small spider, crushing it underfoot!
>Astraea picks up a small spider.
>Quantum says, "Some of those fix projects are now underway."
>Quantum says, "But they, by their nature, lag behind combat."
>Quantum says, "Other GM's cant start fixing stuff like that until I finish that part of combat."
>Quantum says, "So there will in all likelyhood be a delay between new combat being released and full revisions of all necessary alchemy and magic."
>Quantum says, "Alright, let's move on."
>
Having finished addressing the assembly Goldenmane sits back down.

>Quantum says, "Choatea asks, 'Are critical hits for non-alchemical weapons only, or are they included? Since we don't swing wands etc how does these apply to the new combat system?'"
>
Quantum nods to Choatea, who stands up to address the assembly.

>Choatea smiles.
>Quantum says, "That will be up to GameMasters Wanderstar and Mathuna."
>Quantum grins.
>Choatea nods.
>Choatea says, "alright, we'll see then"
>Choatea smiles.
>Quantum says, "They have the option of using the combat critical hit system."
>Shanaira just left.
>Choatea says, "ah i see"
>Quantum says, "Or one of their own alchemical devising."
>Quantum chuckles.
>Gloomthryn shivers, as if from a sudden chill.
>Choatea asks, "So that's the rewrite part you were talking about just now?"
>Liye just left.
>Quantum says, "Alchemy will include a stance for the RT, and of course damage typing on the attacks."
>Quantum nods to Choatea.
>Choatea nods.
>Quantum says, "Changing combat breaks most of the game."
>Choatea says, "Yes I can see that"
>Quantum says, "So then we have to back and fix it all."
>Quantum grins.
>Kyair lets out a long, audible *SQUEEEEEAK*.
>Quantum closes the question box.
>Choatea asks, "Would you consider that the wands etc will be more melee than ranged or vice versa?"
>Quantum says, "I have no idea."
>Choatea grins.
>Quantum says, "Again, up to Wanderstar and Mathuna."
>Choatea nods.
>Choatea says, "alright"
>Choatea says, "thank you"
>Quantum grins.
>Quantum says, "Thank you"
>
Having finished addressing the assembly Choatea sits back down.

>Quantum says, "Goldwolf asks, 'Will your defense still be boosted by holding a weapon?'"
>
Quantum nods to Goldwolf, who stands up to address the assembly.

>Quantum says, "No."
>Goldwolf says, "Uggh."
>Astraea says, "Mmmm "
>Quantum says, "No more parries."
>Quantum says, "No more parry damage."
>Astraea says, "Oh yes no parries."
>Quantum says, "At least not as I've done it so far."
>Goldwolf ponders.
>Quantum says, "It's really unfair to the brawlers to make defense dependant on holding a weapon."
>Goldwolf nods.
>Goldwolf says, "They can flip attackers for damage."
>Quantum says, "That's going too."
>Quantum says, "No more doing damage on defense, that system had some unfortunate potential for abuse."
>Goldwolf asks, "There is a limit to how much armor you can wear, so won't those with high dodging be better off?"
>Quantum says, "There is a limit, it's based on skill."
>Quantum says, "More athletics skill, more armor."
>Quantum says, "It works out about even."
>Goldwolf says, "But those with less athletics naturally have less dodging."
>A tiny brown sparrow hops on Hawkeye's shoulder, ruffling its feathers quickly before settling down.
>Goldwolf says, "So they will not be able to use armor well enough to compensate."
>Quantum says, "If you were to train dodge, and I was to train athletics the same amount, and I was to wear as much armor as my athletics would allow, we would have about the same defense from damage."
>Goldwolf says, "Agreed. But I have deficits in both."
>Quantum says, "That's what reallocation is for."
>Goldwolf chuckles.
>Quantum says, "To fix things like that, because I'm changing the rules in the middle of the game."
>Quantum grins.
>Goldwolf says, "If that ever comes around, yes, but I'm gonna be about as vulerable as a barn until then."
>Quantum says, "We will keep in mind every professions need for defense."
>Quantum nods to Goldwolf.
>Quantum says, "I think we should move on, I don't want to keep waiting all night to play with combat."
>
Having finished addressing the assembly Goldwolf sits back down.

>Quantum says, "Sejast asks, 'What about backstab or similar attacks? Will they be implemented in new combat?'"
>
Quantum nods to Sejast, who stands up to address the assembly.

>Quantum says, "Glad you asked."
>Quantum says, "Yes."
>Sejast grins at Quantum.
>Quantum says, "I imagine ambush will be very popular with rogues."
>Sejast nods to Quantum.
>Sejast says, "Read my mind."
>Quantum says, "Quite a long roundtime on it, but it's one BIG hit."
>Quantum says, "I wish I had the prototype on that one cleaned up enough to show you tonite."
>Quantum says, "But a few bugs popped up today, so we won't be playing with that one."
>Sejast asks, "So it's a part of new combat, not something to be added later?"
>Quantum says, "Correct."
>Quantum says, "IT will come along with the release of new combat."
>Sejast asks, "Can you give any information on how it will work?"
>Quantum says, "Sure, just like a normal hit, except . . ."
>Quantum says, "A.) You must be hiding."
>Quantum says, "B.) The skill used to determine damage will be mostly stealth, weapon skill will only play a small part."
>A small green lizard charm wakes up on Bowhuntress's shoulder and does a few lazy stretches.
>Quantum says, "In effect, stealth will become something of a weapon skill to rogues."
>Sejast asks, "And you can target a critter with it?"
>Quantum says, "Sure, you hide, advance in hiding, and AMBUSH MERMEL or whatever."
>Quantum says, "Mind you, these are all hard things."
>Sejast asks, "So potions and such will aid in backstabbing?"
>A small golden snake slithers up from Llorien's wrist and transfers itself to her neck, looping itself in graceful coils before falling back to sleep.
>Quantum raises an eyebrow in Sejast's direction.
>Sejast asks, "Anything that might raise stealth?"
>Quantum says, "If you mean the hades draught of invisibility for free back-stabs, no."
>Quantum winks at Sejast.
>Sejast says, "Just wondering if alchemy might have an adverse affect on it."
>Sejast nods to Quantum.
>Quantum says, "The details of that will be coming more from GM Revel."
>Sejast grins at Quantum.
>Quantum says, "Who is in charge of hiding and sneaking and relieving others of minor trinkets they didn't really need anymore anyway."
>Sejast raises his hand.
>Sejast whistles tunelessly to himself.
>Quantum grins at Sejast.
>Quantum asks, "Anything else Sejast?"
>Sejast shakes his head.
>Sejast says, "I'm getting yelled at."
>Sejast grins.
>Quantum grins at Sejast.
>
Having finished addressing the assembly Sejast sits back down.

>Quantum wanders away.
>Quantum says, "Raekel asks, 'will there be an ambush verb or something similiar where you can attempt to get a critical hit by leaping from the shadows?'"
>Quantum says, "Funny you should ask that . . ."
>
Quantum nods to Raekel, who stands up to address the assembly.

>Logos chuckles.
>Quantum grins at Raekel.
>Raekel grins at Quantum.
>Quantum says, "Yes, there will be."
>Quantum grins.
>Raekel says, "thank you so much for answering my question"
>Quantum bows to Raekel.
>Raekel says, "I have nothing else, I am most happy "
>
Having finished addressing the assembly Raekel sits back down.

>Quantum says, "Alright, now the bad news."
>Quantum says, "That was the last question."
>Quantum sighs.
>The aura of flame surrounding Goldenmane fades away.
>Quantum says, "Now it's time to go play with combat, before anyone leaves, let me explain how this will work."
>Quantum says, "It's a quite limited demo, but you will have 3 moves to play with."
>Quantum says, "They will be: LIGHTNING PUNCH, UPPERCUT, and THRUST."
>Quantum says, "the first 2 are brawling."
>Ruffling its feathers, a tiny brown sparrow sings a few twittering notes on Hawkeye's shoulder before falling silent.
>Quantum says, "The last one is for weapons."
>Quantum says, "Do not, I repeat, do not use your own weapons with thrust."
>Quantum says, "Putting them through the new combat system will corrupt them for new combat."
>Logos rummages around in his pockets.
>Quantum says, "I will provide test weapons."
>Logos rummages around in his pockets.
>The white mantle hanging from Puggy's neck dissolves and falls towards the floor as it does so.
>Logos rummages around in his pockets.
>Quantum says, "This will be in the arena, as I believe I announced."
Logos rummages around in his pockets.
>Logos rummages around in his pockets.
>Quantum says, "And I will need a few minutes to change the oil and so forth on the new combat system to make sure it's running smoothly."
>Quantum says, "So you should all have 15 minutes or so to get to the arena and mill around."
>Logos appears to be checking his pockets for something, but finds them empty.
>Quantum says, "And then I'll start."
>There is a quick *whoosh!* sound as Zephyra turns her head to glance at Logos.
>Quantum says, "Also keep in mind that I'm not turning old combat off."
>Quantum says, "So both will be active at the same time."
>Amaranth grins at Zephyra.
>Quantum says, "If you hit someone with LUNGE or SWING or whatnot, you will be using old combat."
>Quantum says, "Have to use the three moves I listed to be doing new combat."
>Quantum says, "And, lastly, please be patient if anything is screwy."
>Quantum says, "This is a demo of an unfinished product."
>Quantum says, "Knowing my luck, there will be some glaring bugs I missed."
>Quantum grins.
>Zephyra fades away.
>Quantum says, "And lastly, I'd like you all to give a round of applause to the GM's who worked with me to get us as far as this demo."
>Quantum says, "GameMasters Eryx, Amaranth, Logos, Brude, and Holyph have all put in a lot of time to help me on this."
>Quantum says, "It's a group effort, and they deserve a lot of credit"
>
** Quantum opens the floor back up for general discussion. **

>Llorien gets an impish expression on her face, and lets out a hearty cheer.
>Elerin applauds.
>Arkturus applauds.
Gloomthryn applauds.
>Zhunter gets an impish expression on his face, and lets out a hearty cheer.
>Steelfire applauds.
Liye gets an impish expression on her face, and lets out a hearty cheer.
>Choatea claps her hands.
>Heemor applauds.
Aricia applauds.
Gimli applauds.
Stazi exclaims, "yay!"
>Palus applauds.
Deryni applauds.
>Puggy applauds.
>Cervesus applauds.
>Tkeeri throws back her head and howls.
Palus applauds.
>Pamico says, "what about the rest of us that do not use traditional weaponry"
>Liye gets an impish expression on her face, and lets out a hearty cheer.
Pamico says, "what about the rest of us that do not use traditional weaponry"
>Hawkeye applauds.
Aricia applauds.
Gammyde gets an impish expression on her face, and lets out a hearty cheer.
Lida applauds.
Palus applauds.
Steelfire gets an impish expression on his face, and lets out a hearty cheer.
>Pamico says, "what about the rest of us that do not use traditional weaponry"
Deryni applauds.
>Llewlyn applauds.
>Aricia applauds.
Puggy throws back his head and howls.
>Pamico says, "what about the rest of us that do not use traditional weaponry"
Doron applauds.
Rhyslarn applauds.
>Aricia applauds.
>Deryni applauds.
Pamico says, "what about the rest of us that do not use traditional weaponry"
>Arkturus claps his hands.
>Moiria applauds.
Heemor lets out a hearty cheer for Quantum!
>