[Council House, Assembly Room]
The high ceiling is coffer-paneled in oak, polished to such
a high gleam that it reflects back light from any source. Grey-green tapestries hang from brass poles
set at intervals along the white walls.
Floor standing candleholders bear thick, yellowed candles that gleam
softly, casting a golden glow over the room.
A bright light shines down upon the podium at the front of the room.
Also here: GameMaster Quantum, and the citizens of Athens.
Obvious exits: out.
>
Quantum says, "Since now I'm the only one who can
talk."
>
Eryx asks, "You are?"
>
Eryx peers quizzically at Quantum.
>
Quantum says, "Yep."
>
A vortex of deepest black forms about Eryx. In the whirling column you can see faces
flash by, grinning with maniacal glee as they suck the energy from him. Finally, Eryx crumples, his form lifeless
and limp.
Eryx just fell dead at your feet!
A cloud of golden sparks suddenly appears in the air,
forming the outline of a male Centaur before resolving into Eryx himself.
>
Quantum says, "The only live GM present is the only one
who can talk."
You hear the ghostly voice of Eryx ask, "what dead ones
can't talk?"
>
Quantum chuckles.
>
Quantum says, "Right now the state of the warrior
profession is good, it just doesn't show."
>
Quantum asks, "I know,
contradictory aren't I?"
>
Quantum says, "From a behind the scenes standpoint, a
lot of projects are much closer to where I want them to be."
>
Quantum says, "But obviously I'm still spending a lot
of my time fixing combat."
>
Quantum says, "Balancing/bonding are still in a
downgraded mode."
>
Quantum says, "Those will be first up for repairs once
a few more combat features are done."
>
Quantum says, "Obviously the very high damages of new
combat meant that balancing as it used to be was no longer nececssary."
>
Quantum says, "Not in it's old form anyway."
>
Quantum says, "I know Nommo, the evil mastermind behind
bandages, has a few things up his sleeve also."
>
Quantum says, "But sadly, he couldn't be here
tonite."
>
Quantum takes the lid off the question box. Use ASK to submit a question.
>
Quantum says, "Okay, ask away at the magic question
box."
>
Quantum points at the question box.
>
Mathuna looks the box over.
>
Mathuna says, "that one isn't magic Quantum."
>
Quantum says, "Hrmph."
>
Quantum says, "Obviously Mathuna doesn't know the rule
about which GM's are allowed to talk."
>
Quantum snickers.
>
Quantum closes the question box.
>
Quantum says, "Okay, box closed."
>
Quantum says, "I like to take the questions in small
batches, so people can change their minds on their questions based on what I've
said."
>
Quantum says, "The box WILL be re-opening in a
bit."
>
Quantum says, "Heagens asks, 'so balencing dosnt
help?'"
>
Quantum nods to Heagens, who stands up to address the
assembly.
>
Heagens blushes a bright red color.
>
Quantum says, "Balancing does help, just not very
much."
>
Quantum grins.
>
Quantum says, "You still get the bonus to-hit from a
well balanced weapon."
>
Heagens asks, "more damage?"
>
Quantum says, "Only by a very tiny margin."
>
Heagens nods.
>
Heagens says, "thank you"
>
Quantum says, "I'm contemplating other ways to give
reasonable bonuses to balancecd weapons in the future."
>
Quantum says, "Possibly a small criticality
bonus."
>
Quantum says, "Hasn't been 100% decided."
>
Quantum says, "And I don't like to announce things
before they are fully approved, so I don't have to eat my words later."
>
Quantum grins.
>
Heagens says, "a well balenced weapon should do more
damage though"
>
Quantum says, "Indeed, and a small damage bonus is a
possiblity."
>
Quantum says, "A criticality bonus would work out to a
damage bonus in practical terms also."
>
Quantum says, "I suspect I will do something with
balanced/bonded weapons being easier to repair also."
>
Quantum says, "But we don't have weapon damage/breakage
ready yet, so that's not an immediate concern."
>
Heagens says, "whew"
>
Quantum grins at Heagens.
>
Quantum says, "All right, let's move on to the next
question."
>
Quantum says, "Thanks Heagens."
>
Having finished addressing the assembly Heagens sits back
down.
>
Quantum says, "Zanzibar asks, 'I have one'"
>
Quantum blinks.
>
Quantum nods to Zanzibar, who stands up to address the
assembly.
>
Zanzibar says, "actually, more than one, but I'll try
to restrain myself"
>
Quantum says, "I have one too."
>
Quantum nods to Zanzibar.
>
Zanzibar says, "how is max damage affected by weapon
skill..if at all. And, if not, how does
it come into play..my blade skill is god-like, but that doesn't seem to
translate into god-like damage"
>
Quantum says, "It's more damage than someone with less
level could do."
>
Quantum says, "Err, less skill level I meant to
say."
>
Quantum says, "So skill modifies damage upward."
>
Zanzibar says, "ok..then"
>
Quantum says, "Which is, in general terms, why higher
level players do more damage."
>
Quantum leans on Zanzibar.
>
Zanzibar says, "the amount of damage is the spread
between my roll and the critters tht...why don't I always get max damage with a
roll of 100 on a tht of 2"
>
Quantum says, "Because the math is way more complicated
than that."
>
Quantum chuckles.
>
Zanzibar chuckles.
>
Quantum says, "that's more of a combat question than a
warrior question."
>
Quantum says, "But I'll give a quick answer."
>
Zanzibar says, "thanks"
>
Quantum says, "The amouunt you exceed the tht threshold
on your roll is a factor into the criticality calcuations."
>
Quantum says, "But there are other inputs."
>
Quantum says, "Including a purely random one."
>
Quantum says, "some skill based things."
>
Quantum says, "etc."
>
Quantum says, "so in general, higher rolls are bigger
hits."
>
Quantum says, "But not always."
>
Quantum says, "And there's the short answer."
>
Quantum grins.
>
Zanzibar says, "one last question...I know bonding is
fluid at the moment, but will warriors be able to bond with more than one
weapon"
>
Quantum says, "No."
>
Zanzibar nods.
>
Zanzibar says, "thanks"
>
Quantum bows.
>
Zanzibar says, "as alway"
>
Quantum says, "No problems, thanks Zanz."
>
Having finished addressing the assembly Zanzibar sits back
down.
>
Quantum says, "Blackcloud asks, 'how long till we see
Adrenals?'"
>
Quantum nods to Blackcloud, who stands up to address the
assembly.
>
Quantum eyes up Blackcloud.
>
Blackcloud tilts his head toward Quantum.
>
Quantum asks, "What's this we-business priest?"
>
Quantum winks at Blackcloud.
>
Blackcloud chuckles.
>
Blackcloud says, "meaning athens as a whole"
>
Quantum says, "Adrenals are another of the projects
that has made some good strides forward recently."
>
Quantum says, "I'm stalling on it until reallocation,
because I'm petitioning to have adrenal skill changed a little."
>
Quantum says, "No guarantees if that will work
out."
>
Blackcloud nods.
>
Blackcloud says, "ok"
>
Quantum says, "But if reallocation changes the amountn
of adrenal skill people have, it would re-adjusting the whole darn thing."
>
Quantum says, "So I'm trying to hold off. The last things I said about adrenals
probably still apply."
>
Blackcloud nods.
>
Quantum says, "First two abilities will be a berserker
rage, and a self-healing ability."
>
Quantum says, "I figure with new combat, the self-healing
will be popular."
>
Blackcloud says, "yup"
>
Quantum says, "And I should add that it won't be
warrior only."
>
Quantum says, "It will be warrior-biased, merely
because I believe warriors get the best deal on adrenal skill."
>
Blackcloud nods.
>
Blackcloud asks, "are they going to have half the
roundtime on it like the other current warrior biased skills that we have
now?"
>
Quantum says, "No."
>
Blackcloud nods.
>
Quantum says, "The only reason I said it would be
warrior biased is because I expect warriors to have more adrenal skill."
>
Quantum says, "the adrenal system itself will be
entirely skill dependant."
>
Blackcloud says, "ok, Thanks"
>
Quantum nods to Blackcloud.
>
Quantum asks, "That answer your question?"
>
Quantum grins.
>
Blackcloud says, "yp"
>
Having finished addressing the assembly Blackcloud sits back
down.
>
Quantum says, "Fujikaza asks, 'Will Combos be
reintroduced? And what about Brawling weapons?.'"
>
Quantum nods to Fujikaza, who stands up to address the
assembly.
>
Quantum says, "Yes"
>
Quantum says, "And Yes."
>
Fujikaza says, "Exellent, I thought of another
question..."
>
Quantum says, "Combos are achingly close to done, but I
just found another bug in the darn things about 2 hours ago."
>
Quantum coughs.
>
Quantum says, "So they aren't quite there yet."
>
Quantum asks, "Sure, what's on your mind?"
>l
Quantum peers quizzically at Fujikaza.
>
Fujikaza asks, "Is there a Bonding alternative planned
for those of us who primarliy use Brawling?"
>
Quantum says, "Bond yer brawling weapon."
>
Fujikaza nods.
>
You hear the ghostly voice of Eryx say, "Bond your fist
or foot"
>
Quantum picks up a cestus.
>
Quantum blinks at a cestus.
>
Fujikaza says, "Now that I know I plan to."
>
Quantum tosses aside his cestus.
>
Fujikaza removes his hard leather cesti.
>
Fujikaza peers closely at a pair of hard leather cesti.
>
Fujikaza puts a pair of hard leather cesti on his hands.
>
Fujikaza says, "I am happy now."
>
Quantum chuckles.
>
Quantum says, "Those probably aren't brawling
weapons."
>
Fujikaza says, "Nope, just clothes."
>
Quantum says, "Since I haven't released the brawling
weapons yet."
>
Quantum says, "Nor have I decided on all of the
brawling weapons."
>
Quantum says, "But we'll have the expected range."
>
Fujikaza says, "I like the idea."
>
Quantum says, "I'm planning mostly hand-worn
hand-carried things at first, for simplicities sake."
>
Quantum says, "We'll get into steel-tipped boots and
spikes on the armor later."
>
Quantum grins.
>
Fujikaza asks, "Like Claws and such?"
>
Quantum says, "Sure."
>
Quantum says, "We have GM's who have excellent
knowledge of Greek culture and history."
>
Quantum says, "They will probably suggest some
historically accurate names for me."
>
Quantum says, "I admit to being weak in that area
myself, I'm mostly a programmer at heart."
>
Quantum grins.
>
Fujikaza says, "Very nice... I am a very happy Martial
artist now."
>
You hear the ghostly voice of Eryx say, "Now, now you
know us GMs have no hearts.."
>
Quantum says, "Nommo did a bang-up job designing
brawling."
>
Quantum says, "really poured his heart and soul into
it."
>
Fujikaza says, "I agree, but as much as I would like to
talk at length I will not take up the forum's time."
>
Quantum says, "Wait till you get some high skill, some
of the moves are great."
>
Quantum grins at Fujikaza.
>
Quantum nods.
>
Fujikaza says, "I anticipate them."
>
Quantum says, "Good point, we'll go onto the next
question."
>
Quantum grins.
>
Fujikaza nods.
>
Having finished addressing the assembly Fujikaza sits back
down.
>
Quantum says, "Oh oops."
>
Quantum takes the lid off the question box. Use ASK to submit a question.
>
Quantum says, "I ran out."
>
Quantum closes the question box.
>
Quantum says, "That was quick, way to go people."
>
Quantum says, "Good macros."
>
Quantum grins.
>
Quantum says, "Epoclaen asks, 'There has been talk that
a warrior's combat moves should be related to priest spells, teller songs, and
alchemist traps - meaning that they should have some warrior-unique moves in
combat perhaps. Is this going to mirror
your thinking even though it's a bit profession specific or is this going to go
against your plans for warriors? In
fact, what kind of warrior unique skills/tools do you have plans or ideas for
that will help make warriors stand out?'"
>
Quantum nods to Epoclaen, who stands up to address the
assembly.
>
Quantum asks, "huh?"
>
Quantum says, "Not quite sure where you were heading with that."
>
Epoclaen says, "You'll recall that warriors have always
not been given many tools to enhance their hunting because they were considered
the masters of combat"
>
Quantum says, "Oh yeah."
>
Quantum says, "I know that argument."
>
Epoclaen says, "Give them somthing as neat and
effective as traps and they'd be over powered"
>
Epoclaen says, "I wondered if they'd be getting any
such neato things that would help make them special or unique"
>
Quantum says, "There is an effort with new combat to
make sure that everything stays on an even keel."
>
Epoclaen says, "You somewhat answered this with
brawling weapons and adrenals.
Right."
>
Epoclaen nods to Quantum.
>
Quantum says, "Generally, the same range of abilities
should be available to most everyone."
>
Quantum says, "Some way to knock down creatures,
possibly some way to immobilize them for short periods of time."
>
Quantum says, "And of course some way to do a
reasonable amount of damage."
>
Quantum asks, "Anyone warriors here hunt with alchemist
friends?"
>
Epoclaen grins at Quantum.
>
Quantum says, "People who have been watching might
notice that the damage caps for alchemy stuff are AWFUL similar to the damage
caps for weapon stuff."
>
Quantum whistles skillfully to himself.
>
Epoclaen says, "I'm sure there are warriors who use the
tools of other professions"
>
Quantum says, "To some extent, sure."
>
Quantum nods to Epoclaen.
>
Epoclaen nods to Quantum.
>
Epoclaen says, "I just feel that to better define a
warrior, they need some warrior-like tools.
Hopefully brawling weapons and adrenals will accomplish that"
>
Quantum says, "Well, neither of those are warrior
specific."
>
Quantum says, "But then, as you pointed out some
warriors use tools from other professions too."
>
Quantum says, "some cross pollination is always to be
expected."
>
Epoclaen nods.
>
Epoclaen asks, "So nothing strictly warrior only in
planning?"
>
Quantum says, "That's why things like damage caps were
put in place, so that we could prevent any 30-level-overhunting
one-shot-killing combat monsters."
>
Quantum says, "Of any profession."
>
Quantum says, "No, nothing warrior specific is in
planning."
>
Epoclaen nods to Quantum.
>
Quantum says, "Which isn't rare or new."
>
Quantum says, "Most of the stuff Revel does isn't rogue
specific."
>
Quantum says, "Anyone can use, just nobody but rogues
has the skill."
>
Quantum says, "And that's just an example, I'm not
picking on any profession here."
>
Quantum grins.
>
Quantum says, "I imagine, on a pure skill basis,
adrenals and brawling are slanted towards warriors."
>
Quantum says, "They have the cheapest training
costs."
>
Quantum says, "So probably you'll only see warriors
using them heavily."
>
Epoclaen nods to Quantum.
>
Quantum says, "But they aren't limited to
warriors."
>
Epoclaen says, "Good enough. thanks"
>
Epoclaen smiles at Quantum.
Quantum nods.
>
Quantum says, "Let's move along."
>
Having finished addressing the assembly Epoclaen sits back
down.
>
Quantum says, "Zanzibar asks, 'yeah'"
>
Quantum squints.
>
Quantum says, "Zanzibar is skipped cause there are
other people pending who haven't asked a question yet."
>
Quantum says, "Nothin personal."
>
Quantum grins at Zanzibar.
>
Quantum says, "Destrution asks, 'Was My Idea Concerning
Being Able To Bandage Others Considered'"
>
Quantum nods to Destrution, who stands up to address the
assembly.
>
Destrution smiles.
>
Quantum says, "Indeed it was."
>
Destrution nods.
>
Quantum says, "And I still don't have a final answer on
that one."
>
Destrution nods.
>
Destrution asks, "When Might You?"
>
Quantum says, "There are some tricky issues
there."
>
Quantum asks, "Like who would get the RT, The bandager, the bandagee, both?"
>
Destrution nods.
>
Quantum asks, "Could it be abused to give other people
RT at bad moments?"
>
Destrution asks, "And Based On Skill Of The
Bandager?"
>
Quantum says, "I'd hate to see bandaging snerts at the
gate."
>
Destrution nods.
>
Quantum says, "In the end, the final decision there will rest with GM Nommo."
>
Destrution says, "I Understand That But We As Warriors
Straight Hunt All The Time"
>
Quantum says, "Who invented bandaging."
>
Destrution nods.
>
Quantum says, "I myself like the idea if the issues can
be ironed out."
>
Quantum says, "So I'll recommend it to him."
>
Destrution says, "Would Be Nice To Get Some Without
Havign Too"
>
Destrution beams!
>
Destrution nods.
>
Destrution says, "Thats All"
>
Quantum grins.
>
Quantum says, "Okay, we'll go to the next
question."
>
Quantum says, "Thanks Destrution"
>
Having finished addressing the assembly Destrution sits back
down.
>
Quantum says, "Klawen asks, 'are there any planed
changes to socra items?'"
>
Quantum says, "That question is off topic."
>
Quantum says, "Since this is a warrior forum."
>
Quantum says, "So I'm skipping that one, nothing
personal Klawen."
>
Quantum takes the lid off the question box. Use ASK to submit a question.
>
Quantum says, "Wow, good ASK speed."
>
Quantum says, "You folks must have some macros."
>
Quantum says, "Got room for one more if anyone has a
question."
>
Quantum says, "I'll leave this open while I field the
next question."
>
Quantum says, "Palus asks, 'What exactley will bonding
do to a weapon when they are fixed, and also, the question I ask every chance I
get, about how long will it be until reallocation, and will all these
"Speacial and unique" things for each profession that makes them each
even be done by then?'"
>
Quantum nods to Palus, who stands up to address the
assembly.
>
Palus nods.
>
Quantum says, "I'll address the part about weapon
bonding, the rest is wandering
off-topic a bit for this forum."
>
Quantum grins.
>
Palus looks at Quantum and sighs.
>
Palus grins.
>
Palus nods to Quantum.
>
Quantum says, "The answer is, still undecided."
>
Quantum says, "I'm sure I want a repair bonus in
there."
>
Palus nods.
>
Quantum says, "I'm also thinking a criticality bonus of
some reasonable amount."
>
Quantum says, "Which translates to a damage
bonus."
>
Palus says, "Sounds good."
>
Palus nods to Quantum.
>
Quantum says, "Someone, I don't recall whom, had also
suggested that a bonded weapon could have a reduced penalty when used in a
two-weapon scenario."
>
Quantum says, "Which is an outside possiblity."
>
Quantum says, "I haven't ruled it out yet anyway."
>
Palus says, "Mmk"
>
Palus smiles at Quantum.
>
Quantum says, "When I do have some concrete information
on that, I'll post it on the warrior board."
>
Palus nods to Quantum.
>
Quantum asks, "Did I answer that completely enough
Palus?"
>
Quantum grins.
>
Palus says, "The first half .....mmmhmmm"
>
Palus nods to Quantum.
>
Palus grins.
>
Quantum says, "Okie Dokie."
>
Having finished addressing the assembly Palus sits back
down.
>
Quantum says, "Isobal asks, 'question About weapon
metals and what type of damage bonus is coming into play with those since
currently there seems to be little to none? Or is to be only bonuses on metals
in orders of repair?'"
>
Quantum nods to Isobal, who stands up to address the
assembly.
>
Isobal smiles.
>
Quantum says, "That's still a tad off topic."
>
Quantum says, "But close enough that I can see it being
a source of warrior interest."
>
Isobal says, "Good to hear."
>
Quantum says, "Weapons made of superior metals do
better damage."
>
Quantum says, "How much is dependant on the specific
weapon."
>
Quantum says, "And the specific metal."
>
Quantum says, "And a few other factors I can't
discuss."
>
Quantum says, "The bonus damage isn't huge, and if you
are already consistently hitting your damage caps for your level without an
expensive steel weapon, then you probably don't need an expensive steel
weapon."
>
Quantum says, "Until we introduce weapon breakage and
you want a sturdier weapon."
>
Quantum grins.
>
Isobal says, "So basically if I have trained correctly
beside breakage better metal is useless"
>
Quantum says, "Depends on the weapon."
>
Isobal asks, "Example?"
>
Quantum says, "Even at peak training, you probably
aren't hitting your damage cap every time with a one-hander."
>
Isobal says, "Close to it."
>
Quantum says, "Unless it's a heavy one hander like a
morning star or longsword."
>
Quantum says, "If you hit caps often, you can hit them
more often with a better metal weapon."
>
Quantum says, "But if you are hitting your damage caps
often enough that you don't care, then by all means save yourself some
dinar."
>
Quantum grins.
>
Isobal says, "Thank you."
>
Isobal says, "I know what to sell now."
>
Isobal gets a silly grin on her face.
>
Quantum grins at Isobal.
>
Quantum says, "Good luck finding a buyer."
>
Having finished addressing the assembly Isobal sits back
down.
>
Quantum says, "Zanzibar asks, 'me?'"
>
Quantum says, "Yep, you"
>
Quantum nods to Zanzibar, who stands up to address the
assembly.
>
Zanzibar says, "first, a personal comment..this warrior
doesn't use or need stuff from other professions...and I think warriors are
already well defined. Further,
Quantum/Nommo and anyone else who has worked on this has been/is doing a great
job"
>
Zanzibar asks, "Epoclean's question touched on this,
but how much control will we have over skills...now, under the current
God-worship system, we can only add to what we get naturally and I would rather
have total control..that going to happen?"
>
Quantum says, "oooo, flattery will get you
everywhere."
>
Zanzibar laughs!
>
Quantum says, "I'm not at libery to discuss the details
of reallocation."
>
Zanzibar chuckles.
>
Zanzibar snaps his fingers.
>
Zanzibar nods.
>
Zanzibar says, "next"
>
Quantum says, "I could tell you, but Mathuna and
Astraea would drag me out into the street and beat me."
>
Quantum says, "And leave me for dead."
>
Quantum sighs.
>
Zanzibar says, "kill'em"
>
Zanzibar chuckles.
>
Zanzibar carefully cleans his no-dachi of any traces of
blood with a soft cloth, then smoothly slides it carefully into his mesh weapon
harness.
>
Zanzibar says, "done"
>
Zanzibar says, "thanks"
>
Quantum nods to Zanzibar.
>
Having finished addressing the assembly Zanzibar sits back
down.
>
Quantum says, "Llorien asks, 'Balancing?'"
>
Quantum nods to Llorien, who stands up to address the
assembly.
>
Llorien waves at Quantum.
>
Quantum waves at Llorien.
>
Quantum says, "Balancing/bonding is my first priority
for repair."
>
Quantum says, "I do need to finish some combat stuff
like combos and grapples first."
>
Llorien says, "Okay. Sounds good."
>
Quantum exclaims, "I had no idea when I agreed to write
the main combat engine that they would actually want me to maintain it
too!"
>
Quantum exclaims, "The slave-drivers!"
>
Quantum sighs.
>
Quantum winks at Llorien.
>
Llorien grins.
>
Quantum says, "I can't go back to doing damage bonuses
with balancing/bonding."
>
Quantum says, "So as I've said before, I'm toying with
different ideas for bonuses to balanceed/bonded weapons."
>
Quantum says, "Perhaps a criticality bonus, maybe a
reduction in the two-weapon penalty."
>
Llorien nods.
>
Quantum says, "I suspect the bonus to hit will
remain."
>
Quantum says, "It's small, but nice in a pinch."
>
Llorien asks, "Are slashes working right now on
bonded?"
>
Quantum says, "Nope."
>
Quantum says, "And they won't be coming back in their
old form."
>
Llorien nods to Quantum.
>
Quantum says, "Since that would lead to one shot kills
in new combat."
>
Quantum says, "I could add a slash move to
combat."
>
Quantum says, "That you could only do with a bonded
weapon."
>
Quantum says, "Or some bonded-weapon specific
moves."
>
Llorien says, "That'd be fun."
>
Llorien smiles.
>
Quantum says, "But I don't want to get too heavy into
giving warriors any hard profession related advantages."
>
Quantum says, "Perhaps just slightly upgraded versions
of existing moves."
>
Quantum says, "With unique messaging, for the
prestige."
>
Quantum grins at Llorien.
>
Llorien grins.
>
Llorien tilts her thumbs up.
>
Llorien chuckles.
>
Quantum asks, "Anything else I can shed light on for ya
Llorien?"
>
Llorien says, "Not at the moment."
>
Quantum says, "All righty. next question then."
>
Llorien says, "Thank you."
>
Having finished addressing the assembly Llorien sits back
down.
>
Quantum says, "Heagens asks, 'since armor plays a big
part to a warrior will the armor allocation be adujusted?'"
>
Quantum nods to Heagens, who stands up to address the
assembly.
>
Quantum says, "Not sure exactly what you mean
Heagens."
>
Quantum says, "oh, just an FYI for the audience, the
box is empty again."
>
Quantum peers quizzically at Heagens.
>
Quantum asks, "Heagens, you still with us?"
>
Heagens asks, "well armor is used more by a warrior
than a rogue do they get a bonus for using it instead of being encumbered?"
>
Quantum exclaims, "Aha, you are!"
>
Eryx dissolves in a shower of golden sparks as he heads off.
>
Quantum says, "Wasn't sure if the lag had gotten you or
not."
>
Quantum says, "There is no profession specific bonuses
for armor usage."
>
Quantum says, "It is based purely on the athletics
skill."
>
Quantum says, "It's an either/or decision when
training, you can decide you like dodge, or armor."
>
Quantum says, "If you like armor, you train
athletics."
>
Quantum says, "There *is* a possiblity of things like
special lightened armor being sold in the future at auctions and so
forth."
>
Quantum says, "So athletics/armor is the more expensive
route, but could end up being just a tad better."
>
Quantum says, "don't worry about it being way better,
since there are caps to defense just like everything else."
>
Quantum grins at Heagens.
>
Heagens asks, "but isnt armor a large part og being a
warrior in battlee?"
>
Quantum says, "Not necessarily."
>
Quantum says, "Some warriors really like it."
>
Quantum says, "But some prefer to be fast and
nimble."
>
Quantum taps a massive suit of blood red platemail.
>
Quantum says, "I think you can see what I like."
>
Quantum chuckles.
>
Heagens asks, "but if I grapple am I not more into my
armor?"
>
Quantum says, "But I'm not going to force anyone down
that path."
>
Heagens says, "if I was a warrior"
>
Quantum says, "I would imagine grappling or wrestling
with someone would be harder in heavy armor."
>
Quantum says, "Can't say I've ever tried in real life."
>
Heagens says, "good point but a hit wouldnt hurt so
much either"
>
Quantum says, "If we had a fully realistic system then
yet, there should be some of tracking
of avoidance chances for dodging and damage reduction for armor."
>
Quantum says, "But we don't have a fully realistic
combat system."
>
Quantum says, "And I ought to know."
>
Heagens chuckles.
>
Quantum says, "In some cases, some things were
deliberately left unrealistic to make it easier on players and preserve their
options."
>
Quantum says, "Dodging and armor is one of those
cases."
>
Quantum says, "While not realistic, having dodge and
armor be interchangeable doesn't force anyone to wear armor."
>
Heagens says, "cant have both I understand"
>
Quantum nods to Heagens.
>
Heagens says, "thank you"
>
Quantum says, "Sure, no problem"
>
Heagens bows to Quantum.
>
Quantum bows to Heagens.
>
Having finished addressing the assembly Heagens sits back
down.
>
Quantum says, "Sunder asks, 'care to recap
adrenals?'"
>
Quantum nods to Sunder, who stands up to address the
assembly.
>
Quantum says, "Shore enough."
>
Quantum says, "It's been about 70% done for 5
months."
>
Quantum says, "So I'm actually a tad rusty on what I
did do."
>
Quantum scratches his head.
>
Quantum says, "The basis is thus."
>
Quantum says, "You have an amount of adrenal points
that is based on your adrenal skill."
>
Quantum says, "These points replenish in much the same
manner as hit points or fatigue."
>
Quantum says, "Slowly over time."
>
Quantum says, "When needed, these points can be called
upon to fuel one of several adrenal abilities."
>
Quantum says, "There are 2 planned for initial release
of adrenals."
>
Quantum says, "Wich the option to add more adrenal
abilities later."
>
Quantum says, "err, with not wich."
>
Quantum grins.
>
Quantum says, "First two abilities planned are a
berserker rage."
>
Quantum says, "And a healing ability."
>
Quantum says, "The healing ability would be
instantaneous, and use up most if not all of the adrenal points."
>
Quantum says, "Can't have players just tapping their
heal macro every few seconds and ignoring damage."
>
Quantum grins.
>
Sunder asks, "and what will berserker rage do?"
>
Quantum says, "About what you'd expect, with maybe a
few twists."
>
Quantum says, "Massive boosts to offense, massive drops to defense."
>
Quantum says, "It's quite likely that a raging player
will die."
>
Quantum says, "Probably after smearing the closest 10
monsters or so."
>
Sunder asks, "since we have a damage cap, will the rage
increase the cap?"
>
Quantum says, "No."
>
Quantum says, "But it will drop RT's and possibly
THT's."
>
Quantum says, "So that big connects come often."
>
Quantum says, "The twist part is what I was proud of in
the programming."
>
Quantum says, "When raging, you aren't fully in control
of your own actions."
>
Quantum says, "So sometimes you will see yourself doing
things that you didn't type in the command for."
>
Quantum says, "For example, if you try to retreat while
raging, you will find yourself leaping back into combat . . ."
>
Quantum says, "If you try and stand there in defensive
stance and not swing, you will
eventually swing even if you didn't want to . . ."
>
Quantum says, "etc."
>
Quantum says, "Fairly reasonable things for a berserker
rage."
>
Sunder nods.
>
Sunder asks, "will the cost for training in adrenals be
looked at?"
>
Quantum says, "Yes,
as I said earlier that's why I'm holding off on adrenals."
>
Quantum says, "I've made some suggestions for
alterations to skill progression/costs for reallocation."
>
Quantum says, "And I'd like to see those in place
before I release adrenals."
>
Quantum says, "Frankly, I don't like the current skill
progressions very much."
>
Quantum says, "In terms of a few warrior skills."
>
Quantum says, "So I was planning my usual trick,
pouting and having temper tantrums until I get my way."
>
Quantum winks.
>
Quantum says, "I am, as always, open to suggestions or
feedback on anything I've discussed so far, either in terms of more questions
or on the warrior boards."
>
Quantum grins.
>
Quantum asks, "Anything else I can explain for you
Sunder?"
>
Quantum says, "Or possibly clarify since I went over
that fairly fast."
>
Sunder asks, "no news on smithing?"
>
Quantum says, "None."
>
Sunder says, "nod"
Quantum says, "That is one of the skill on my
aforementioned list."
>
Quantum says, "Where I wanted to see some changes in
cost/progression."
>
Quantum says, "So I have had some thoughts for the
future."
>
Quantum says, "But nothing definite yet."
>
Sunder says, "that's all then"
>
Quantum nods to Sunder.
>
Quantum says, "Thanks Sunder."
>
Having finished addressing the assembly Sunder sits back
down.
>
Quantum says, "Fujikaza asks, 'Are there going to be moves
planned for each Brawling skill or are they going to focus on one skill in
preparation for reallocation?'"
>
Quantum nods to Fujikaza, who stands up to address the
assembly.
>
Quantum says, "I'm glad you asked that, there' an
important point I want to make here."
>
Quantum says, "That I probably haven't been clear
enough about up until now."
>
Fujikaza nods.
>
Quantum says, "Punching is the ONLY active brawling
skill."
>
Quantum says, "The others do nothing, at all."
>
Quantum says, "All brawling moves are based on punching
skill, even if they are kicks, grapples, etc."
>
Fujikaza says, "I see."
>
Quantum says, "When reallocation comes, the other
skills will be removed and punching will be renamed to something more generic."
>
Quantum says, "Like "brawling" skill
possibly."
>
Fujikaza says, "Sounds good."
>
Quantum says, "There are some pretty special moves
available to all of the different types of attacks."
>
Quantum says, "And the different types of attacks will
still matter when brawling weapons come into play."
>
Fujikaza says, "Nice..."
>
Quantum says, "You'll want to use a hand worn brawling
weapon for punching attacks, etc."
>
Fujikaza nods.
>
Quantum says, "I'm not sure how much you've
experimented with the different damage types, but higher level brawling moves
do have the capability to do more than just bashing damage."
>
Quantum says, "Which is what most brawling moves
do."
>
Quantum says, "That can be an advantage in some
scenarios."
>
Fujikaza says, "With only two moves it is kinda hard
but, eventually I will be able to."
>
Quantum says, "Yeah, hang in there."
>
Quantum says, "With training, more moves will
come."
>
Quantum grins at Fujikaza.
>
Fujikaza says, "I remembered another one."
>
Quantum says, "Sure, shoot."
>
Quantum says, "We don't have a huge question
backlog."
>
Fujikaza asks, "Any chance of giants and centaurs
getting special brawling moves?"
>
Quantum says, "hmmmm"
>
Quantum says, "Yes, quite a good one."
>
Quantum says, "Nommo is the one who writes 99% of the
brawling moves."
>
Quantum says, "And sadly he couldn't be here
tonite."
>
Quantum says, "Ack, lag."
>
Quantum says, "Sorry, about that."
>>
Quantum says, "He actually wanted to have those done
already, in terms of several race specific moves."
>
Quantum says, "But I wouldn't let him."
>
Quantum says, "Because I wanted a full set of basic
brawling moves working before we did the special stuff."
>
Quantum grins.
>
Fujikaza grins.
>
Quantum asks, "Anything else I can explain for you
Fujikaza?"
>
Fujikaza says, "Choke slams & grabbing enemies by
the leg, bashing them into others *giggles*"
Fujikaza exclaims, "I can't wait!"
>
Fujikaza says, "I'm good."
>
Quantum leaps in front of a mermel and engages it in combat!
>
Quantum says, "Her Fujikaza."
>
Quantum says, "err,"
>
Quantum says, "Hey Fujikaza."
>
A mermel screams in horror!
>
Quantum says, "Advance on me real quick."
>
Fujikaza asks, "Hmm?"
Fujikaza begins advancing on Quantum.
>
Fujikaza advances to melee range to the right of Quantum.
>
Quantum picks up Fujikaza and swings Fujikaza through the
air at a mermel.
[To-hit:2
Roll(1d100):26]
...Fujikaza
pulverizes into the mermel!
...The mermel
takes 660 points of damage.
The mermel falls to the ground and dies.
>
Fujikaza blinks.
>
Quantum asks, "That sort of thing?"
>
Fujikaza nods.
Quantum says, "I have some things in development . .
."
>
Fujikaza asks, "Any foreshadowing?"
>
Quantum puts his pinky finger to the corner of his mouth and
laughs maniacally.
>
A mermel decays into compost.
Quantum says, "Nope."
>
Quantum says, "Other than the working design title for
one move is "alchemist bowling""
>
Quantum coughs.
>
Quantum says, "But I'm sure we'll change that."
>
Fujikaza says, "Fellow warriors with Quantum Evil at
the helm, our enemies shall die in squishy death."
>
Fujikaza giggles.
>
Quantum grins.
>
Fujikaza says, "I'm done now."
Quantum says, "Okay, let's move on to the next
question."
>
Quantum says, "Thank Fujikaza"
>
Quantum does several artful backflips and disengages from
combat!
>
Fujikaza says, "No problem."
>
Having finished addressing the assembly Fujikaza sits back
down.
Quantum says, "Leanna asks, 'Are warriors ever going to
be anything other then glorified hunters? '"
>
Quantum nods to Leanna, who stands up to address the
assembly.
>
Leanna says, "Zanzibar commented that we, as
warriors, are well-defined..but I don't
feel we are. We do what every other profession does...and have no real identity
of our own. If we are merely hunters, then why are we called warriors? I guess
what I mean is...Are warriors ever going to have a viable skill -other- then
combat and new ways to learn? "
>
Quantum says, "I'm not opposed to non combat ways to
learn, or out of combat skills for warrior."
>
Quantum says, "Smithing in particular I definitely want
to see some day."
>
Leanna nods.
>
Quantum says, "In general, the focus of most warrior
things is combat."
>
Quantum says, "And I suspect over time that's where a
lot of my effort will go."
>
Quantum says, "But not all, and not exclusively."
>
Leanna says, "I can see that...but can't there be other
'combat' then hunting? What I mean is... perhaps training in the Arena. "
>
Leanna says, "Or something that warriors can benefit
from.. still fighting, but not having to go out and kill animals."
>
Quantum says, "I'm not sure how I'd do something like
that."
>
Quantum scratches his head.
>
Leanna says, "Perhaps not...but there was a great deal
of trouble figuring out how new combat would be done.. and it was."
>
Leanna grins at Quantum.
>
Quantum says, "As a general rule, I can't give out too
much experience from a system unless it involves danger or cost."
>
Quantum says, "And is hard to script."
>
Quantum says, "So that does limit me."
>
Leanna says, "The problem is...unless we are obssessed
with hunting..warriors are nothing. And I've never felt that warriors are
merely hunters."
>
Quantum says, "Generally combat is the answer to those
above criteria."
>
Quantum says, "I can definitely see your point in terms
of wanting some non combat recognition and skills."
>
Leanna nods to Quantum.
>
Quantum says, "I would encourage you to come up with
your best suggestions and put them on the warrior board."
>
Quantum says, "Thbat goes for everyone present
actually."
>
Quantum says, "Grab your best ideas and put them on the
warrior board."
>
Quantum says, "I do read that one quite often."
>>
Leanna says, "Nope. Thank you."
>
Leanna smiles.
>Having finished addressing the assembly Leanna sits back
down.
>Quantum says, "Goldenmane asks, 'What do you
envision will be the major developments in the warrior profession in the next
six months to a year? Are there any special things you can tell us to look
forward to?'"
>
Quantum nods to Goldenmane, who stands up to address the
assembly.
>
Quantum says, "Lesse, nothing major."
>
Quantum says, "I need to repair what I've got before I
strike out in bold new directions."
>
Quantum says, "I envision in the six month time frame a
repair of balance/bonding."
>
Quantum says, "Also adrenals."
>
Quantum says, "And I can't speak for Nommo, I know he
has plans."
>
Goldenmane asks, "But what would you like to see? What
is your picture of a warrior?"
>
Quantum grins at Goldenmane.
Quantum says, "And that's a fun question I often debate
with other GM's."
>
Quantum says, "In terms of definitions, warrior is the
weakest definition of any of the classes."
>
Quantum says, "The others, to a large extent, define a
players profession or professional training."
>
Quantum says, "But warrior is so horribly vague."
>
Quantum asks, "Could be a druid thing, maybe more of a
paladin, or just a good old fashion barbarian?"
>
Quantum says, "My end answer is to try and accomodate
all of those to some degree."
>
Quantum says, "And let individual warriors have a
choice in how to play out their own character."
>
Quantum says, "You can see some barbarian influence in
some of my ideas, like the berserker rage."
>
Goldenmane says, "Perhaps you might ask the warriors to
try to define themselves. What they see themselves as. That might help you in
the development."
>
Quantum says, "I tried that, hmmm, probably 2 forums
ago."
Quantum says, "Asked everyone their best thoughts on
the matter."
>
Quantum says, "Everyone was just as confused as
me."
>
Quantum grins.
Quantum says, "But if anyone has some fresh new ideas,
please post them on the warrior board."
>
Quantum says, "It's an old debate, and one I never get
tired of."
Goldenmane says, "I would think that those who are not
happy with what they are should make an attempt to say what they want to
be."
>
Goldenmane smiles at Quantum.
>
Quantum says, "Sure, I'm always willing to listen to
suggestions."
>
Quantum says, "On the flip side of that, I also don't
want to try to make extravagant promises in order to retain people in this
profession if they would be happier in another."
>
Quantum says, "I want to see all HX players happy in
their profession."
>
Quantum says, "Whichever of them it turns out to
be."
>
Goldenmane says, "I am just a silly priest. I was
asking these questions for my husband. Thank you."
>
Quantum says, "For the moment, with all the cleaning-up
I have to do of broken things, I wouldn't expect to see much progress on this
in the next 6 months."
>
Quantum says, "But it's certainly a long term
possibility to try and define warrior better."
>
Quantum asks, "Anything else I can explain
Goldenmane?"
>
Goldenmane says, "Thank you. That is more than I
expected."
>
Goldenmane curtsies to Quantum.
>
Quantum bows to Goldenmane.
>
Having finished addressing the assembly Goldenmane sits back
down.
Quantum closes the question box.
>
Quantum says, "Gerett asks, 'Having seen brawling, two
handed and one handed weapons in action, I was wondering if it would be
worthwhile at all to use one handers, instead of the other two.'"
>
Quantum nods to Quantum, who stands up to address the
assembly.
>
Quantum blinks.
Quantum nods to Gerett, who stands up to address the
assembly.
>
Gerett twiddles his thumbs.
>
Quantum says, "Man, I whacked the wrong macros
there."
>
Quantum grins at Gerett.
>
Gerett chuckles.
>
Quantum says, "Sure, one handers are a good choice in
two situations."
>
Quantum says, "One, you want to use double
attacks."
>
Quantum says, "In that case two light weapons are
great."
>
Quantum says, "Secondly, you want to use use
weapon/shield."
>
Quantum says, "shields are real nice in new combat, and
so the one-hander/shield combo is a nice one."
>
Gerett furrows his brow.
>
Quantum says, "If yer doing that, go for a heavier one
handed weapon."
>
Gerett asks, "Correct me if I'm wrong, but couldn't
someone hold two shields while kicking?"
>
Quantum says, "Sure, but second shield doesn't
count."
>
Gerett asks, "or double attack with both feet?"
>
Gerett says, "Or both hands."
>
Quantum says, "You could one one shield and perform a
limited subset of the brawling moves."
>
Quantum says, "But a lot of the brawling moves check to
make sure your hands are free."
>
Gerett says, "I could have a shield and double
attack."
>
Gerett nods to Quantum.
>
Quantum says, "with the double kick, sure."
>
Quantum nods to Gerett.
>
Quantum exclaims, "Ifn that makes you happy, feel
free!"
>
Quantum grins at Gerett.
>
Gerett says, "Which at my level would be just shy of
1000 damage. If it hit."
>
Gerett shrugs.
>
Gerett says, "I guess I just dont see how one handers
have much of a future."
>
Quantum says, "The reason that I like one-hander/shield
personally is you have the full range of weapon moves."
>
Quantum says, "Also, for someone trying to go the armor
route for defense, a good shield is almost necessary."
Quantum says, "At least in the upper levels."
>
Quantum says, "In order to use all that armor that your
athletics skill would allow."
>
Quantum says, "I realize that until reallocation we
won't actually have anyone trained that way."
>
Gerett furrows his brow.
>
Quantum says, "It is a paradigm shift from our combat
system."
>
Quantum says, "Where a long sword was the be-all
end-all of weapons."
>
Gerett says, "But some of us didn't have them because
of that."
>
>
Quantum says, "In new combat, different hunting styles
have different pros and cons, but all should be applicable in some
scenario."
>
Gerett asks, "i dont suppose you will be able to have
some examples or something tonight on brawling, one handed and two handed
weapons in combat?"
>
Quantum says, "I'm almost out of my allotted two-hour
time frame, so probably not."
>
Gerett nods.
>
Quantum says, "If there's enough interest, I could
schedule a demonstration for another time."
>
Gerett says, "Alright, well unfortunately I think you
did answer my question."
>
Quantum nods.
>
Quantum says, "Thanks Gerett."
>
Having finished addressing the assembly Gerett sits back
down.
Quantum says, "Llorien asks, 'Just wondering if there
were any plans about 'guarding' other players from melee?'"
>
Quantum nods to Llorien, who stands up to address the
assembly.
>
Llorien says, "Not warrior specific, I know, but it's
just something I always wished we had, to protect folks who like to use ranged
things."
>
Llorien says, "Since as a warrior, we can take a
licking and keep on ticking as they say."
>
Quantum says, "Right now we don't have anything like
that lined up."
>
Quantum grins at Llorien.
>
Quantum says, "It is a possibility."
>
Llorien grins.
>
Quantum says, "One of the pending pieces of combat that
needs an overhaul is the acrobatics."
>
Quantum says, "More things to do with acrobatics
skills."
>
Quantum says, "Bring back things like leap attack,
etc."
>
Quantum says, "An "intervene" more or
somesuch where you attempt to keep a friend from being engaged is
possible."
>
Llorien says, "Leap save is similar, but that's
tumbling. Guard could be for everyone, young also."
>
Quantum says, "Based on appropriate skill checks of
course."
>
Llorien smiles at Quantum.
>
Llorien snaps to attention and hails Quantum with a crisp
hand salute.
>
Llorien exclaims, "Thanks!"
>
Quantum says, "Flesh that suggestion out a bit and slap
it on the warrior board."
>
Llorien nods to Quantum.
>
Quantum says, "I'll throw it at the other GM's and see
if it sticks."
>
Quantum grins.
>
Quantum bows to Llorien.
>
Quantum says, "Thanks Llorien."
Having finished addressing the assembly Llorien sits back
down.
** Quantum opens the floor back up for general discussion.
**
Quantum says, "And that concludes our forum tonite."