Weapons: rapier 1d8, dagger 1d4
Keys: Access to the University Halls
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Well, poisoning you for your own good. You see, you were born a werewolf.
Probably because it both runs in your family, and because you were born at the
midwinter feast, the darkest night of the year, in a dark castle far from the fashionable
city. But instead of killing you, as they might have, your parents procured a tincture
of wolfsbane from the old herbwife who delivered you (and paid her a hefty ransom
for her silence), and have been giving you your "medicine" every day since.
When you were fostered out to another court, to act as page, you still took your
"medicine" religiously, like your parents told you to. Until you went on a hunting trip,
lost yourself in the wilderness, lost your medicine, then found yourself running on all
fours through the wood. You ran on instinct, back to what smelled like home, then
whined outside the gates of your parent's dilapidated castle until you snuck in, people
taking you for some skinny dog instead of a poisoned wolf, and your mother figured
out the truth and told you, once you'd been dosed with more wolfsbane to return you
to human form.
Of course, you're not stupid, and it suddenly made sense why even though you were
frail and sickly (or really, chronically poisoned by wolfsbane), every time the other
pages beat you up, you got over it so quickly. Even when you were sure they'd killed
you. Regeneration will do that for you. Likewise, those horrible blisters you got from
silver were also explained. You've also discovered, after talking with Gerta the old
herbwife (who your parents are still paying protection money to), that while wolfsbane
will subdue your transformations, a tincture of lupine blossoms will have the opposite
effect. Not that it's too useful to be a wolf, but it might, so you carry that too.
With what you picked up from her, and from a few other sources, you've taught
yourself a bit of witchcraft. Forbidden, of course, but then again, if you're going to
get burned as a werewolf, you might as well get burned as a witch while you're at
it.
Now that you're studying at the University, you've been able to pick up with your old
friend and protector, Parsival. When you were a page at his father's castle, he
protected you from the other boys, even though he was younger than you. In the past
couple years, he's grown into an absolute moose. Not that he wasn't to begin with.
You wish you could tell him your secrets, but of course you can't.
| There of course is one other problem. After so many years of poisoning, you're
becoming one of the world's first wolfsbane-resistant werewolves, and in Valkynberg,
the flower is rather hard to find. The Suzereigna had questions about why a minor
lord and university student would be found naked in her herb garden on the night of
a full moon. |
Worse yet, one of the gardener's saw you when you transformed, but he
didn't run away or scream or anything. You begged him not to tell anyone, and when
he promised not to, you realized he was touched in the head. Worse luck, but better
too. If he does tell, people will disregard it. You hope. But you've been told that he
talks to rocks.
Of course, the Suzereigna is smart, and you know enough to know that she has plenty
of witches and everyone else working for her. With her help--and maybe the gift of a
secluded hunting lodge--you might be able to kick the wolfsbane habit, get control of
your faculties, and become just a regular werewolf. If there is such a thing.
| Maxie's spells are encrypted in his student's journal, disguised by use of inkblots, Greek, Latin, and terribly bad handwriting. | |
Cantrips
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| All cantrips, excepting the rare illusionist cantrips |
1st Level
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| Burning Hands | Mount |
| Comprehend Languages | Nystul's Magic Aura |
| Erase | Protection from Evil |
| Identify | Spider Climb |
| Light | Wizard Mark |
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