>Nikos says, "Welcome to the Mentor Society of Athens Lecture Series."
>Nikos says, "Tonights topic is, Warriors and their abilities. Many of
you have questions asked of you by aspiring or developed Warriors and are
wanting more information. I am hoping that you will feel more confident in
your own knowledge of the way of the Warrior when we are done with the lecture."
>Nikos smiles nervously at his audience.
>Greymar rubs a battle axe.
>Nikos says, "Warriors are the masters of combat. As a Warrior gains skill
and experience they become more and more deadly. This fact is not as readily
apparent at lower levels of skill as it becomes at higher levels."
> Nikos says, "There is no area of combat in which a warrior does not
excel. But their choice of god when they are being born can make a critical
difference in the longterm power and strength of a warrior. The first part
of the lecture will discuss the gods that favor, are neutral to, or disfavor
warriors."
Nikos says, "This is important because a poor choice at birth can have critical
effects on a warrior later in life. The second part of the lecture will discuss
the skills that a warrior trains in and their known or speculated benefits.
And finally I will discuss combat and basic strategies involved in it."
>Nikos fidgets nervously.
Nikos says, "There will be an opportunity to ask questions between the portions
of the lecture."
>Nikos says, "The first part of the lecture is about the choices new Warriors
often makes with little or no idea of what longterm effects there are."
>Nikos furrows his brow.
>Nikos says, "Namely the effects of race and god on the plans they have
for their development. This is a critical area and a young Warrior should
think about it and have the best advice possible for following the path they
want."
>Nikos smiles.
>Nikos says, "Dispite what people may think race does matter to a warrior
depending on their goals. Centaurs for instance will never be the masters
of acrobatics or brawling. But by the same token they excel in weapon lore
and physical development."
>Nikos says, "Giants on the otherhand are definatly not Acrobatic types
nor do they do well in Arcane lore, but they are exceptionally well developed
in the physical department. And finally Humans are great at everything, and
have no areas that they do poorly in."
Nikos says, "What this means is that Centaurs are good weapon masters, Giants
have their strength and might to back them up, and Humans are good generalists"
>Nikos says, "If I was wanting to build a weapon master I would be best
off choosing a Centaur and Zeus, Posidon, Artemis, Athena, or Hephaestus.
Doing this would aide me becoming a weapon master. I might even be best off
selecting Centaur/Artemis as the best choice of race/god. As you can see
this can get involved, so giving advice is never easy."
>Nikos says, "Still I hope with the following you can gain some aide in
advising people."
Nikos recites:
"The Following is the Race options
Human: Neutral to warriors
Centaur: Good weapon masters lousy as brawling masters.
Giant: Strong, hit hard, not so good at defense but great overall warriors."
Nikos recites:
"Following is a list of Gods favorable to the way of the Warrior"
>Nikos recites:
"Zeus, Hermes, Posidon, Artemis, Hebe, Athena, Hepheastus, and Pan."
>Nikos says, " All the preceding gods are advantageous to a warrior in
some way shape or form. And no warrior would go wrong with any of them. There
are several places to see the list of what skills gods favor and disfavor
including my warriors guide. The thing is a warrior may find he is following
a god that doesn't boost his areas of interest. With all of that there are
still gods that are neutral, and gods that are antagonistic to the way of
the warrior."
>Nikos recites:
"The following three goddesses are neutral to a warrior, but give some advantage
in added skills."
>Nikos recites:
"Persephone, Iris, and Hestia."
Nikos says, "None of these three favor the skills of the warrior, but they
also don't disfavor them. So with a bit of planning you could work with them.
But the last two are not so good, and any warrior with one of these should
think about their goals carefully."
Nikos recites:
"The following two gods are poor choices for warriors:"
>Nikos recites:
"Apollo and Demeter"
>Nikos says, "From the list you can see that a warrior actually has a
reasonably good chance of starting with a favorable god. Particularly if
they know a bit of mythology. Also again remember that you can look up each
of these gods in detail. This concludes the first part of the lecture and
the floor is open to take questions."
>Strindt says, "Sorry, Had something at work run late."
>Nikos nods to Strindt.
>Nikos pants.
>Nikos says, "ok, the floor is open for questions."
>Nikos grins.
>Strindt points at a straw-stuffed mannequin.
>Strindt winks at Nikos.
Nikos bows to Strindt.
>Nikos says, "ah thank you."
>Nikos begins to advance on a straw-stuffed mannequin.
>Nikos advances to melee range on a straw-stuffed mannequin.
Nikos throws a quick jab at a straw-stuffed mannequin with his fist.
[To-hit:37 Roll(1d100):62]
...Nikos hits, inflicting 3 points of damage!
>Nikos says, "I was hoping I wouldnt have to mime the later sections of
my lecture."
>Nikos grins at Strindt.
>Bontinor chuckles at Nikos.
> * Ninna joins the adventure.
Nikos grins at Bontinor.
>Nikos asks, "ok, no questions on the first section?"
Nikos asks, "if not I have a question. How was the timing?"
>'A bit on the fast side.You say, "A bit on the fast side."
>Aeolyta nods to you.
>Nikos nods.
>Myste says, "it was find Nikos"
>Nikos says, "ok, give me minute and I'll slow down the next section."
>Aeolyta says, "I scrolled back a bit, on the longer ones. But it sounds
good."
>Myste says, "fine....I imagine questions will arise as ya go"
Nikos nods.
>Nikos says, "ok, onward then"
>Nikos says, "The second part of tonights lecture deals with the warriors
skills. Warriors automatically learn Brawling, Weapons, Acrobatics, and Physical.
Each area with its own subskills. I'll deal with Brawling and Weapons down
in the combat section of the lecture. So this portion will deal with the
little known areas of Acrobatics and Physical skills."
>Nikos grins.
>Nikos says, "The first of these skill areas is Acrobatics. It consists
of the following areas: Dodging, Escaping, Tumbling, and Catching."
Nikos says, "These skills are a large portion of the defensive ability of
a warrior. Another part of defense is the natural improvement that comes
with age, but another aspect of it is acrobatics. Specifically Dodging seems
to improve your ability to avoid getting hit."
>Nikos says, "Escaping is currently not a big skill, but anyone who was
in alpha will remember that constricters once constricted for 60+ damage
a turn and that escaping was the only way to break their hold. So this skill
while currently not a big deal could come to be essential if the creature
GM starts putting in creatures that need this skill to avoid again."
>Nikos says, "Tumbling is very definatly in, and is involved with the
leap, flip and tumble dodge abilities."
Nikos says, "Catching is the skill used to catch or block specific attacks
and is used in conjunction with several brawling moves. At the moment this
skill seems to be automatic and related to how close the blow came to actually
hitting. I suspect improvement in this skill improves the amount you can
catch the blow by when the miss. For example if they miss you by one you
might normall catch the blow but not if they missed by two, as your catching
skill improves the amount that they miss by that you can catc"
>Nikos says, "The next skill area is Physical. It consists of Health,
Stealth, Athletics, and Adrenal Moves."
>Nikos says, "Health seems to behave in its on inimitable way dependant
on race profession and god."
>Nikos says, "Stealth improves your ablility to sneak around and to hide.
Useful and maybe essential when someone finally learns how to Ambush."
>Nikos says, "Athletic is a catch all skill, it covers swimming, climbing,
intimidation, stun and poison resistance. This one is useful and essential
if you fight things that can stun regularly."
>Nikos says, "Adrenal moves is the skill that covers Adrenal Endurance,
Adrenal Strength, and Adrenal speed. If you think you overlooked something,
you didn't. As of this moment these skills are not active yet. What is known
about them is that you will be able to use the skill for a temporary boost
followed by a drop in ability for a short time. Useful when it does come,
but until then this area is not currently useful."
>Nikos says, "What this all means is that different skills are essential
to different goals as a warrior, if you want to fully develope your brawler
you need catching for some of the advanced throws. On the otherhand perhaps
stealth, or shear brute force are your thing. Then you need physical areas,
and when some of the currently inactive skills become live then things might
get really interesting."
Nikos says, "Finally there has been word that we have not seen everything
the warrior class has to offer us. But that message left unclear if this
refered to special abilities, or the skills that have not yet gone live.
This concludes the section on skills, the next section will be on combat
and combat strategies."
>Nikos asks, "Does anyone have questions about warrior skills?"
>Nikos pants.
>Greymar raises his hand.
>Nikos blinks.
>Nikos says, "yes Greymar."
>chucGreymar asks, "who teaches health, and where?"
>You chuckle.
>Nikos grins.
>Nikos says, "I can look his name up if you want but he is in the white
house inn."
>Nikos grins.
Greymar asks, "I shouldst just go up asking every stranger I see in the white
house?"
>Myste pokes Greymar in the ribs.
>Aeolyta chuckles.
>Bontinor chuckles at Greymar.
>Nikos chuckles at Greymar.
>Cindi nods to Greymar.
>Nikos says, "good question, and I didn't have my information at my finger
tips."
>Nikos chuckles.
>Greymar leans on Cindi.
Nikos says, "you would ask Jacobus."
>Greymar says, "I always wast a bit shy, hate talking to strangers."
Nikos says, "that is who Greymar."
>Nikos grins.
>Greymar smiles.
>Nikos asks, "anymore questions?"
Nikos says, "Some of these skills require more skill to use and so not everyone
can use them. After I list the known skills, I'll discuss in combat strategy
and specialized combat tactics."
>Greymar smiles at Nikos.
>Nikos says, "The Brawling skill group consists of Punching, Kicking,
Throwing, and Grappling. Each of these areas provides specialized combat
moves for battle."
>Nikos says, "These skills are listed in detail in the combat section
of the game manual, and in various other sources. One thing to notice is
that the numbers you might find listed as adjustments for each might not
stay consistant."
>Nikos says, "The brawling moves can help expand your range and choices
of attacks. It should be noted that various attacks have differing advantages
and disadvantages. It is also possible that how a move works may change as
the skill improves."
>Nikos says, "Now that we have discussed the Brawling moves you probably
wonder about the Weapon skill group. It is simple and Straight forward consisting
of One-Handed Weapons, Two-Handed Weapons, Ranged Weapons, and Improvised
Weapons."
>Nikos says, "These skills are much simplier in their combat moves because
One-Handed Weapons, Two-Handed Weapons, and Improvised weapons all use the
same set of moves."
>Nikos grins.
>Nikos says, "these moves are of differing advantage to the user. Each
serves its own special need."
Nikos says, "The two known Ranged combat commands are Fire and Throw."
Nikos says, "Remember the Tumbling skill under Acrobatics? Well it comes
back now. There are three known tumbling commands."
>Nikos says, "These are Leap, Flip, and Tumble. If you type them by themselves
you will get a full listing of what each one does."
Nikos says, "The next section of the lecture will be regarding combination
moves and strategy. I'll take a break for questions here."
>Nikos grins.
Nikos nods to Greymar.
>Strindt says, "I'm awake now, btw."
>Strindt grins.
Nikos grins at Strindt.
>Myste beams at Strindt!
>Greymar rubs Strindt gently.
>Aeolyta cackles!
>Bontinor pokes Strindt in the ribs.
>Nikos says, "shame on you falling asleep in the lecture."
>Myste rubs Nikos gently.
>Nikos grins at Strindt.
>Nikos sniffs.
>Greymar yawns.
>Strindt says, "My mind was busy in worlds of corporate business. Weird
dreams."
>Nikos says, "ah well I'll take out my frustration on the mannequin during
the next section."
>Nikos grins.
>Strindt nods.
>Myste snarls.
>Myste stares at a straw-stuffed mannequin.
>Nikos says, "As you probably know there are two styles of combat, Automatic
combat and manual. Up until recently automatic combat was the only way to
swing two weapons at once. With that being fixed so that you now use both
weapons if you have two equipped it makes much more sense to use the manual
system of combat. Also it is not really possible to Brawl effectivly under
automatic combat."
>Nikos says, "Also using the manual combat system gives you the flexability
to use combat maneuvers."
>Nikos grins.
>Nikos says, "By that I mean combinations of moves that result in a tactical
advantage to you."
>Nikos says, "Combination moves are a very powerful tool, and used wisely
can lead to tactical advantage. Basically using a special move will influence
one or more of the following three combat factors."
>Nikos chants:
"Attack Accuracy
Attack Speed
Damage"
>Nikos says, "You will see one or more of these factors change on a succesful
combination move. The thing is Accracey will never go below 2 to hit nor
will it go above 100 to hit. The bottom end of speed is like wise 2 seconds"
>Nikos says, "I'll demonstrate the first of the moves now, This first
one is a brawling combination move that has been known for a while. The Jab
- Jab combination."
>Nikos quickly follows with a second jab to a straw-stuffed mannequin's
head.
[To-hit:32 Roll(1d100):12]
...The punch misses the straw-stuffed mannequin cleanly.
>Nikos throws a quick jab at a straw-stuffed mannequin with his fist.
[To-hit:37 Roll(1d100):44]
...Nikos hits, inflicting 3 points of damage!
>Nikos quickly follows with a second jab to a straw-stuffed mannequin's
head.
[To-hit:32 Roll(1d100):1]
...The punch misses the straw-stuffed mannequin cleanly.
>Nikos says, "As you can see the see the second Jab had a -5 on its to
Hit from the first one. I am also assured that it had a -1 second round time,
but since it only takes me 2 seconds to throw a punch you can't see that."
>Nikos grins.
>Nikos says, "You should already see that this could be the start of something
useful, particularly if your seeing improvements in To Hit, damge, or round
time. The next brawling combination is a continuation of the Jab - Jab
combination. It is the Jab - Jab - Front kick."
>Nikos throws a quick jab at a straw-stuffed mannequin with his fist.
[To-hit:37 Roll(1d100):6]
...The punch misses the straw-stuffed mannequin cleanly.
>Nikos throws a quick jab at a straw-stuffed mannequin with his fist.
[To-hit:37 Roll(1d100):53]
...Nikos hits, inflicting 3 points of damage!
>Nikos throws a front kick at a straw-stuffed mannequin.
[To-hit:72 Roll(1d100):65]
...The straw-stuffed mannequin parries the kick with his bone-hilted scimitar.
...Nikos takes 1 damage!
>Greymar says, "OUCH."
Nikos blinks.
Strindt chuckles.
>Cindi nudges Strindt with her elbow.
>Nikos says, "hey strindt you gave it a sword."
Strindt says, "Sorry."
>Greymar says, "That tis why I quit using my hooves."
>Strindt blushes a bright red color.
>Nikos throws a front kick at a straw-stuffed mannequin.
[To-hit:72 Roll(1d100):83]
...Nikos hits, inflicting 3 points of damage!
...The straw-stuffed mannequin is stunned!
>A straw-stuffed mannequin is no longer stunned.
>Nikos says, "From this you will see the full combination gives a no change
in the to hit with the front kick, as well as decreasing its round time by
one second. Its my impression from watching it that this combination may
also increase the damage a bit."
Nikos says, "The next combination is the Jab - Reverse Punch."
>Nikos throws a quick jab at a straw-stuffed mannequin with his fist.
[To-hit:37 Roll(1d100):85]
...Nikos hits, inflicting 4 points of damage!
>Nikos follows his jab with a reverse punch at a straw-stuffed mannequin.
[To-hit:52 Roll(1d100):99]
...Nikos hits, inflicting 10 points of damage!
...The straw-stuffed mannequin is stunned!
>Nikos launches a reverse punch at a straw-stuffed mannequin.
[To-hit:32 Roll(1d100):35]
...Nikos hits, inflicting 8 points of damage!
>A straw-stuffed mannequin is no longer stunned.
>Nikos blinks at a straw-stuffed mannequin.
>Nikos blinks.
>Nikos babbles incoherently.
>Myste giggles.
>Myste says, "yas best kill it Nikos, he dangerous"
>Nikos says, "thats not how its supposed to work."
>Nikos glares at a straw-stuffed mannequin.
Strindt gazes around at his surroundings.
chuc>Nikos throws a quick jab at a straw-stuffed mannequin with his fist.
[To-hit:37 Roll(1d100):51]
...Nikos hits, inflicting 4 points of damage!
>Nikos follows his jab with a reverse punch at a straw-stuffed mannequin.
[To-hit:52 Roll(1d100):75]
...Nikos hits, inflicting 10 points of damage!
Nikos babbles incoherently.
>Strindt asks, "It's fighting back more, eh?"
>Nikos shakes his head.
Nikos says, "no the numbers for to hit are behaving strange"
>Nikos babbles incoherently.
>Strindt says, "AH."
Nikos launches a reverse punch at a straw-stuffed mannequin.
[To-hit:57 Roll(1d100):13]
...The punch misses the straw-stuffed mannequin cleanly.
>Nikos says, "ok, now its right."
>Strindt says, "I had to put something on the poor thing."
>Nikos says, "You can see that this combination again gives a -5 to the
To Hit number and a -1 second on the round time. Again it also seems to increase
the likely hood of the damage being higher with the Reverse Punch. "
>Strindt says, "It wouldn't look right to have Nikos beating on something
defensless."
>Strindt smiles.
Bontinor giggles at Strindt.
>Nikos says, "These are the currently known combinations, but then I haven't
heard back from the fearless people testing every move and every possible
mix of combinations yet. It is very likely that some truely creative ones
exist. Also not every move is likely integrated yet."
>Nikos grins at Strindt.
>Nikos says, "Weapons also have combination moves, as a matter of fact
it is this feature that makes me encourage people to cease and desist with
the wasteful autoattacks."
Nikos chuckles to himself.
Nikos says, "The first of the two known combination moves is the Jab - Lunge
combination. Watch as I demonstrate this move."
>Nikos removes a dark brass-hilted longsword from his wool bag.
>Nikos jabs at a straw-stuffed mannequin with his brass-hilted longsword.
[To-hit:32 Roll(1d100):9]
...The brass-hilted longsword misses the straw-stuffed mannequin cleanly!
>
>Taking advantage of the opening created by his jab, Nikos quickly lunges
at the straw-stuffed mannequin.
[To-hit:98 Roll(1d100):47]
...The brass-hilted longsword misses the straw-stuffed mannequin cleanly!
>Strindt says, "It's not like they're going to be regular critters or
anything."
>Strindt pouts.
>Nikos lunges at a straw-stuffed mannequin with his brass-hilted longsword.
[To-hit:98 Roll(1d100):78]
...The brass-hilted longsword misses the straw-stuffed mannequin cleanly!
>Nikos nods to Strindt.
>Nikos says, "As you can see the Jab - Lunge does not change the attack
difficulty, butthe time decreases by one, and definatly boosts the damage
done. All around a good attack if you can handle a +46 to your To Hit. "
>Greymar asks, "Ye ever try to lunge with an axe?"
>Nikos shakes his head.
>Nikos says, "no Greymar"
>Nikos swings his brass-hilted longsword at a straw-stuffed mannequin.
[To-hit:52 Roll(1d100):56]
...The brass-hilted longsword hits for 18 points of damage!
>Greymar removes a battle axe from his leather backpack.
>Nikos quickly follows with a second reverse stroke to a straw-stuffed
mannequin's chest.
[To-hit:98 Roll(1d100):72]
...The brass-hilted longsword misses the straw-stuffed mannequin cleanly!
Nikos says, "Notice that the total bonus on that Reverse stroke is +46. It
also seems to increase the damage a bit, and in combination with the swing
attack is devastating. As you can see the combination moves are a factor
that any warrior or even non warrior should include in their arsonal of attacks."
>Nikos asks, "Again I am certain that the total number of attack combinations
is greater than this, but we just don't have all of them found yet. At this
time if anyone has questions regarding combat or combat strategies?"
>Nikos says, "I want to thank you for attending this lecture on the ways
of the Warrior. I hope you found it useful and informative."
>Nikos bows.
>Cindi raises her hand.
>Nikos says, "yes Cindi"
Bontinor whispers something quietly.
>Cindi asks, "Has a way been found to do the nifty pommel move the skeles
have?"
Nikos shakes his head.
>Nikos says, "no everyone I know keeps getting the you don't have the
skill yet."
>Myste nods to Nikos.
>Strindt says, "It can't die."