Royalty Bar
Mitzi Grimwald
Age: 15
Class: 3rd level Mage
Alignment: Neutral Good
Description: A pretty girl with brown hair, a flowered dress, a sewing basket, and a beautiful Siamese kitten she's not supposed to have.
Secondary Skills: Seamstress, Spellcraft, Witch Lore (knowledge of classic witchcraft, including the methods to break many common spells)
Inherent Magic: 9th level witchblood. With this degree of magic, Mitzi may cast any cantrip she knows merely by making the gesture. If she includes an actual material component (such as needle and thread for a "sew" cantrip) the work cannot be dispelled. Mitzi may also recognize magic script, but being illiterate, she can't read it unless it's in the Language of Flowers or something similar.

Equipment: Sewing basket--needles, thread, cloth, embroidery floss, yarn, string, scissors, knitting needles, crochet hook, stitch ripper, chalk, pattern marker, tape measure, pins, beeswax

Weapon: Knitting needles or shears. (Dagger for all intents and purposes) 1d4

Keys: Access to the Silver Lady and other Wizard's speak-easies

STR: 8
INT: 16
WIS: 10
CON: 14
DEX: 18
CHA: 15
COM: 19
Hit Points: 14 (10 + 4 from familiar)
AC: 10 (6 w/dex)
Wealth: 35 silverpieces to her name

Character History: You're a witch, from a long and infamous line of witches. Unfortunately, there are so damn many Grimwald witches that your name alone is cause for suspicion--especially since you're one of the country Grimwalds, who are known to be more powerful.

You thought it a stroke of luck to be sent to Valkynburg to help your aunt at her dressmaking shop, as opposed to staying in the forest and being expected to marry one of your pig-nosed cousins. You thought it an even better stroke of luck when the Contessa von Hartzenhald, one of the Suzereigna's ladies in waiting, hired you on as one of her attendants, giving you lots of work doing alterations (which can be done in no time with a stitch cantrip) leaving you time to wander the palace. And it was an even better stroke of luck, when between the royal herb garden and the Suzereigna's potpourri dishes, you managed to pinch all the ingredients needed for the Find Familiar ritual.

You thought the worst thing that could happen was getting a toad. You were wrong. You got a beautiful, lovely, intelligent Siamese kitten--one from the Suzereigna's first litter, from her gift from the Princess of Cathay, meant to be a gift to the Duchess of Karzille. Mei Ling, your kitten, doesn't understand why she shouldn't follow you all over the palace, or that serving girls are not meant to have royal Siamese cats, and because of this, you were caught. Your crime? Bewitching one of the priceless kittens. Or stealing one. It really doesn't matter. The Suzereigna wants her kitten back so she can use it to bribe the duchess, and the old harridan is anything but clueless. She knows that if she kills you, the kitten will be free, and she can do with it as she pleases.
Of course, while the Suzereigna may be without pity, she isn't without political sense, and she realizes that public execution of pretty young girls, especially for playing with kittens, would not be a popular move to make. She'd probably just poison you and have done with it. But she'll give you a chance--recover the crown jewels and you'll receive the imperial favor in front of the court. At which point she will grant you anything you ask, within reason. She suggests you ask for one of the imperial kittens, which will give you your familiar and your closet pardon at the same time, make for good politics, and give her a reason to keep the duchess waiting and kissing up to her until the next litter. Just in case you decide to just flee the capital, also know that the Suzereigna has assassins and spies everywhere, and tracking down a young witch and a stolen kitten would be just the sort of thing to make a good training mission.

Then there's Walter, the young soldier who was guarding the jewels when the Star was stolen. He's so handsome. You'd worshipped him from afar in the palace, the most handsome of all the guards, and now you're right next to him. But he's so religious too. He'd revile you as a witch if he found out. Or would he? You don't know. You did a divination with an apple peel to find your True Love's first initial and it was a W. Is that for Walter? You don't know. But you have a hopeless crush on him anyway.


Royalty Bar
Mei Ling
Age: 2 Months
Class: 0 level Witch's Familiar
Alignment: Siamese Kitten
Description:Although she would never acknowledge the fact, Mei Ling is too young to be the deadly AD&D housecat with the claw-claw-bite routine, but she's clever and resourceful and the death of butterflies.
Keys: Access to Court of Cats
AC: 0
INT: 15
WIS: 7 (only a kitten)
DEX: 19
Hit Points: 4

Open Book
Mitzi's Spellbook
Mitzi's spells are embroidered in a complex witch's flower-code on the border of samplers in her sewing basket. They are innocent bits of stitchery except to those who know better. Mitzi knows enough of letters to embroider initials, but is otherwise illiterate.
Cantrips
All cantrips, excepting the rare illusionist cantrips

1st Level
Affect Normal Fires Friends
Charm Person Magic Missile
Comprehend Languages Mending
Detect Magic Protection from Evil
Enlarge Sleep
Erase Unseen Servant
Find Familiar
Special 1st Level Spell
Lesser Divination
Classic witchcraft divination. Mitzi's variant requires an apple paring and a question regarding a name. When thrown over the shoulder, the fall provides a one-(and occasionally more) letter clue.

2nd Level
Bind Know Alignment Web
Deep Pockets Pyrotechnics Wizard Lock
Detect Evil Rope Trick Zephyr
Fools Gold Strength


Further Investigation...


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